Settings

- !Settings:

    #Leave the next line alone please. This file has its own version.
    version: 0.4

    #****************************************************
    #These are the Settings of the ZeeSlag plugin.

    #Please only edit the values and do not remove any line.
    #Also if you eddited something and the console is giving you errors,
        #and you dont know what you did anymore?
        #Just remove the Settings.yml and restart your server. The plugin
        #will create a new one.
    #Defaults & help:
        #- !Settings:
            #defaultBoats:
            #    big: <Integer>         (Default: 1)
            #    medium: <Integer>      (Default: 1)
            #    normal: <Integer>      (Default: 1)
            #    small: <Integer>       (Default: 1)
            #
            #iConomySupport:
            #    enabled: <Boolean>             (Default: true)
            #    mustPay: <Double>              (Default: 10.0)
            #    getWhenWin: <Double>           (Default: 20.0)
            #    payToPlayAlone: <Boolean>      (Default: true)
            #    payToPlayTogether: <Boolean>   (Default: true)
            #
            #surrender:
            #    die: <Boolean>                     (Default: true)
            #    giveOpponentMoneyBack: <Boolean>   (Default: true)
            #    costMoney: <Boolean>               (Default: false)
            #    howMuchMoney: <Double>             (Default: 0.0)
            #
            #ignorePermissions:
            #    start: <Boolean>           (Default: true)
            #    inv: <Boolean>             (Default: true)
            #    remove: <Boolean>          (Default: false)
            #    tp: <Boolean>              (Default: false)
            #    restore: <Boolean>         (Default: true)
            #    spawn: <Boolean>           (Default: false)
            #    setSpawn: <Boolean>        (Default: false)
            #    setBoats: <Boolean>        (Default: false)
            #    loadSave: <Boolean>        (Default: false)
            #
            #timerSupport:
            #    inviteAccept: <Integer>	(Default: 4)
            #    boatPlacement: <Integer>	(Default: 3)
            #    turn: <Integer>			(Default: 2)
            #
            #lightningCauseDamage <Boolean>             (Default: false)
            #mayGoAgainWhenHit <Boolean>                (Default: true)
            #mayGoAgainWhenSunk <Boolean>               (Default: true)
            #useLightningInSteadOfArrows <Boolean>      (Default: true)
            #automaticallyCleanUpAndTeleport <Boolean>  (Default: false)
            #debugMode <Boolean>                        (Default: true)
            #showSinglePlayerBoats <Boolean>            (Default: true)
            #mustBeOneBlockBetweenBoats <Boolean>       (Default: true)
            #prisonMode <Boolean>                       (Default: true)
            #updateTimeInHours <Integer>                (Default: 8)
            #notifyUsersWhenUpdateAvailable <Boolean>   (Default: true)
            #showMultiPlayerBoats <Boolean>             (Default: true)
            #language <String>                          (Default: English)
    #
    #<Boolean> Range: true OR false
    #<Integer> Range (in my plugin): 0 | 100 
    #<Double> Range: 0.0 | iConomyLimit (don't forget to add the decimal!)
    #
    #NOTE: First comes the description and then the setting!
    #      Use spaces intead of tabs!
    #****************************************************


    #If you spawn a new field what boats are the standard to use (for alot of the same #field sizes).
    defaultBoats:
        big: 1
        medium: 1
        normal: 1
        small: 1


    #The iConomy part. Everything speaks for itself i guess.
    iConomySupport:
        enabled: true
        mustPay: 10.0 
        getWhenWin: 20.0
        payToPlayAlone: true
        payToPlayTogether: true


    #The Surrender part. What happens if a player choosed to surrender?
    surrender:
        die: true
        giveOpponentMoneyBack: true
        costMoney: false
        howMuchMoney: 0.0

        
    #If one is true: that command will ignore the permission nodes. this
    #means that even a non-OP can use the command.
    ignorePermissions:
        start: true
        inv: true
        remove: false
        tp: false
        restore: true
        spawn: false
        setSpawn: false
        setBoats: false
        loadSave: false
    
    
    #This is a Setting that works with time. inviteAccept: means how long it takes before
    #an invite gets canceled. boatPlacement: if you did't placed your boats within the time, 
    #the game gets canceled. turn: the same for turn, you want to wait? the game gets canceled.
    #The game is over when one of the tasks takes to long to perform.
    #All in minutes, and use a 0 (zero) to disable timing.
    timerSupport:
        inviteAccept: 4
        boatPlacement: 3
        turn: 2
    
    
    #if true: The lightning cause damage when you get hit by it. 
    lightningCauseDamage: false


    #if true: If you hit an enemy boat you may go again.
    mayGoAgainWhenHit: true


    #if True: If you sunk an enemy boat you may go again.
    mayGoAgainWhenSunk: true


    #if True: It will use Lightning. if False: It will use Arrows.
    useLightningInSteadOfArrows: true


    #if True: After a game of ZeeSlag you will get teleported back and the fields
    #are cleaned up automatically.
    automaticallyCleanUpAndTeleport: false


    #if True: All the ZeeSlag commands that are used or ZeeSlagCommandSign that get
    #created/removed will be printed in the console.
    debugMode: true


    #if True: the boats of the server will be showed in a match against the server (singleplayer)
    #I made this setting becouse of allot of people were trying to cheat as much as posible...
    showSinglePlayerBoats: true


    #if True: You cannot place boats next to eachother, there must be one block space in between.
    mustBeOneBlockBetweenBoats: true

    
    #if True: you cant get off the playerfield, prevents cheating and stuff. you can jump 3 blocks high.
    prisonMode: true
    
    
    #This plugin will check every given hours for an update. Use 0 to disable the UpdateCheck. (Not Recommended)
    updateTimeInHours: 8
    

    #This option will notify users when an update is available. The notification is shown
    #when an player with the permission node "zeeslag.update" joins the server.
    notifyUsersWhenUpdateAvailable: true
    

    #if False: Everyone except your opponent can see your boats. (Warning:  due to 
    #server delays you can still see the boats for an very very short time, I'm still searching
    #for a better solution.
    showMultiPlayerBoats: true
    
    
    #Look at this website for available Languages: http://dev.bukkit.org/server-mods/zeeslag/
    #Enter here the Name of one of the language files in the "plugins/Zeeslag/Language/" folder.
    language: English

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