WorldGuard MobDamageFlags
Description
WorldGuard MobDamage Flags adds two flags to WorldGuard: mob-damage-allow and mob-damage-deny .
mob-damage-deny can be set to one or multiple mobs that don't receive any damage (except from ops).
mob-damage-allow can be used to reenable the damage for these mobs in child regions or for whitelisting.
For a list of the mob types my plugin supports click here.
Prerequisites
This mod requires WorldGuard Custom Flags and (of course) WorldGuard.
Examples
/region flag city mob-damage-deny villager
blocks any incoming damage to villagers.
/region flag city mob-damage-deny any
blocks any incoming damage to any mob
/region flag city mob-damage-allow zombie, skeleton, creeper, spider, enderman
reenables the damage to zombies, skeletons, creepers and enderman in the region.
Some other useful WorldGuard Custom Flags plugins
Problems ?
If you have problems with this plugin read the F.A.Q.. If this did not help you, you can receive help here.
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Posted Jul 7, 2013So this won't protect horses?
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Posted Jul 6, 2013Update to support horses!
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Posted Jan 12, 2014Seconded! Anybody still making this?
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Posted Jul 4, 2013Can you please update it to 1.6.1 so we can protect the horses
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Posted Jul 4, 2013I hope an updated version with horses comes soon :)
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Posted Jun 24, 2013Hello, Can you add in config a default value for the flag. Exemple in Region A, if flag no define, the default value apply. But not like global (because work without region)
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Posted Jun 20, 2013Hey there ^-^
Maybe you could add the function that only players that own a region can hurt the mobs inside that region
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Posted Apr 1, 2013@ExtremeMiner2
You can request your plugin here ;) .
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Posted Apr 1, 2013Would it be possible to add :
Mobs do not take fall damage. When they fall down. It would stop the powerful xp farms as the players build. Where they only have to hit once on all mobs by hand to get XP.
Or another suggestion if the above is not possible. If there are more than 2 mobs on a block so will the other Mobs die without giving things or XP. So there always can be max 2 Mobs on a Block.
This would stop some Lag.
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Posted Mar 13, 2013@HitArrow
This is not the intention of this plugin, but maybe I will add this too ;)
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Posted Feb 7, 2013Hey, I have an idea for this plugin.
What I want is the possibility to create a flag in the config file which modify damages from the mobs. I don't know how to explain it in english but What I'm saying is to have for example zone 1 with normal zombies damages, zone 2 with damages x2 etc... and set it when you create the region. Whith this, you are able to easily make a rpg style map :)
Hit'
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Posted Jan 2, 2013@Archonea
@DarkMoon48
@enetocs
It does work with 1.4.6 as it did with 1.4.5, I just had to fix a NullPointerException. If you have any problems post it at the forum please.
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Posted Jan 2, 2013Please update, thanks.
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Posted Dec 31, 2012@enetocs
yeah please update
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Posted Dec 24, 2012Hi der_mewin,
Can update that to 1.4.6? Thx ;)