Wizardly Magic

Features
Want to be a cool wizard with all kinds of spells? Well now you can! You can build a Spell Altar, craft over 50 unique spells, gain knowledge, and use all kinds of wizardly magic! This plugin is inspired by the Minecraft Forge mod Ars Magica.
Note: This plugin is in early alpha, so expect bugs, if you get any please create a ticket with them here.
Spell Altar:
You build a spell altar by putting redstone around an enchanting table. You don't gold blocks, but the type of blocks the altar is build on effects the altar level. Certain spells require higher level altars.
- Anything: 0
- Iron: 1
- Gold: 2
- Diamond: 3

Knowledge:
Knowledge is needed to make spells, each spell has certain knowledge it requires to be crafted. You can learn different bits knowledge by doing normal Minecraft actions. For example, picking up a Notch apple will teach you "Divine Intervention". Sometimes you can get mana from gaining knowledge. You can see info on how to get knowledge in the "Book of Knowledge".
Mana:
Spells require mana to cast, you start with 10 (Unless your server owner has changed it). When you gain knowledge you can get mana. Also there is a slight chance to gain mana each time you cast a spell.
Spell Book:
When you kill a boss (Wither, Ender Dragon, or Elder Guardian), they have a 50% chance to drop a spell book. You can store up to 9 spells in a Spell Book. Sneak right-click to open the book, then you can put spells in, or take them out. Right-click the cast the spell in slot 1. Sneak left-click to toggle the active spell to the one next to it.
Spells:
To craft a spell, you must put the recipe in a spell altar, then drop a Arcane Scroll on the altar. If you don't have required knowledge, if the recipe is invalid, or if your altar level is to low, you will get a chat message prompt telling you what to do. You can see info on spells and their recipes in the "Book of Spells".
Staffs:
You can craft staffs for better spell manipulation. Once you get a staff your click with it to open the binding menu. You put the spells you want in the slots and close it. Now those spells have been bound to the staff, you can not change these spells ever, its a one time thing. You can right-click to cast and left-click to cycle through the spells. There are three tiers of staffs, they get harder and harder to craft. For crafting recipes see the recipe section.
Special Mob Drops:
This plugin adds special mob drops that are used in spell recipes. For example, there is a 20% chance for a creeper to drop a "creeper heart" when killed. Then you can use the "creeper heart" to craft the TNT spell. You can change, remove, and add these in the config as you wish. You can see all the special drops, how to get them, and the chance they have to drop in the "Book of Drops".
Wizard Robes:
Wizard Robes are just normal leather armour. However, all the armour pieces must be the same colour. If you are wearing full wizard robes your mana will regenerate double.
Mana Potions:
You can make mana potions by throwing a empty glass bottle into a pool of water, then drop a slime ball, magma cream, or eye of ender in with it. Lastly throw in some binding powder. It will form a mana potion. If you drop in more than one of each of these items it will keep generating at one a second till it runs out of ingredients.
Configurability:
This plugin is very configurable. All the spells, recipes, and knowledge are configurable in the config. It does not end there though, you can crate your own spells with all the components the default spells use. Also, for convenience there is a /setSpellRecipe command to make setting a spell's recipe easier.
--------------------------------------------------------------
Recipes
Arcane Scroll recipe:
Spell Recipes:
You can see spell recipes with a command. For a list of spells, info on them, and the command to get each spells recipe, you will need to craft the Book of Spells:
Other Books:
You can craft other books for more info.
Book of Knowledge:
Book of Drops:
Staffs:
To craft staffs or staff caps, you need to put the recipe into a spell altar. But instead of dropping an arcane scroll onto the altar, you have to drop binding powder (Which you can get from killing zombies).
Staff Types:
Note: The staff caps seen here are not the vanilla items, they are ether crafted, or dropped from mobs.
Caps:
Ender Cap:
The ender-pearl in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Nether Cap:
The nether-star in this recipe is just the vanilla one, but the other four items are special orbs dropped by mobs.
Getting Started Video Tutorial:
Player holding a spell:
--------------------------------------------------------------
Commands
OP Commands:
/wm reload
/wm getSpell <name>
/wm setSpellRecipe <name>
/wm giveSpell <spell> <player>
/wm spellBook
/wm getDrops <mob>
Player Commands:
/mana
/srecipe <spell>
--------------------------------------------------------------
Permissions
Permission to use the OP commands is: wizardly.magic.commands
All players can use the /mana command.
You can specify permissions for certain spells in the config, but none have perms by default.
--------------------------------------------------------------
Installation
1. Copy the plugin and the WizardlyMagic folder into your plugins folder, then reload the server.
2. You can edit any options you want in the config.
3. If you have any problems, read the FAQ before posting.
--------------------------------------------------------------
Creating A Custom Spell
This is for admins, here is a test spell with all the available spell options included:
Remove all things you don't want in the spell.
spells: test: type: <touch/projectile/self> description: "A test spell" spellType: <pvp/build/other> perms: test.spell projectile: <enderpearl/snowball/egg/arrow/fireBall/item/block/beam/witherskull/entity> projectileCount: 1 projectileInterval: 5 projectileSound: BLAZE_BREATH randomRadius: 3 randomDistance: 0.2 homing: false trailParticalEffect: LARGE_SMOKE:0:3 beamRange: 50 speed: 3 drop: false fixedDrop: true height: 25 data: <"particalType"/"id:data/entityType"> cooldown: 3 sound: blaze_beath lifeTime: <ticks> mana: 1 altarLevel: 0 requiredKnowledge: - Start - Dig selfEffects: recall: false potionEffects: - "regeneration:1:5" effects: damage: 2 changeBlock: "20:0:10" recall: false dig: 1 digPower: 1 digReplace: true mount: false potionEffects: - "blindness:1:5" - "weakness:1:5" splash: radius: 3 particalEffect: LARGE_SMOKE:1:50:1 sound: explode gravityBlocks: false changeBlock: "20:0:10" explode: false lightning: false recall: false mark: false knockBack: 0 tp: false fireWork: "255:80:0" fireWorkLife: 0 velocity: "0:1:0" effects: disarm: false damage: 2 potionEffects: - "blindness:1:5" - "weakness:1:5" clearPotionEffects: - "poison:1:5" recipe: 0: item: 3
You do not need to manually define the spell recipe, you can do that in-game with a command.
Spell making video tutorial:
--------------------------------------------------------------
Upcoming Features
- Bug Fixes
- More Spells!
- Charms
--------------------------------------------------------------
MC Stats
This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
--------------------------------------------------------------
Donate
If you like my plugins and want to help me out:
--------------------------------------------------------------
YouTube/FaceBook/Twitter
Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda
Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg
--------------------------------------------------------------
Want your own custom plugin?

-
View User Profile
-
Send Message
Posted Jan 17, 2016@jacob_vejvoda
Yes, but i already tried using that as a base and adding a splash effect of regen, but it doesnt work (otherwise idk what im doing wrong).
-
View User Profile
-
Send Message
Posted Jan 17, 2016@Grrevous
I believe I made a spell that spawns water, right?
-
View User Profile
-
Send Message
Posted Jan 17, 2016So I'm trying to make a spell that spawns a water block and gives regeneration but it doesn't work. I've tried multiple things but it won't work. Any reasons why (or if possible post the whole config setup for the spell so i could paste it into the spell config)?
-
View User Profile
-
Send Message
Posted Jan 16, 2016@Grrevous
Yes, but don't name it that, name it something like "spell.fireball".
Try not to use caps or symbols.
-
View User Profile
-
Send Message
Posted Jan 16, 2016@jacob_vejvoda
So for example: In the Spells config its: "perms:test.Fire-Ball" and in PEX config its the same?
-
View User Profile
-
Send Message
Posted Jan 16, 2016@Grrevous
IDK about GM, I only use PEX, but yah, whatever perm you set there, the player needs.
-
View User Profile
-
Send Message
Posted Jan 16, 2016Do I add "test.spell" to the config of Pex or GM as well or what?
-
View User Profile
-
Send Message
Posted Jan 11, 2016@Grrevous
Yah, add perms: "test.spell" to the spell in the config.
-
View User Profile
-
Send Message
Posted Jan 11, 2016Also, is it possible to make the Books have perms so that certain groups can craft them?
-
View User Profile
-
Send Message
Posted Jan 11, 2016So how exactly do you set a "group" or "perms" to a spell? I want to use it for my server for a specific rank and the Plugin Tut doesn't explain how.
-
View User Profile
-
Send Message
Posted Jan 3, 2016Is there anyway to set the maximum amount of mana players on the server can have?
-
View User Profile
-
Send Message
Posted Jan 2, 2016@jacob_vejvoda
I am using beta 1.5.1 and yes i have restarted the server before allowing players to login and be given mana.
-
View User Profile
-
Send Message
Posted Jan 2, 2016@Team_Smelted
What version are you on?
-
View User Profile
-
Send Message
Posted Jan 2, 2016@crunchycamsta
Did you reload the config? Try restarting the server also.
-
View User Profile
-
Send Message
Posted Jan 2, 2016Im using the newest version available from the downloads on the side, when i change the starting mana above 10 it does nothing and everyone starts with 10.
-
View User Profile
-
Send Message
Posted Jan 2, 2016@jacob_vejvoda
I've tried that over and over again Its not working
-
View User Profile
-
Send Message
Posted Dec 30, 2015@Team_Smelted
Yes, it is. Set build to deny and the spells should be stopped.
-
View User Profile
-
Send Message
Posted Dec 30, 2015Is this compatible with WorldGuard? I've been having problems with people greifing with the dig spell.
-
View User Profile
-
Send Message
Posted Dec 25, 2015@crunchycamsta
No, splash always effects everyone. But you could make a radius spell that comes from the caster and only effects people around the caster.
-
View User Profile
-
Send Message
Posted Dec 25, 2015Is there a way to make a spell with splash damage that does not harm the caster?