VillageMarker
VillageMarker - Supports VillageMarkerMod:
Actual version: v0.48 supporting MC/LL 1.12.2
LiteLoader Mod files can get downloaded here...
Note
From version 0.41.1 I am using the source code from LiteLoader Mod author GuntherGW
With version 0.43 I released the first own migrated client mod vor LiteLoader
Description
This plugin supports clients modded with the VillageMarkerMod/LiteLoader mod. It sends information about the villages to all connected clients.
Note: Just modded clients will process that information to visually indicate village bounds.
Supports:
Until version 0.3: Every client gets the village information from server.
How to use
- Just copy the plugin jar into your Bukkit plugin folder. (As with other plugins)
- Restart your server or reload plugins via "/reload" command
- Follow the instructions on VillageMarkerMod page to mod your client.
- >0.41 use the client mod for LiteLoader
Features:
- Support for clients modded with the VillageMarkerMod.
- Supports the Multiverse Plugin (tested Version: 2.5-b678 (beta))
Permission:
- villagemarker - the server will send information about villages to every player with this permission (by default true)
Changelogs
VillageMarkerMod LiteLoader
Version 1.11: https://dev.bukkit.org/bukkit-plugins/villagemarker/files/24-lite-loader-mod-for-village-marker-0-44/
Update needed?
If you are searching for a new version, just trigger me via an PM. Most of the time I just didn't noticed that a new minecraft version was released.
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Posted Sep 20, 2019hi, it looks amazing, i wish it works with 1.14+
i would like to browse the source code ... where can i get it?
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Posted Nov 29, 2020In reply to atesin_dj:
Hi please find the source code here:
https://github.com/eruvanos/villagemarkermod-bukkit-spigot
https://github.com/eruvanos/villagemarker-liteloader
I would appreciate any help!
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Posted Jan 31, 2019My paper server is running 1.13.2 with ProtocolSupport on it so I can connect with 1.12.2 and other clients. This might be a way for you to test and release the server side for 1.13.2. Looking forward to a release. Pretty much all my other server mods are ready for the switch to 1.13.2. Getting WorldEdit (FAWE), DynMap, and WorldGuard all playing nice with each other is a challenge.
Any update on 1.13.2 ?
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Posted Feb 2, 2019In reply to TimR1ker:
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Posted Feb 2, 2019In reply to eruvanos:
builds here:
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Posted Aug 5, 2018Currently not working on 1.13. Hopefully will be updated, I love this plugin. Thanks :)
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Posted Sep 4, 2018In reply to mattboy9921:
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Posted Sep 4, 2018In reply to mattboy9921:
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Posted Oct 25, 2018In reply to mattboy9921:
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Posted Oct 27, 2018In reply to mattboy9921:
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Posted Feb 13, 2018Hey I was wondering if you could make it work with SpongeForge too
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Posted Sep 4, 2018In reply to Anubis3467:
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Posted Aug 21, 2017Any Idea when this will be out for 1.12.1?
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Posted Sep 10, 2017In reply to Heydok:
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Posted Jul 7, 2017It looks to me like the rectangular boundary is not quite right. According to the wiki and other infromational videos, the village box should be 9 blocks high (5 blocks under the doors).
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Posted Sep 10, 2017In reply to LaserCucumber:
Referring to the wiki, the spawn area is 16x16x6.
So everything should be fine.
https://minecraft.gamepedia.com/Iron_Golem#Villages
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Posted Jun 18, 2017Thanks for notifying me about the new MC 1.12 version.
Update is already uploaded and should be downloadable soon.
Please inform me about any issues.
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Posted Jun 18, 2017LiteLoader files moved to minecraft.curseforge.com
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Posted Jun 16, 2017Hey,
Will this ever be updated to 1.12?
Thanks in advance, its a huge help!
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Posted Jun 18, 2017In reply to Forge_User_30131174: