VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Feb 1, 2015@brkdgl07
You can easily make a command in game via
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Posted Feb 1, 2015Hey guys! I have a problem and I am asking you. I want to make a script which is like 'When player writes /exp , if Player level is more than 30 level, do something. How can I do this with vtriggers or essentials?
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Posted Feb 1, 2015@NitroFox0
Have you added the world to the world list in the file?
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Posted Feb 1, 2015@Lyoko_Firelyte
it seems as if the event respawn isnt working. i tried in every way and it just wont work. im trying to give to get the event to give a player an item when they respawn after death,
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Posted Jan 31, 2015Hey, We're getting a lot of lag on 1.3.3.1 every 18 minutes; what does VT do every 18 minutes? It's called every 21600 ticks
Thanks
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Posted Jan 27, 2015@EDSman11
The script named 'main' in each event fires first, and any others you add have to be called manually. You can view all events in plugins/VariableTriggers/events/. Type /vt st in game to save everything to file immediately, and it saves on shutdown automatically.
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Posted Jan 27, 2015@Lyoko_Firelyte
Hmm I ran the commands and all of the lines were added to the event but the script doesn't even seem to run when a new player joins :( Does it matter what I title the script?
Also, is there any way that I can view the script in the server files instead of using in-game commands?
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Posted Jan 26, 2015@EDSman11
You don't need the @ELSE if you're not actually going to do anything in that block, but yeah!
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Posted Jan 26, 2015@Lyoko_Firelyte
Oh ok got it. Thanks!
Just wanted to verify that this script will do what I want it to. If I run these commands it should set up a script that nicknames new players with the prefix [Member] correct?
Thanks so much for the help!
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Posted Jan 25, 2015@EDSman11
PlayerJoin is the full name of the event :) If you open your VT folder and navigate to events/player, you can see all of them.
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Posted Jan 25, 2015@ParaGaz
Sorry I may just be a serious noob at this but when I try to add the script onto the join event using the command /vte add join, it gives me the error "There is no event called join." What am I doing wrong :(
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Posted Jan 25, 2015@Alpha3278
Ok so that issue was with the 1.8 version, I now use the 1.7.9 version on a 1.8 server an all is great and the tutorials now help cause the commands are the same!
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Posted Jan 25, 2015So the plugin works for the most part, however, when I set the messages and tp from clicking blocks it sometimes deletes that entire script when the server restarts... For example, I have 3 blocks the you click to get a kit, they all work and then the server restarts every night to save a backup, but when I come on 1 or 2 of those will no longer work? Is there something in the Config I'm not getting right?
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Posted Jan 20, 2015@Lyoko_Firelyte
Will I be liking it?
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Posted Jan 20, 2015Thanks Lex :) I am also reading comments and working on a quick bug fix update which a few of you should like.
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Posted Jan 19, 2015Thanks Lyoko_Firelyte for keeping this maintained.
Sorry all that I am not around any longer to post comments and answer questions and work on my VT plugin. but it looks like you have things in hand.
Good job.
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Posted Jan 18, 2015Slight issue, I seen that if you cancel the join/quit thing to true then results in a no join/quit message. I done this but didn't work and changed the main with the default @COMMAND. Am i missing something?
Also @EDSman11
Add this on the event "join" through /vte ? or /vtevent ? and do this sample:
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Posted Jan 17, 2015Hello, i'm new to this and all of the information I have found is useless/outdated for what I am trying to do and help would be very appreciated. I have a slime block with a sticky piston directly below it, with a redstone torch under it, with an inverting torch under that one. I want to make something so that when a player walks on the slime block, the very bottom, inverting torch goes away while the player is on the block. I tried /vtw @TOGGLEBLOCK and clicked the slime block, torch, tried making multiple, and nothing worked. Any tutorial is outdated and doesn't work, AND the information cannot even be transferred, so help would be very appreciated. Thanks.
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Posted Jan 17, 2015@Lyoko_Firelyte
What would my object variable be? Sorry kind of new to this.
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Posted Jan 16, 2015You can set a boolean variable to track if they've logged in before, and if not, set it to true & do the announcement.