VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Mar 23, 2014@Lyoko_Firelyte
@Toggleblocksafe? (I see setblocksafe but i used toggleblocks) =/
Spigot users problems........
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Posted Mar 23, 2014@Nikecow
Command based teleports override worlduard blocked commands flags, even though worldguard says /home is not allowed in this area.
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Posted Mar 23, 2014@Lyoko_Firelyte
Would it be possible to have 2 or more <var:$Obj.Var> in a variable? This would greatly help with complicated arrays.
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Posted Mar 23, 2014@Lyoko_Firelyte
i did succeed on making my first complete minigame in vt using what i got. Only 800 lines of code, normal and admin perms, and everything. I am pleased with vt today.
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Posted Mar 22, 2014Is there a way that makes me use music(Music Disc's music) in @SOUNDEX or @SOUND?
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Posted Mar 22, 2014@AuxiliumSoT
That picture is fantastic.
@laacis2
Not bad ideas, there's a lot of stuff Bukkit can do so it's hard to squeeze it all into one place :p
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Posted Mar 22, 2014Another two ideas /problems plaguing me with VT:
Worldedit support for servers having worldedit (most)
for selections using axe, for loading/pasting schematics simulating player location x y z.
something like:
@PLACESCHEMATIC <name> <location>
<hasitems:target> and <hasarmor:target> placeholders, to check if target has any items or any armor on them.
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Posted Mar 22, 2014@AuxiliumSoT
Yes I am, but I found out how to use area and walk and event through trial and error. I still don't know how to commands yet
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Posted Mar 22, 2014-
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Posted Mar 22, 2014@Aux Try using a lower number, and remember that it is not coords, it is power in that direction. To shoot straight up with the power of 2 you would use @SETVELOCITY (player) 0 2 0
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Posted Mar 22, 2014Playing around with all the sweet new features, so far Im loving it! However, with @SETVELOCITY I get the error "[11:44:55 WARN]: Auxilium moved too quickly!" spammed in the console. Is there a workaround for this?
EDIT: I'm such a moron, I used 20 20 0, which is WAY to much. =P
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Posted Mar 21, 2014I'll get around to adding the 1.3 stuff into the documentation eventually...
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Posted Mar 21, 2014@laacis2
You'd need a heavily modified craftbukkit for that which uses a custom event from sendMessage variants - so yes, impossible :P
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Posted Mar 21, 2014Another thing i would love to see would be <pluginfeedback:message> functional placeholder.
However idk if it is even possible, but it would allow vt catch errors from other plugins, or what
RednecksFTW said
So i would do something like that
@IF s <pluginfeedback:/home is not allowed in this area.> = false
@TP $home.laacis2
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Posted Mar 21, 2014Would this detect if a player won a minigame from another plugin? Or can this only detect Vanilla things?
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Posted Mar 21, 2014@Nikecow
No need :) I'm just glad I was able to contribute to the project for you guys!
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Posted Mar 21, 2014Holy crap, nice update!
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Posted Mar 21, 2014@Lyoko_Firelyte
Wow great job! Finally after so many months this gets the attention it deserves. What is your paypal email?
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Posted Mar 21, 2014Good Job for this update, very useful and cannot wait to implement this into my server.
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Posted Mar 21, 2014Aaand its here! Woo!