VariableTriggers

Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
















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Posted Mar 21, 2014Around 6 hours later and still pending? Bummer. May I suggest you use a repository like Hawkfalcon? Instant upload and distribution! http://ci.hawkfalcon.com/
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Posted Mar 21, 2014Just read the Changelog to the 1.3, I can't wait to try it out! Awesome work.
Thanks
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Posted Mar 21, 2014@TheCoolGuy123_5_Minecraft_
It seems you are very new with Variabletriggers! Hesitate not though, its quite easy to learn! First thing you have to do is read all these pages here very carefully! http://dev.bukkit.org/bukkit-plugins/variabletriggers/pages/
Everything is explained there!
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Posted Mar 21, 2014@Lyoko_Firelyte
Yes!! I'll test it thoroughly today! Thank you very much for updating it regularly Lyoko, keep it up!
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Posted Mar 21, 2014Alright guys, the new build is pending approval, but I think you can still download it early from the "files" tab. I bug tested everything, but if I missed something please let me know :)
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Posted Mar 21, 2014@AuxiliumSoT
Thank You, But I really don't understand area variabletriggers. So I know how to set an area, but how do I make a trigger or script? and how would I?
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Posted Mar 20, 2014Thanks Lyoko for actually addressing spigot issues. Soon i will be able to have lowering walls in my dungeon again
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Posted Mar 20, 2014PLEASE post stacktraces and/or screenshots of your isses when you submit tickets, I can't fix your issue if all you provide is "It's not working".
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Posted Mar 20, 2014@AuxiliumSoT
@FIREWORK currently does not work on Spigot. It will with the next build, which I'm 95% done with.
Tbh we shouldn't have to make these adjustments because MD5 hates running things on multiple threads >.> It drives me nuts that there's not an option to disable them, but it's built into spigot rendering a lot of plugins harder to use
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Posted Mar 20, 2014@TheCoolGuy123_5_Minecraft_
1. Try messing around with @CMD or @CMDOP for that.
2. Use an area trigger combined with a @WHILE loop.
3. I believe Lyoko mentioned something about @FIREWORK being buggy and that it will be fixed soon. That or you are doing something wrong with your script.
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Posted Mar 20, 2014@Lyoko_Firelyte
1. You didn't answer all my questions (last one) 2. I couldn't find them 3. I don't see any for @IFS (another thing I want)
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Posted Mar 20, 2014@TheCoolGuy123_5_Minecraft_
Read the documentation on scripting, you can use the walk event for that :)
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Posted Mar 20, 2014Would it be possible so if you are on top of a block (vtwalk) it would do two commands: /gamemode 0 <playername> /eclear <playername>?
Also, would it be possible if you are on top of a block (vtwalk) then it will put @FLAMES, and keep looping until you step off?
Also @FIREWORK doesn't seem to work.
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Posted Mar 20, 2014Just a couple more hours until the 1.3 gets released! I can't wait! =D
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Posted Mar 20, 2014@LHfreeman
The only thing i see a fault with that is the @DROPITEM, it doesn't work right now but if you checkback here within few days there will be a new version. Also about the setarea maybe thats the same position as @DROPITEM so may have to wait just a few days to get all to work.
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Posted Mar 20, 2014I can not set the 2 position by /vt setarea
So when I tipe: /vt definearea so they say: "Position 2 not set" but I have set them.
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Posted Mar 20, 2014This tutorial lines dos not work:
/vtevent Join @ADDINT $<playername>.joincount 1 /vtevent Join @IF i $<playername>.joincount = 1 /vtevent Join @BROADCAST Welcome <playername> This is the first time we have seen you. Have a sword. /vtevent Join @DROPITEM Iron_Sword 1 FireAspect:2 <playerloc> /vtevent Join @ELSE /vtevent Join @BROADCAST Welcome <playername>, you have joined $<playername>.joincount times /vtevent join @ENDIF
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Posted Mar 20, 2014That is a very best Plugin!
Is that passibli to catch permissions? So a Player can also enter a region, when they have the right permission?
So is that possible to catch regions from Worldguard?
ps: sorry for my english ...
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Posted Mar 19, 2014With the @TP include so the world is logged because its kinda anoyying having to setup a warp instead of just @TP loc.plotme for example.
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Posted Mar 19, 2014Great news! I can't actually think of any features I want at the moment! Actually, when 1.8 is released VT won't need the @FLAMES, @POOF, and @SOUND anymore. So I want fewer features.