uSkyBlock
This DevBukkit page is being updated again with current releases and links to the maintained uSkyBlock project. We had lost access to the DevBukkit project page for some time, but have now regained it and are bringing it back up to date.
uSkyBlock is an open-source Skyblock plugin for Paper and Spigot.
Start on a small floating island, build it into something thriving, complete challenges, and team up with other players to push your island further.

Why uSkyBlock
uSkyBlock gives you a complete Skyblock foundation with island progression, deep customization, and a maintained open-source codebase you can build on long term.
Complete Skyblock gameplay. Build your server around islands, progression, challenges, and party play.
Deep customization. Shape the experience with focused configuration including challenge design, biome options, custom islands, and more.
Integrates with your server. Extend uSkyBlock through its public API and placeholder support so it fits cleanly into your server.
Open source with proven lineage. uSkyBlock is fully open source under GPLv3, free to run, and backed by more than a decade of project history.
Maintained for modern servers. Continues to evolve for current Paper and Spigot versions, with new features, docs, support, and maintenance.
International by default. Support international player communities with bundled translations into 53 languages.
Project links
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Homepage and documentation: https://uskyblock.github.io/
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Source code and releases: https://github.com/uskyblock/uSkyBlock
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Issue tracker: https://github.com/uskyblock/uSkyBlock/issues
Documentation
Detailed documentation is available on the official site, including guides for Players, Admins, Developers, and Contributors.
Support and bug reports
We welcome any feedback, suggestions, and bug reports on GitHub:
https://github.com/uskyblock/uSkyBlock/issues
When reporting a problem, please include your server version (/version), uSkyBlock version (/usb version), relevant logs, and clear reproduction steps.
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Posted Feb 18, 2017nether will start to count when they reach level 100
nether: enabled: true height: 75 lava_level: 7 activate-at: level: 100 <------
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Posted Feb 12, 2017I deleted skyworld, all folders from uskyblock, the skyworld folder in WG
And I keep having this
Island -2560,2688 has invalid member-section f3f38282-c5da-42de-a1d5-1d523dd51cab
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Posted Feb 12, 2017can you confirm name by name which folders you deleted?
Have you deleted any .yml files from the main folder and if so which ones?
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Posted Feb 12, 2017Skyworld as in world
WorldGuard > worlds > skyworld
Uskyblock > all files exept i18n, config.yml and challenge.yml
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Posted Feb 12, 2017how about the Worldguard > worlds > skyworld_nether?
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Posted Feb 13, 2017I have skyworld_nether off to prevent lag, it's also disabled in the config.
The world it removed too.
UPDATE: I didn't get the message today, but I didn't do anything either
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Posted Feb 13, 2017If all files have been removed then it should not happen again, It might have been a leftover in the cashe if you have that setting enabled in the config.
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Posted Feb 14, 2017I think it's because I broke the island spawn bedrock on accident but I replaced it... not sure if this is the problem
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Posted Feb 14, 2017Even if the bedrock was on location -2560,2688 still it could not cause this. The bedrock block can be removed without any issue, it only is generated when the world is made first time so players that fall in the void wont keep falling.
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Posted Feb 14, 2017Oh so it's totally fine if I remove the island spawn bedrock? (z0 y150 x0)
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Posted Feb 14, 2017If your players spawn in an other world ("sendtoSpawn: true" in the config) after dying or falling in the void then it's fine, not that it's in the way if left.
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Posted Feb 14, 2017I recently made skyworld (0,150,0) the spawn to prevent lag(or less chunks) but SendtoSpawn is false. I have set mvsetspawn and essentials setspawn there
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Posted Feb 9, 2017http://pastebin.com/ywquZs26
What is error bro?
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Posted Feb 9, 2017does this error happen often?
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Posted Feb 10, 2017Error happens when 1 player would then use MyPet
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Posted Feb 10, 2017I have the same issue when using MyPet plugin, might be a compatibility issue, We have to look into this further.
I will make an issue for this on our github pages
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Posted Feb 10, 2017Try up bro
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Posted Feb 10, 2017I don't get this, sorry
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Posted Feb 13, 2017Why ?
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Posted Feb 13, 2017"Why" what??
I dont understand your comment "try up", what do you mean with it?