uSkyBlock
This DevBukkit page is being updated again with current releases and links to the maintained uSkyBlock project. We had lost access to the DevBukkit project page for some time, but have now regained it and are bringing it back up to date.
uSkyBlock is an open-source Skyblock plugin for Paper and Spigot.
Start on a small floating island, build it into something thriving, complete challenges, and team up with other players to push your island further.

Why uSkyBlock
uSkyBlock gives you a complete Skyblock foundation with island progression, deep customization, and a maintained open-source codebase you can build on long term.
Complete Skyblock gameplay. Build your server around islands, progression, challenges, and party play.
Deep customization. Shape the experience with focused configuration including challenge design, biome options, custom islands, and more.
Integrates with your server. Extend uSkyBlock through its public API and placeholder support so it fits cleanly into your server.
Open source with proven lineage. uSkyBlock is fully open source under GPLv3, free to run, and backed by more than a decade of project history.
Maintained for modern servers. Continues to evolve for current Paper and Spigot versions, with new features, docs, support, and maintenance.
International by default. Support international player communities with bundled translations into 53 languages.
Project links
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Homepage and documentation: https://uskyblock.github.io/
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Source code and releases: https://github.com/uskyblock/uSkyBlock
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Issue tracker: https://github.com/uskyblock/uSkyBlock/issues
Documentation
Detailed documentation is available on the official site, including guides for Players, Admins, Developers, and Contributors.
Support and bug reports
We welcome any feedback, suggestions, and bug reports on GitHub:
https://github.com/uskyblock/uSkyBlock/issues
When reporting a problem, please include your server version (/version), uSkyBlock version (/usb version), relevant logs, and clear reproduction steps.
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Posted Feb 18, 2017http://pastebin.com/sueRDvv6
http://pastebin.com/0hm9Qimh
Since I moved spawn to skyworld, this keeps happening
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Posted Feb 18, 2017please help
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Posted Feb 18, 2017I dont think you understood the files I requested.
In your pastenbin you give a screenshot of the island folder and the 4 files that causes the errors, I needed what's inside those files ( I already knew they were there).
I didn't need the config, but low and behold it did some good.
spawnSize: 2560 (holy "naughty word" why so big??)
Spawnsize is a radius, meaning 2560 to each direction which makes your spawn 5120 x 5120 blocks.
Maybe have a look at this example for spawn idea here.
So can you next post what's inside the "location" file instead of a screeny that tells you the files are present.
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Posted Feb 18, 2017My mistake, it's the player file that you didn't post not the island file. You confused the UUID2name with the UUID inside the "player" folder.
Please post that and ignore my previous post for asking (again) of the island location file.
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Posted Feb 18, 2017http://pastebin.com/BMpfqEc1
first 4 are players
last 4 are islands
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Posted Feb 18, 2017These files seems fine to me, can you share the worldguard skyworld region file?
I'm trying to see every input that is made for an island to rule out were it's coming from.
off topic:
Any light on why spawn so big?
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Posted Feb 18, 2017http://pastebin.com/yh97XrEu
I have a spawn at 0,0 and it's probably 500 blocks tall and width and I don't want to see islands near it! Or maybe you have a suggestion, also do you think the space between islands and protectionrange are fine?
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Posted Feb 18, 2017yet again the worldguard file looks fine.
I presume you have restarted the server and see if the issue still occurs.
As last resort I can only suggest to delete the islands (/usb island delete [name]).
If they have build already on their island then it's up to you to either let them restart or make a schematic using WE and past it back later
tip:
off topic:
Your spawn build is 500 blocks big, so this goes 250 in every direction from spawn 0, 150, 0
This leaves 2310 blocks of empty space around spawn. Your islands are set to default 128 (IMHO to small, I like 256 atleast), this leaves an other 64 blocks to each side, mostly empty.
How far is your view-distance set?? Because if they can see 2400 blocks around them you must have some hardware to support that (besides the technicality that it's not possible).
As for the gap between the island, that is upto you, I have mine set both to 256 so no gap at all.
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Posted Feb 18, 2017Stopped and started the server, still having this warning. I don't know what to do...
I've reset their skyblock so many times. I will just make my alt's island the spawn and leave 0, 150, 0 empty and see if that works
Because since I placed a spawn there, this happened.
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Posted Feb 18, 2017It should not make any difference if spawn is set there or not.
Are you using a host or are you running your server from home?
If I could see the server files then that would be great, can you make a winrar file of them and share?
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Posted Feb 18, 2017Ah well I already deleted it, yet I found out (maybe this is normal)
Look the log from Pinguin, I got invited, I joined. But there is also my island?
http://pastebin.com/TZstUZPH
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Posted Feb 18, 2017I did see that, but if you then compare the player file you will see that the island is located on the same coords.
If you then open the WG file you will then see that there are 2 owners listed. Members are when you "trust" a player and Owners when you join an other island with the "party system". Therefor you have an island listed but are also listed on the real owner of the island.
So this time you deleted the whole folder and make a full restart?
Spawn can be in the same world with no hassle, my server is setup that way too. Just don't make spawn as big as it really doesn't need it and it's a waste of space.
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Posted Feb 18, 2017Hmm, I did this now:
# [integer] Area around 0,0 where islands will not be created to protect spawn.
spawnSize: 0
Is that smart to do? (I don't use a spawn now)
Also I have made a region in the __global__ region for the spawn, back then, could that have been the problem?
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Posted Feb 18, 2017# [integer] The size of the protective region for each island. Can't be higher than 'distance'
So I can't have an island with 256 blocks big and a distance between islands =128 blocks?
That's actually what I want...
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Posted Feb 18, 2017That is a matter of calculation.
To create the gap equal you have to add to each island "half" the gap size (64). This will then mean that your Distance is set to 320 (256+64) and for the playable area of 256 you then need to set the protectionRange to 256.
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Posted Feb 18, 2017Thank you
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Posted Feb 17, 2017Out of curiosity, is there away configure the block values for /island level?
I'm mainly trying to hunt down a list regarding that but can't see to find any.
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Posted Feb 17, 2017levelConfig.yml file in the uSkyblock folder
5000=5 levels
500=0,5 levels
etc
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Posted Feb 18, 2017check the file levelConfig.yml, in that file all value's are listed and can be changed to your own liking.
I do stress here that setting value's to high can cause unbalanced levels or island rankings.
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Posted Feb 18, 2017Thank you, I found it.
I'm rather surprised there's no option for nether counting towards the island level. Unless i missed it somewhere.