UltraItems
<font color="red" size="5">UltraItems is going to be merged with SpoutBlocks into SpoutMaterials.</font>
UltraItems creates custom items (with custom title and texture). You can also set crafting recipe and left / right mouse button click action. Action is something to post in chat (eg. command or some message), so you need another plugin to handle this. It is recommended to have commandhelper installed to do advanced commands (command chaining). This plugin requires Spout to be installed, otherwise items will have default texture. You can get item via command /ultraitems (alias /ui).
What you can do with this: wands, food, <s>tools</s>, <s>change stackability</s>
What you can't do (for now): armor, blocks, entities, change durability
<font color="red" size="5">Warning: This plugin requires development version of spoutcraft (check 'use latest dev build' in spoutcraft options) because of bug where items.png is in inventory instead of texture.</font>
Frequently Asked Questions
- Why ain't my permissionbypass working?
- You have to use some permission manger using SuperPerms (like PermissionsBukkit or PemissionsEx or bPermissions)
- How can i set healing staff?
- You can set negative damage.entity option to achieve that
- Will you add maxstacksize soon?
- I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily.
- Will you add crafting with different data values soon?
- See IRC log
- What about furnace crafting from custom items?
- See Spout issue #800
- Will you add custom blocks soon? What will be possible to set?
- Yep. Luminescence, opacity, drop, friction, hardness, whether is powered, explosion resistance. I also like the idea it would act like tree block. And some events like place.
- Why i can't change id of base item?
- Not a preferred way of creating item with spout api anymore.
- How can i set mob drops?
- Use one of following plugins: CookieMonster, EcoCreature or MoneyDrop
- How do i convert old items (pre 0.8) to new spout compatible items?
- Follow this info.
- How can i find out id and data value of item?
- It is shown in console on start-up or after performing /ui reload.
- What does 'Config is unproperly formated?' mean?
- You either don't have UltraItems as root node or you have BOM signature in your config.
Example configuration
Following example should be working with dev version. If you can't use something, download dev version first.
UltraItems: # main container
flashwand: # item name (used when obtaining item via command)
title: Lightning wand # title shown when cursor moved on item in inventory
url: http://ogion.cz/files/items/flash.png # url of image to set to inventory item (it is currently only in inventory and in-hand)
lclick: # left click section
action: |
/zap # command sent when left clicking with item in-hand
let them burn! #you can specify more action as same as multiple permissions to bypass just add multi-line notation (pipe, vertical bar or whatever you call |)
#also you can use variables $player, $coords, $world
permissionbypass: flashplugin.zap # temporarily adds specified permission (removed after performing of action), not recommended to use (if you leave item in chest everybody can use it).
rclick: # right click section
action: /zap multi# command sent when right clicking with item in-hand
cracker:
title: Notch crackers
url: http://ogion.cz/files/items/notch.png
rclick:
health: 20 # 2 = 1 hearth, you can use negative values too
hunger: 20 # 2 = 1 hunger unit (chicken leg), you can use negative values too
consume: true # whether or not is item consumed after clicking
sound: http://ogion.cz/files/items/crunch.ogg
<s>maxstacksize: 6 # maximal size of stack</s>
recipes:
- type: shaped
amount: 2 # amount of items gained by crafting
ingredients: |
0 266
266 357 266
0 266
osword:
title: Obsidian sword
url: http://dl.dropbox.com/u/1189439/osword.png
instantbreak: true # instantly breaks the block being destroyed
damage:
entity: 80 # damage caused to entity (2 = 1 hearth)
recipes:
- type: furnace # you can use furnace, shaped or shapeless
ingredients: "49" # ingredient id:data
- type: shaped
ingredients: |
0 49
0 49
0 cracker
# note you can use item names in recipes (item has to be specified before used in recipe)
Permissions
- ultraitems.* - All UltraItems' commands
- ultraitems.reload - Reload config (default: op)
- ultraitems.list - Show list of items (default: true)
- ultraitems.give - Give item (default: true)
- ultraitems.give.* - Give all items (default: true)
- ultraitems.craft.* - Craft all items (default: true)
Commands
- /ultraitems <itemname> [amount] - gives player item itemname
- /ultraitems list - shows list of items
- /ultraitems reload - reloads configuration file (this works quite weird if you updated recipes so rather use /reload)
- /ultraitems replace - replaces items before new spout item api with new ones
Future releases
- Support for mana plugins
- Complex scripting language for more customisable items
- Block enemy attack (like right click with weapon in mc)
- Integration into give command (General plugin)
- More food properties (poison) and animation
- More events (blockplace, drop, pick, destroyed, walkedon, walkedoff)
- Explosions
- Custom blocks
- Config generator
- Delay option
- Advanced consumption (another items, replacing item)
- Entity shooting (arrows, fireballs)
Changelog
0.9
- Added crafting permissions
- Added amount for give command
- Some crafting fixes (you can use custom item names in recipes)
- Added basic api
- Added instantbreak option
0.8.1
- New bukkit config api
- /ui replace command for replacing old items with new ones
- Info about added items
0.8
- Compatible with new spout api
- Entity damage multiplier changed to absolute number
- Removed multiple spaces bug, data values can be now separated with :,;-
0.7.1
- Fixed data values in recipes
0.7
- Disabled consume for left click action
- Added crafting recipes
- Added health and hunger options
- Colored messages
- Prevented stacking of items with different data values
- Added maxstacksize option
- Added permissionbypass option
0.6
- Added entity damage multiplier
- Enabled data value 0 for click action
0.5
- Better error handling
- Enabled data value 0
- Blocking all right click actions
0.4
- Moved action, consume into l/rclick section
- Action not required for other settings
- Sound setting supported
0.3
- Added consume option
- Enhanced exception handling (incorrect spout)
- Fixed onPlayerInteract without item causing NPE
0.2
- Working reload command
- No errors in console mode
- Restructured returns
- Removed dev messages
0.1
- Initial release
- SuperPerms support
Known bugs
New features are tested before being released but it can miss some bug. If you find any, please report it to the comments or issues section.
- Sound sometimes isn't played (Spout's bug?)
- Reloading config doesn't reset item titles and textures if removed from config (you can use /reload command from bukkit)
- Consume on left click not working correctly (had to disable it because it caused internal server error - bukkit's issue?)
- Maxstacksize isn't working correctly
Download
You can find it in files section. Source is in repository
You can get latest dev version on DropBox.
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Posted Oct 13, 2011@Lisured
Hmm Alright, Thanks Lisured.
Ones last question for today, hehe..
Is it possible to change the bow skin's?
And Perhaps an arrow damage / skin too?
Edit: Is it possible to replace default weapon skins and change the damage too? :)
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Posted Oct 13, 2011@BioRage
I am not sure, I need to study nbt format. I saw both data and durability in some bukkit method so maybe it's independent.
@maxi1134
What do you mean by not doing anything?
@carlosjj
I thought that it is possible but it definitely isn't with spout recipe. Need to investigate more.
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Posted Oct 13, 2011@Lisured I can use data values in recipes with customcrafting plugin
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Posted Oct 13, 2011@Lisured
The plugins work
I can make /ui item
But its only /ui replace who don'T do anithing
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Posted Oct 13, 2011@Lisured
Oh okay :)
Thanks!
Is Durability hard too add? I know I've been asking quite a lot, but that would complete this plugin (minus armor :)) if it could be possible!
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Posted Oct 13, 2011@BioRage
You mean by crafting? It isn't possible now. It will be hard but i will add something to enable it (i've already added that you can use custom item names in recipes without wrong ingredient error), spout doesn't enable crafting from items with data values (one of spout authors says even bukkit doesn't).
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Posted Oct 13, 2011@Lisured
This is a long shot, but it it possible for example:
Create item 1
Use item 1 to create item 2?
Sort of a 3 step process to create item "X", as an example:
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Posted Oct 13, 2011@Astaen
I will see what i can do with it. I will have to recreate recipes api completly.
@maxi1134
do you use 0.8.1? what do you have on startup?
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Posted Oct 13, 2011@Lisured
That just don't give me the new item :S
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Posted Oct 13, 2011@Lisured
I mean recipes with custom items x)
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Posted Oct 13, 2011@maxi1134
What do you have in console? What does it report? Post your config.
It's in console on startup.
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Posted Oct 13, 2011@Lisured
/ui replace dont work :[
And how we can know the id of th enew block ?
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Posted Oct 13, 2011@Cyberium59 Custom blocks are on todo list. @xXZymosisXx Shields won't be possible in near future (or changing the hand item is in).
@maxi1134
weird. i had no error during testing
@Misteryan
/ui replace will replace all items in your invertory that match to itemid and data option in config with their spout custom block api equivalent.
@Astaen
What function of crafting recipes you mean?
I will test it again right now.
EDIT: i can't reproduce it. Post your config please.
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Posted Oct 13, 2011i have to stay at 0.7.1 for some time, i can't update my server.
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Posted Oct 12, 2011Nice works, but I'm waiting for crafting recipes to works again completly, I NEED it xD
Btw: Internal error with "/ui replace" for me too.
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Posted Oct 12, 2011For me "/ui replace" seems to work, but I do not see the "difference" can we have some details, or it does not matter to us ?
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Posted Oct 12, 2011/ui replace = An internal error occured ...
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Posted Oct 12, 2011@Lisured
And if we want change all item stacking size ? we can ?
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Posted Oct 12, 2011So will it ever be implemented to create our own blocks? Also, would you be able to make custom shields that can be held on the left side of your screen opposed to your selected item?
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Posted Oct 12, 2011Okay thank you. Can I pose the custom item ? I wanna to recipe custom (colored) glass... :)