UltraItems
<font color="red" size="5">UltraItems is going to be merged with SpoutBlocks into SpoutMaterials.</font>
UltraItems creates custom items (with custom title and texture). You can also set crafting recipe and left / right mouse button click action. Action is something to post in chat (eg. command or some message), so you need another plugin to handle this. It is recommended to have commandhelper installed to do advanced commands (command chaining). This plugin requires Spout to be installed, otherwise items will have default texture. You can get item via command /ultraitems (alias /ui).
What you can do with this: wands, food, <s>tools</s>, <s>change stackability</s>
What you can't do (for now): armor, blocks, entities, change durability
<font color="red" size="5">Warning: This plugin requires development version of spoutcraft (check 'use latest dev build' in spoutcraft options) because of bug where items.png is in inventory instead of texture.</font>
Frequently Asked Questions
- Why ain't my permissionbypass working?
- You have to use some permission manger using SuperPerms (like PermissionsBukkit or PemissionsEx or bPermissions)
- How can i set healing staff?
- You can set negative damage.entity option to achieve that
- Will you add maxstacksize soon?
- I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily.
- Will you add crafting with different data values soon?
- See IRC log
- What about furnace crafting from custom items?
- See Spout issue #800
- Will you add custom blocks soon? What will be possible to set?
- Yep. Luminescence, opacity, drop, friction, hardness, whether is powered, explosion resistance. I also like the idea it would act like tree block. And some events like place.
- Why i can't change id of base item?
- Not a preferred way of creating item with spout api anymore.
- How can i set mob drops?
- Use one of following plugins: CookieMonster, EcoCreature or MoneyDrop
- How do i convert old items (pre 0.8) to new spout compatible items?
- Follow this info.
- How can i find out id and data value of item?
- It is shown in console on start-up or after performing /ui reload.
- What does 'Config is unproperly formated?' mean?
- You either don't have UltraItems as root node or you have BOM signature in your config.
Example configuration
Following example should be working with dev version. If you can't use something, download dev version first.
UltraItems: # main container
flashwand: # item name (used when obtaining item via command)
title: Lightning wand # title shown when cursor moved on item in inventory
url: http://ogion.cz/files/items/flash.png # url of image to set to inventory item (it is currently only in inventory and in-hand)
lclick: # left click section
action: |
/zap # command sent when left clicking with item in-hand
let them burn! #you can specify more action as same as multiple permissions to bypass just add multi-line notation (pipe, vertical bar or whatever you call |)
#also you can use variables $player, $coords, $world
permissionbypass: flashplugin.zap # temporarily adds specified permission (removed after performing of action), not recommended to use (if you leave item in chest everybody can use it).
rclick: # right click section
action: /zap multi# command sent when right clicking with item in-hand
cracker:
title: Notch crackers
url: http://ogion.cz/files/items/notch.png
rclick:
health: 20 # 2 = 1 hearth, you can use negative values too
hunger: 20 # 2 = 1 hunger unit (chicken leg), you can use negative values too
consume: true # whether or not is item consumed after clicking
sound: http://ogion.cz/files/items/crunch.ogg
<s>maxstacksize: 6 # maximal size of stack</s>
recipes:
- type: shaped
amount: 2 # amount of items gained by crafting
ingredients: |
0 266
266 357 266
0 266
osword:
title: Obsidian sword
url: http://dl.dropbox.com/u/1189439/osword.png
instantbreak: true # instantly breaks the block being destroyed
damage:
entity: 80 # damage caused to entity (2 = 1 hearth)
recipes:
- type: furnace # you can use furnace, shaped or shapeless
ingredients: "49" # ingredient id:data
- type: shaped
ingredients: |
0 49
0 49
0 cracker
# note you can use item names in recipes (item has to be specified before used in recipe)
Permissions
- ultraitems.* - All UltraItems' commands
- ultraitems.reload - Reload config (default: op)
- ultraitems.list - Show list of items (default: true)
- ultraitems.give - Give item (default: true)
- ultraitems.give.* - Give all items (default: true)
- ultraitems.craft.* - Craft all items (default: true)
Commands
- /ultraitems <itemname> [amount] - gives player item itemname
- /ultraitems list - shows list of items
- /ultraitems reload - reloads configuration file (this works quite weird if you updated recipes so rather use /reload)
- /ultraitems replace - replaces items before new spout item api with new ones
Future releases
- Support for mana plugins
- Complex scripting language for more customisable items
- Block enemy attack (like right click with weapon in mc)
- Integration into give command (General plugin)
- More food properties (poison) and animation
- More events (blockplace, drop, pick, destroyed, walkedon, walkedoff)
- Explosions
- Custom blocks
- Config generator
- Delay option
- Advanced consumption (another items, replacing item)
- Entity shooting (arrows, fireballs)
Changelog
0.9
- Added crafting permissions
- Added amount for give command
- Some crafting fixes (you can use custom item names in recipes)
- Added basic api
- Added instantbreak option
0.8.1
- New bukkit config api
- /ui replace command for replacing old items with new ones
- Info about added items
0.8
- Compatible with new spout api
- Entity damage multiplier changed to absolute number
- Removed multiple spaces bug, data values can be now separated with :,;-
0.7.1
- Fixed data values in recipes
0.7
- Disabled consume for left click action
- Added crafting recipes
- Added health and hunger options
- Colored messages
- Prevented stacking of items with different data values
- Added maxstacksize option
- Added permissionbypass option
0.6
- Added entity damage multiplier
- Enabled data value 0 for click action
0.5
- Better error handling
- Enabled data value 0
- Blocking all right click actions
0.4
- Moved action, consume into l/rclick section
- Action not required for other settings
- Sound setting supported
0.3
- Added consume option
- Enhanced exception handling (incorrect spout)
- Fixed onPlayerInteract without item causing NPE
0.2
- Working reload command
- No errors in console mode
- Restructured returns
- Removed dev messages
0.1
- Initial release
- SuperPerms support
Known bugs
New features are tested before being released but it can miss some bug. If you find any, please report it to the comments or issues section.
- Sound sometimes isn't played (Spout's bug?)
- Reloading config doesn't reset item titles and textures if removed from config (you can use /reload command from bukkit)
- Consume on left click not working correctly (had to disable it because it caused internal server error - bukkit's issue?)
- Maxstacksize isn't working correctly
Download
You can find it in files section. Source is in repository
You can get latest dev version on DropBox.
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Posted Oct 12, 2011@Lisured
Ha sorry for the answer in French, I was just saying that it works with the dev version of Spout (# 453) & dev version of the UI ;)
@Cyberium59
Tu peux crafter avec les items/blocks de base, mais plus avec les items créés avec UI pour le moment.
Il y travaille ;)
"Known bugs You can't use custom items in crafting recipes"
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Posted Oct 12, 2011@Cyberium59
As i said i will try to bypass it but no promisses.
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Posted Oct 12, 2011Effectivement je n'avais pas vu la mise à jour. Ca fonctionne ! Par contre, on ne peut pas faire de craft à partir d'un nouvelle item ? Genre crafter une épée avec un lingot d'obsidian ?
It work. Great jobs ! But i cannot use a new item in crafting recipes :(
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Posted Oct 12, 2011@maxi1134 Stack size cannot be altered because it would alter stacking of all custom items.
New version 0.8.1: http://dev.bukkit.org/server-mods/ultraitems/files/12-v0-8-1/
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Posted Oct 12, 2011@Lisured
Ty very much .
But how we knoe the id of the item ?
And for the stack size ?
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Posted Oct 12, 2011@Cyberium59
Utilise la version Dev de UltraItems avec la version Dev de Spout (la 453) ;)
http://dl.dropbox.com/u/1189439/UltraItems.jar
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Posted Oct 12, 2011@maxi1134
Itemid and datavalue is no longer defined in plugin. Spout is responsible for generating id. I will add command /ui replace so players could replace items in their inventory.
@Cedarblood
This is how i would do that, but need to wait for spout. @Photonlance
crafting with data values ain't possible. i will add bypass
@Cyberium59
What version of spout do you have? UltraItems 0.8 is compiled against 453. It seems you use 0.7 or older.
@xXZymosisXx
Not sure if it is possible for in hand but should be possible for dropped via placing particle effect on block where item is.
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Posted Oct 12, 2011@Lisured
Both dropped and held. This would do nice for things like Ender Swords, flaming staffs, etc..
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Posted Oct 12, 2011Great server mod but not work on my server :
2011-10-13 00:31:09 [SEVERE] [UltraItems] NoSuchMethod Error. This is probably because your spout doesn't support required api, please upgrade to dev version. If you have dev version report the error bellow: 2011-10-13 00:31:09 [SEVERE] java.lang.NoSuchMethodError: org.getspout.spoutapi.inventory.ItemManager.setItemTexture(Lorg/bukkit/Material;SLorg/bukkit/plugin/Plugin;Ljava/lang/String;)V 2011-10-13 00:31:09 [SEVERE] at cz.ogion.ultraitems.UltraItems.loadConfig(UltraItems.java:71) 2011-10-13 00:31:09 [SEVERE] at cz.ogion.ultraitems.UltraItems.onEnable(UltraItems.java:47) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:126) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:941) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:174) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:157) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:416) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.Bukkit.reload(Bukkit.java:182) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:22) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:163) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:358) 2011-10-13 00:31:09 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:354) 2011-10-13 00:31:09 [SEVERE] at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:506) 2011-10-13 00:31:09 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:485) 2011-10-13 00:31:09 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) 2011-10-13 00:31:09 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
My config.yml:
what's a problem ?
Merci beaucoup !
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Posted Oct 12, 2011Now i can't make /give 341:2 for my item ... why :(
All Gold piece of people have become slimeball ! Why u change it D:
How i can fix it
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Posted Oct 12, 2011By that i mean a config for each type for example sword config would ask for entity damage.
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Posted Oct 12, 2011Maybe you could make a config for different item types? Swords, shovels, food etc. That makes it easier for the admin and solves the way items are held.
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Posted Oct 12, 2011not sensetive craft to item data ... craft 280:3 but work on 280 with any data
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Posted Oct 12, 2011@oceanor
It is caused by size of stick items. They are rendered on bigger area then flint. I will try the genericweapon instead of genericcustomitem.
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Posted Oct 12, 2011eheh, thank you anyway, here are screens.. btw it's also a *strange* position, lol
http://i209.photobucket.com/albums/bb104/federico1489/2011-10-12_195848.png
http://i209.photobucket.com/albums/bb104/federico1489/2011-10-12_195901.png
http://i209.photobucket.com/albums/bb104/federico1489/2011-10-12_195836.png
i'm sure before this update it worked perfect.. i'll try with the old version of spout (the one large 1mb instead of 3mb)
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Posted Oct 12, 2011@Photonlance
This is planned.
@oceanor
There isn't much i can do about it. Maybe it will fix when i use GenericWeapon instrad of GenericCustomItem.
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Posted Oct 12, 2011can u add entity to launch arrows or fireballs ??
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Posted Oct 12, 2011nice nice nice! Great and tempestive work! :D also sorry for not reading the big red text, is strange, before posting usually i read everything.. ._.
just a little visual bug, when you hold a custom textured item, it seems in wrong place if you see in 3rd person (pressing f5). First person is ok..
wait, i'm loading and taking a screenshot!
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Posted Oct 12, 2011@Photonlance
This is the new custom block api in spout. I can't do anything about it.
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Posted Oct 12, 2011all id as flint ... its not good