TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
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Posted Sep 22, 2013hello
i have one problem with lobby
1) i do /ttt import SkyBowl
2) place sign:
[TTT]
status
SkyBowl
but nothing appear, im doing something wrongly?
also im traslating it to italian language :) i will send you when im ready
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Posted Sep 22, 2013@ItzRobotix
The /setspawn command is designed to set the spawn point for players upon round exit. Is this what you expect to happen? Check if the coordinates are being saved to the spawn.yml file.
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Posted Sep 22, 2013@ericpret
Setting spawn still doesn't work for me.
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Posted Sep 17, 2013Your new update fixed the chat issues (spammy end messages) and the setspawn (yaay!), unfortunately that came to the expense of some glitches here and there. For instance, in my arena I cannot kill anyone. Guns finally work though, but one of my players (at 1000 karma), shot me (innocent) and he got auto bumped to -1 karma which crashed the server. I can try to get the errors if you need them. Nice work so far though!
EDIT: Submitted a ticket. Keeping this here for awareness/non-plugin dev replies.
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Posted Sep 13, 2013@caseif
Its gonna be amazing! and it may have been something I did but the anvil didn't work the last time I used it il just check though.
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Posted Sep 12, 2013@ItzRobotix
"Now we just need to fix /setspawn and perhaps a couple of other issues, and we should be ready for release."
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Posted Sep 12, 2013@ItzRobotix
Unfortunately I just tried it and realised you hadn't fixed /ttt ss or /tt setspawn and without a lobby we just spawn back at the world spawn so the plugin still renders unusable :(
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Posted Sep 12, 2013@caseif
Perfect :D good job much obliged I will report back anything I find.
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Posted Sep 11, 2013@ericpret
Send me a copy of your config.yml via PM, as well as any console errors that are displayed when this happens.
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Posted Sep 11, 2013Right, so a few things: 1. Upon Round End, the message [TTT] The Traitors won the round! Is spammed infinitely. There is no stop to it... 2. Guns aren't being displayed properly. (This may be an issue on my part, going to check asap) 3. If a round has started and someone else joins after the match has begun, the round is re-set and forced to a new game. Any help? I may be missing things in the config etc...
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Posted Sep 10, 2013Nvm I just answered my own question by going on the dev page,gonna wait till my friends come on and test it :)
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Posted Sep 10, 2013Ok so it is finally compatible with multiverse? Have you released it or are you working on the setspawn fixes?
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Posted Sep 9, 2013@ramin_v
@ItzRobotix
Multiverse incompatibilities should be fixed in the newest dev build. Now we just need to fix /setspawn and perhaps a couple of other issues, and we should be ready for release.
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Posted Sep 6, 2013@caseif
Thank you much appreciated its a great plugin :)
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Posted Sep 6, 2013@ItzRobotix
We're working on it. While I can't give an estimate, we'll try to get it out as soon as possible.
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Posted Sep 6, 2013@caseif
So approximately when will their be a fix for it?
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Posted Sep 5, 2013I would but whenever I delete multiverse and reinstall the config gets messed up and I lose ALL my worlds and when I import them all buildings, everything are gone and the seeds changes.. so im not going to risk it. Even if I back up my worlds trying to put them back just leaves the same thing
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Posted Sep 5, 2013@caseif
Il do what I can I don't want to break my server :P
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Posted Sep 5, 2013I think it probably is multiverse as multiverse core controls aspects like pvp and without it ttt cant work. Doing /ttt import bob creates bob but you wont be able to do Any gameplay because of it not being connected to mv which controls pvp. Doing /mv import ttt_bob to add it so you can add pvp will result in ttt editing it so it is ttt_ttt_bob and then doing /mv import ttt_ttt_bob will just cause it to add more ttt_ so it is Endless.... I think ther needs to be some sort of compatibility measure but I do not know anything about java or what the plugin does.. so right now no one can use ttt. I know it is mv because I had this issue with another plugin but all I had to do was /mv import to fix it. It seems ttt needs a unique world.Also going to ttt will cause multiverse to cause an error saying cannot pass event player teleportation to multiverse core so it is definitely an compatibility issue.
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Posted Sep 5, 2013@ItzRobotix
Would it be possible to temporarily remove it just to verify that it is the source of the problem? If not, it's fine; I'm just a bit curious. :)