TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
-
View User Profile
-
Send Message
Posted Sep 5, 2013@caseif
Il just wait for the fix I have a lot riding on multiverse. Thanks. :)
-
View User Profile
-
Send Message
Posted Sep 4, 2013@ItzRobotix
They should be removed from the arena when the first player joins, and stop spawning while the round is running. However, Multiverse may conflict with TTT. Try temporarily disabling MV to see if the problem is resolved. We'll try to work on a fix in the meantime.
-
View User Profile
-
Send Message
Posted Sep 4, 2013Hey I'm just wondering because you know you have to /ttt import a map to use it. Is there a way to turns mobs and stuff off because it doesn't show in multiverse-core and it interferes a lot.
-
View User Profile
-
Send Message
Posted Sep 2, 2013@caseif
Because I was explaining that I thought it was advertising but never mind whenever your free come and check the error code please. Thank you.
-
View User Profile
-
Send Message
Posted Sep 2, 2013@ItzRobotix
Was it really necessary to include the IP? It wouldn't be advertising if it were in the form of a server log, and I don't think there's a rule against advertising a server anyway. But why include it in the same message in which you stated you were afraid you'd be advertising?
-
View User Profile
-
Send Message
Posted Sep 2, 2013@caseif
Sorry the reason I didn't give it because I thought it would be classed as advertising 91.121.82.84:25680 and also no because I'm not sure how to il check it now. Thanks for trying to help by the way. EDIT: On my reply to ticket I said lobby signs don't work in new beta that was wrong they do nice job.
-
View User Profile
-
Send Message
Posted Sep 2, 2013@ItzRobotix
You haven't actually given me it, so I can't help you until you do. Additionally, did you read the comment I posted to your ticket?
-
View User Profile
-
Send Message
Posted Sep 2, 2013@caseif
Im not sure if you have just updated but that java error still persists if you would like to come and check it yourself let me know.
-
View User Profile
-
Send Message
Posted Sep 2, 2013@ButterEmperor
Presently, neither of these are possible, but we may add the latter feature in before the final release of 0.5 next week.
-
View User Profile
-
Send Message
Posted Sep 2, 2013Can you make the spawn point for the game different from the original world spawn? I have looked around your plugin page and haven't seen a command, or config option to set this. Also can you set what the players get? Such as how many bullets an innocent would get, how many guns a detective would get, etc.
-
View User Profile
-
Send Message
Posted Sep 1, 2013@caseif
I have submitted a ticket please ask for anything you may need and hopefully I can provide.
-
View User Profile
-
Send Message
Posted Sep 1, 2013@ItzRobotix
I can't help you if you don't tell in detail what happens when you try to do these things. Please create a ticket explaining your problem, and I'll try to help you out.
@barbaroes
Yes; anything logged to the console is also output to the server.log file.
-
View User Profile
-
Send Message
Posted Sep 1, 2013@MaximRoncace The signs don' seem to work for me after following the steps correctly and also /ttt setspawn and /ttt ss don't work. Thanks.
-
View User Profile
-
Send Message
Posted Sep 1, 2013@caseif
How do I show you the crash reports? Is there a way to get them from the console?
-
View User Profile
-
Send Message
Posted Sep 1, 2013@barbaroes
I can't help you without the crash reports. They tell me what went wrong in the code. If it mentions the plugin throwing an exception in task #something and a NullPointerException, then that would be a bug which is fixed in the 0.5 dev builds and prerelease. Otherwise, please file a ticket detailing the bug so I can fix it.
-
View User Profile
-
Send Message
Posted Sep 1, 2013I keep getting crash reports when i start the plugin. Then when people join the game and it starts to auto start, everyone disconnects with a weird error. Do you know what to do to fix this issue?
-
View User Profile
-
Send Message
Posted Sep 1, 2013@caseif
No problem, I will do so right now.
-
View User Profile
-
Send Message
Posted Sep 1, 2013@rubberducky42
I'm not quite sure what you're referring to. You may be talking about the bug where the plugin would start throwing exceptions like mad if a detective and no innocents were left, and if so, that's been fixed. If not, would you mind filing a ticket for it?
-
View User Profile
-
Send Message
Posted Sep 1, 2013There was an unbeatable bug that I noticed awhile go with Detectives, I was wondering if that was fixed?
-
View User Profile
-
Send Message
Posted Aug 31, 2013@Ackuraku
I'll be starting up a minigame server soon at mg.amigocraft.net which will feature TTT as one of its games. In the meantime, you could check out 4wonders.nl. However, it's a Dutch server, so unless you speak Dutch, it may not be too much fun for you. I may add a feature to a later update which will allow servers running the plugin to opt in (they'll be opted out by default) to a feature that sends the IP to a central database so that an incomplete list could be kept of servers running the plugin.