TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
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Posted Aug 31, 2013Could I get an IP of a server running the plugin to try it out?
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Posted Aug 19, 2013@About7Deaths
Please create tickets for issues or requests. Sorry if we come off as rude, but it makes them a lot easier to manage.
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Posted Aug 17, 2013I am having a problem where when someone quits or is killed they just teleport to the spawn of the trouble in terrorist town map they joined and they can kill players currently playing. The game also will not end when the last player died. Hopefully you can explain this problem to me.
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Posted Aug 17, 2013@caseif
Ah, cool :P
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Posted Aug 16, 2013@rubberducky42
Check the "Planned Features" section of the main page. ;)
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Posted Aug 15, 2013One of my players mentioned that there should be some sort of Tester system, I thought it was a pretty good idea...
"Once you enter the tester you click the button then wait 10 sec, If the light glows you're the T, but if it doesn't you're an innocent."
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Posted Aug 14, 2013@SqueegeeLuigi999
Our goal is to finish work on it by the end of the month, but we're not quite sure how much longer it'll take.
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Posted Aug 14, 2013@caseif
Okay. That's weird that something like that could even happen. My Minecraft username is SqueegeeLuigi999 as well, so that explains it. When will the next build be released?
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Posted Aug 14, 2013@SqueegeeLuigi999
I was afraid something like this might happen, but wasn't entirely sure. It's basically the result of a player's name becoming longer than 16 characters (which is the limit) due to the prefix that the karma scoreboard adds. It'll be fixed in the next build.
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Posted Aug 11, 2013I'm using Yet Another Minecraft Server to run Bukkit. After installing the plugin and importing a map, whenever the minimum amount of people join to start the game, they get kicked out and on their screen it says "connection lost. Internal exception: java.IOException: Recieved string length longer than maximum allowed (18 > 16)" Why does this happen and can it be fixed?
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Posted Aug 11, 2013@markdude1
We'll definitely add that at some point. Would you mind creating a ticket for the suggestion?
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Posted Aug 11, 2013I think you should make it so you can make it in like a "Dedicated Mode". In that mode, when a player join the game, he joins the arena automaticly. And you can do a command that can set a lobby :D
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Posted Aug 10, 2013@rubberducky42
If you'd like to create a map for the plugin, go for it. If you want to send it to us afterward, we'd be happy to include it as an official map. If you just have the idea, but aren't quite sure how to go about building it, send me them via PM and we might be able to make them, or just post them here for other users to see, and maybe one will create it. Alternatively, if you'd like, we could put the ideas on the main page asking for volunteers to create them.
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Posted Aug 10, 2013My friend and I came up with some cool ideas for some maps. This includes a Kingdom map. Later he told me to mention it on the plugin page, so here I am...
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Posted Aug 6, 2013@caseif
Yup, that works, thank you.
EDIT: Also if you need any help with Danish translation, just tell me :)
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Posted Aug 6, 2013@Napscast
Try using the latest dev build. I fixed both the encoding and the internal locales being loaded before custom ones of the same name.
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Posted Aug 6, 2013@caseif
Hmm, i copied the daDK.properties from the jar, but still shows "?".
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Posted Aug 6, 2013@Napscast
Ehm... Eclipse seems to have automatically encoded the file in ISO-8859-1. As a result, Minecraft can't correctly parse the characters. I'll double-check this, but it should be resolved once the internal encoding is changed to UTF-8. For now, just copy the locale from the JAR (net/amigocraft/TTT/localization/roRO.properties) to plugins/TTT/locales. You'll also have to delete the file from the JAR due to the way the loader is set up, but I'll fix that in the next dev build.
EDIT: Changing the encoding seemed to work in the ingame chat, but the console prints incorrect characters. For example, æ prints as μ, and ø prints as °. However, the correct characters are printed to the log file. I don't think this should be a problem, but I'll see if I can fix it anyway.
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Posted Aug 6, 2013When i try to use the daDK language , it gives me a "?" instead of where it should say "æ, ø and å", i even tried saving the file as UTF-8, but then the language is English..
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Posted Aug 5, 2013@rubberducky42
There's a link in the main page under the heading "Maps."