TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 12, 2013@Professor_Botje You can, use /train collision mob kill or /train collision mob killnodrops.
Link to WIKI article
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Posted Dec 12, 2013@nuropsych1 I started with some jumper sign already but it's kind of broken at the moment. I planned on adding a proper jumping sign to it where you define the x/y/z position + height to jump at, but haven't had time to fully implement it.
Fixing up proper 1.7.2 support of BKCommonLib has priority, though.
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Posted Dec 12, 2013Brilliant plugin!
Can you add the ability to jump the carts/trains (Minecartmania style)? It's really the only thing i can think of that would make this the ultimate Roller Coaster plugin! This is nuropsych1 from YouTube btw and I would love to commission the work to be done if it please you. = )
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Posted Dec 10, 2013Any possibility to have the option to make spawner signs only spawn normal carts? This would make it so people don't just spawn mob spawner carts and create lag.
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Posted Dec 10, 2013YES, The 2K Comment :D
Question, Can i set some where in the config file something like, [Always_runover] My tracks become long, longlong. And now and then there is a pig or chicken on the track and my train reverse. Now did i add some launchers in the track to reverse this back but i would like to have somthing that if it hits the cart it just die. any thing even if its another player.
Its just like in he real life ;) Only time i saw a train stopping was when superman was in its way...
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Posted Dec 10, 2013@bennerkaj
It would be better if they could stop TNT carts from spawning
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Posted Dec 10, 2013@Kane_Hart
yeah that will meke this plugin 100 times better
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Posted Dec 10, 2013Is there a way to block spawncart sign for all features but say minecart?
I don't want people to accidentally abuse it with timers but also using to spawn tnt/hoppers/chests etc. We are a legit server only thing we do spawn is carts since there is no reverse recipe.
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Posted Dec 10, 2013@dehaik
If u mean ingame , use Sign : [train] property speedlimit number ( 0.6 or what ever )
use Command : /train speedlimit 0.6 ( or what ever )
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Posted Dec 10, 2013How to let you're cart go faster?
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Posted Dec 9, 2013I figured out switches and destination. It seems like a massive network is connected it works flaweless... WHEN you use: ./train reroute
PROBLEM is how well does this command work? How bad is it hurting the server? I noticed it as a flatfile. How taxing is this plugin going to be using massive networks of not just 100's but 1000's of destinations?
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Posted Dec 9, 2013How does one do routing in longer ranges like 16,000 x 16,000 map using large grid like this:
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Posted Dec 9, 2013How can I make a block a switcher when approached from any direction? I have a pillar under a junction with [+train],switcher on all 4 sides, and still no go. This behaviour appears to have changed since 1.5.
I've made a screenshot to better explain what I'm seeing; http://imgur.com/9A3dNPU
bukkit v1_6_R3 (1.6.4) , TC v1.72.9, BK 1.56
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Posted Dec 8, 2013Get this bug :( http://pastebin.com/NxDJEvtY
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Posted Dec 8, 2013Please fix this error upgrade it to 1.7.2 i really need this plugin.
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Posted Dec 7, 2013@bergerkiller
I have. Using latest version of development build, still same error.
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Posted Dec 6, 2013available with 1.7.2?
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Posted Dec 6, 2013its buggie on my server and it disabels its self if i restart the server fix please
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Posted Dec 6, 2013@drukstanas Get the development build.
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Posted Dec 6, 2013How to fix this error? Could not load plugins\traincarts.jar in folder plugins. I'm using 1.7.2