Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
whitespace hack
Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Jan 16, 2012Is it possible to make a bo2 with the monster spawner, that has the spawning mob picked?
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Posted Jan 16, 2012@notcam45
Hi,
as a last "gift", here Your iglu:
Download bo2 HERE.
Caution:
Will most only spawn by command (/tc spawn iglu) in Your "Ice_PlainsBiome" at the last new world because it has rarity=1 and Block ID 78 (snow)!
Enjoy with Your people on Your server.
(If You get some good screens in the future, why not sharing them here)
Best regard
mysource
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Posted Jan 16, 2012@mysource
Cool. Thanks for the tip. Again, I love this.
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Posted Jan 16, 2012@domingo15
Hi,
I don´t understand You.
Please give me more infos ....
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Posted Jan 16, 2012@notcam45
:-)
Hi notcam45,
I will do this iglu now for You in the next 15 minutes....;-)...but....this is really ... ;-)
See You...
mysource
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Posted Jan 16, 2012Thank you ever so much, this is exactly as I wanted, also I have spent alot of time researching the plugin and learning more about it. I think I can handle myself from here, although I may make some B02 suggestions, infact I have one and its sinple.
An Igloo to form in snowy biomes.
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Posted Jan 16, 2012@notcam45
Hi notcam45,
so I´ve finished Your map/world-settings.
This has been Your "order" / wishes:
........................
Desert Biomes:
Large Biome
Not Rare
Default Mineral Generation
Small Hills
Savan Trees
Large cactuses
Grassland Biome:
Large Biome
Not rare
Default Mineral Generation
Flat
A few normal trees
Snow Biome:
Large Biome
Not Rare
Default Ore generation
Snowblock as surface
Frozen water
Huge Pine Tree (I suggested it earlier) All over
Extreme Hills:
Medium
Rare
Tall Mountains
Default Ore generation
Trees on side of mountains
Forest Biome:
Medium
Not Rare
Default Ore generation
RARE junglegiant_trees trees
Ocean Biome:
Rare
Medium Biome Size
Deep oceans (for some reasons Oceans go all the way to bedrock, please stop this) :P
Swamps:
Cool Swamp Biome you made for that other guy :P
Custome Biome:
Floating islands
Medium
Not rare
Default Ore generation
....................
This wolrd will be hopefully as You "ordered" it, despite many things are not at my taste, I´d try to give my best to keep close to Your wishes.
....................
It was some hours of trying because some of Your wishes, mainly the custom biome with floating landmasses, needs some extreme (volatility)settings in world.config.ini too, which have to be carefully balanced in Try and Error to not disturbe the other relativly normal biomes to much.
Some pics tell will tell You more as any words could do.
DesertBiome:

Extreme HillsBiome:

ForestBiome:
... much to less trees for my taste. If You want more "Notch"-trees to be spawned in this forest, do this:
Put in this line in ForestBiomeConfig.ini:
...
UnderWaterOre(CLAY,4,1,100,DIRT,CLAY)
CustomObject()
Tree(10,Taiga1,35,Taiga2,100)
Plant(RED_ROSE,2,100,0,128,GRASS,DIRT,SOIL)
...
GrasslandBiome:

Ice_PlainsBiome:

CustomBiome:

Download of Your cpl. world TC-Plugins folder HERE.
Enjoy :-)
Best regard
mysource
(PS: If I should been asked in the future by someone to create a cpl. server-world configuration, I will install a DONATE-Button at my Website before ... perhaps I´ll get a little ? back for my used time... ;-) ...)
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Posted Jan 16, 2012@wessexstock
Yes, look up ^^
On a related note, the dev build works great so far, havent seen any issue on our existing world.
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Posted Jan 16, 2012Edit: Ok we have TC for 1.1.. Anyone have a link to a the bukkit you're using for 1.1?
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Posted Jan 16, 2012@mysource
HEy, Thanks for the help :)
but how do you make from 0-64 null? or 0-54
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Posted Jan 16, 2012@domingo15
Hi,
its all in here:
world.config.ini
....
FractureVertical:5.5 (only a try...)
Volatility1:0.65
Volatility2:0.85
VolatilityWeight1:0.5
VolatilityWeight2:0.45
.....
Give it a little try and error testing using a cpl. server-copy and settings in world.config ini changed:
NormalBiomes:<what ever Your trying biomes name is...>
After deleting the "old" worlds and restart the server, You can soon see what You get and change the values till satisfied.
It´s always some hard work to find out, but it´s worth all the effort, trust me.
Best regard
mysource
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Posted Jan 16, 2012@seanth
Hi,
rarity 0 doesn´t work...legal values are 1 to 1000 !
My solution for Your request:
Set the bo2´s rarity to 1 and the SpawnInBiome= to an biome, Your don´t like (may be a custom one...but if so, don´t forget to put this too in world.config.ini to => CustomBiomes:<Your CustomBiome>).
This "disliked" CustomBiome should have the following settings in his biome.config.ini:
BiomeSize:9
BiomeRarity:1
This biome will nearly never show up, despite it gives You the posibility to set a bo2´s spawn exactly only to this biome.
That bo2 will not visible spawn at all by itself, but if You set the Block-ID may be to 1,2,3,12,... You will nearly everywere and alwasy be able to let it spawn by command (/tc spawn >bo2´s name without the.bo2>).
This will do the trick/job ;-)
Best regard
mysource
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Posted Jan 16, 2012can i get some help on how to make a floating islands with null straight to void.
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Posted Jan 16, 2012I love this plugin! People on my server especially enjoy the bo2 trees. Is there a way to keep something from spawning unless it is manually spawned? Setting a rarity=0 obviously doesn't work.
I ask because I have some bo2 files that I want to manually place and never want them to automatically spawn.
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Posted Jan 16, 2012@Yorkforce
yes i'm using dev build for 1.2.
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Posted Jan 16, 2012@Khoorn thx for the update! works without errors ;)
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Posted Jan 16, 2012@mysource
Ok sounds great, and I have tried to edit the files myself and had no luck. For example,
I tried making the tall trees less rare by setting them at 100 each and still got full forests of them. But yes, the map will be the last piece I need to start my server, so good to job to you and Khorn.
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Posted Jan 16, 2012Hi everybody,
the FORT (fort.bo2) is ready:
I´ve updated the Website too with this and the new Mangrove (made by Slye_Fox and further edited by myself).
LINK
Enjoy
Best regard
mysource
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Posted Jan 16, 2012@Djrowling
Your using a dev build of bukkit?
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Posted Jan 16, 2012This is probably me being stupid and tired but i can't figure this error out its preventing the server from starting, thanks khorn for the quick update.
http://pastebin.com/QfpeXdER