Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Jan 18, 2012it crash whitout replacedblocks too ,
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Posted Jan 18, 2012OK, so it isn't worldedit. Do you have this problem when you don't use replaceblock? If so download the latest terrain control developmental build from the bottom of the page and apply the updates listed.
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Posted Jan 18, 2012worldedit .
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Posted Jan 18, 2012www.darkazia.com/TerrainControl.rar
HEre
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Posted Jan 18, 2012Scratch that. What plugins do you have that might affect worlds?
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Posted Jan 18, 2012i try whit another map ( from zero ) but the map do not generate :(
( and whit the default generation value ( from the plugin ) )
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Posted Jan 18, 2012There is no reason why you should be crashing it seems. I would guess this is a new bug? If you need more help contact me on skype as minechomp.
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Posted Jan 18, 2012here
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Posted Jan 18, 2012That bukkit.yml should work. Can you post on of your biome configurations with replace block please?
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Posted Jan 18, 2012Is it good ?
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Posted Jan 18, 2012Got 2028mo ram
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Posted Jan 18, 2012Not enough RAM maybe?
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Posted Jan 18, 2012use ReplacedBlocks:2=3
But still crashing
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Posted Jan 18, 2012Gonna try to just let one ( to see if is the server or the config )
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Posted Jan 18, 2012But i want to replace 79 and 78 (ice and snow )
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Posted Jan 18, 2012The last 2 should be 8=0,9=0 If that fails, you may be replacing way to many blocks for the server to handle. Remove water by setting the water level to 0 in worldconfig.ini
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Posted Jan 18, 2012i put ReplacedBlocks:2=3,18=0,80=0,8=0,9=0,78=0,79=0 to all
But when i generate a newchunk the serv crash :O
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Posted Jan 18, 2012Thank You :O
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Posted Jan 18, 2012@maxi1134
Replace block: 2=3,18=0,8=0,9=0
Do that for all active biome configurations.
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Posted Jan 18, 2012If anyone needs help with terrain control worlds, i would be happy to help. I have taken the time to learn terrain control in and out, and I have way too much time on my hands.