Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Dec 5, 2011It generates just a huge ocean. If i put Landsize to 0, there is at least some land.
what am i doing wrong?
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Posted Dec 5, 2011just a silly question, does biomes keep refreshing? I made a nice map, and then changed the settings for this plugin. But on my dynmap I can see the biome changing in every chunk I cross to the new setting. Snowtiles doesnt change to sand or something like that, the map is the same, but the biomesetting seems to change permanently?
I thought the biome is saved together with the chunks, once they have been created. I wanted to place different biomes in certain areas of the map, so I rendered the areas seperated and changed the biomesettings. Is this biomerefreshing new? I dont want a desert in my northern iceworld or a frozen see in my southern desert :(
Do biomes have any other effects then snow/rain? I culd still make a map and just ignore the biomesetting, but it just looks so wrong on the map ;)
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Posted Dec 5, 2011Use the seed 292202 to fix biome colors! It will generate green biome colors for most of your world. This will fix swamp colors. Avoiding swamp colors is better than having them in the wrong place! Just my opinion there.
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Posted Dec 5, 2011@Khoorn
Alrighty I will start with normal default and test that way for now.
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Posted Dec 5, 2011@Khoorn
If there is no other option - please, do.
@fonduedaredevil
There is test version here.
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Posted Dec 5, 2011Is there a release for 1.0.0 bukkit?
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Posted Dec 5, 2011@Shaun_das_schaf Yes i know about this. Will be fixed.
@ledhead900
This is test version ;) I am still thinking about better config.. So some settings maybe will be changed. In next versions i will add more comments.
Also you can easy test any biome settings with /tc map Start server - login - /tc map - wait about 20 sec - see png biome map in minecraft directory. Map is 200x200 chunks.
@poiNt3D I can write SpoutCraft addon for client for fix this..
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Posted Dec 5, 2011@Khoorn
Do you mean there is no hope?
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Posted Dec 5, 2011@Khoorn
Alright, was not trying to be rude or anything, Just I don't understand how to make large or small land and make oceans less anymore.
If I was going to comment them Id comment something like the example below.
Landsize Increase for bigger biome - decrease for smaller biome - beware low numbers = large oceans
Generation Depth - Effects Landsize something something Large does This Smaller does that. Rarity - Rarity is chance to generate "or something"
Ores have proper comments like I can easily read that and do some small tests to find out what makes more ore/object appear and what makes less and so on. that was easy to work out thanks to in depth comments about each decimal spot.
Tho the Overall generation at least in the World config needs similar comments like to explain how making it smaller or larger will effect the other settings. Then in the biome configs you would have comments like in world config but explain how setting it will have a direct effect on just the biome it self and not overall.
I can live with out proper comments tho if I had it explained here instead could live with that as id at least have an idea what im doing wrong. I mean once I get the "world config" sizes and stuff set correctly for the overall amount of land mass vs ocean and things I can easily tweak the biomes around that and rinse repeat different settings. but I think its the fact I dont understand what direction I need to go up or down to balance out the biomeland vs ocean that has me stuck.
I think I might start with a fresh config and just play with the depth rarity and stuff for bit then when I understand it I will try use it with advanced stuff.
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Posted Dec 5, 2011@khoorn
i´ve sent you 2 pm:s
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Posted Dec 5, 2011Bug:
And sometimes trees have water as trunk... :)
EDIT: or this:
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Posted Dec 5, 2011@poiNt3D With new biomes ( mushroom and ice ) old system not work :(
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Posted Dec 5, 2011Thanks for the explanation, but let me notice: biome placement was handled perfectly before. P.S. Thank you very much for your great work!
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Posted Dec 5, 2011Weather is generated by client side. Also client have own biome generator. Server send to client only world seed, not biome for each block.
@ledhead900
English is not my native language. Also i taught english about 10 year ago.. This is why i ask Matt help in Phoenix Terrain Mod. So write big documentation for me is harder than write some code :(
I will do some changes in next test version for better understanding where and what biomes will be spawn.
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Posted Dec 5, 2011I really love this Plugin, its the most important for me, because I dont like the normal world generation. I also prefer much bigger biomes. And with this plugin, I was even able to make ice-planets or total desert planets :)
The only think I miss is something to create "real" worlds. Like big continents or at last a cold north and warm south. So that biome-chance would be effected by X and Y coordinates. Its just wrong to run through a iceworld, and see Jungle at north and south of it.
But with this plugin, its also possible to make that manually, I "just" need to change the biomes and prerender the world in certain coordinates. But sitll, a biome related to coordinates would be fine, so you could say that all biomes after X:10.000 are just ice or something like that.
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Posted Dec 5, 2011@ledhead900
Tried on dafaults with the same result.
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Posted Dec 4, 2011@poiNt3D
Could be your temperature settings in biome configs make sure they are like vanilla. or the wetness settings.
I did notice it rained on icebiome and other ice biome, the proper taiga biome had snow tho.
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Posted Dec 4, 2011@Khoorn I think, i found a big problem. Look at the screenshots: http://u.pikucha.ru/i7el7/2011-12-05_11.15.42.jpeg http://u.pikucha.ru/i7el6/2011-12-05_11.08.03.jpeg
I have a rain in snow biome, sometimes snow in other biomes, and swamp colors all around. Looks like biomes on client don't match their actual place. Can anyone confirm this behavior?
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Posted Dec 4, 2011@Fr0zenFr0g
It is is possible it has something to do with the new changes we just don't understand how they work in relation to biome size anymore.
I know I had a large continent at one stage but I broke it and I have no idea what setting's are doing it.
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Posted Dec 4, 2011i would like to make large continents with many biomes that stick together and a ocean without islands, not that freakin ocean over the hole world with some small islands, i have tried for at least 10 houers. is it possible to do that? can someone please help me?