TeamPlayer

TeamPlayer

Are players on your server always teaming up? Is this not allowed? TeamPlayer tracks each player against each other and notifies MODs if the players are teaming up. This was originally written for a Solo UHC server (uhc.eximiusgaming.com) to stop teaming up, and it worked so well that I have decided to release it into the wild here on BukkitDev.

How to Install:

  • Drop jar into the plugins folder
  • Start your server
  • Go to the config file, modify the "TeamPlayer.World" option to the name of your world
  • Reload plugin
  • Enjoy!

Current Features:

  • Tracks all players who have the tracking permission against each other
  • Reports to players with the reporting permission about players teaming up

Planned Features:

  • More config options to allow more specific situations

Demo Video:

Commands:

  • /teamplayer start - Starts the player tracking and reporting (requires perm teamplayer.report)
  • /teamplayer stop - Stops the player tracking and reporting (requires perm teamplayer.report)

Config FIle:

  • TeamPlayer.World - Your world name
  • TeamPlayer.Teaming.Distance - How close 2 players should be to start tracking
  • TeamPlayer.Teaming.Time - How long 2 players should be within the distance to be considered teaming up (seconds)
  • TeamPlayer.Teaming.Polling - The time in between scanning all players for teaming up (seconds)
  • TeamPlayer.Mod.NotifyTime - How often the players with teamplayer.report should be notified about teaming up (seconds)

Permissions:

  • teamplayer.track - Allows the player to be tracked by TeamPlayer
  • teamplayer.report - Allows the player to be notified about tracked players that team up

Changelog:

  • Version 1.0: Initial Release

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