TeamPlayer

Are players on your server always teaming up? Is this not allowed? TeamPlayer tracks each player against each other and notifies MODs if the players are teaming up. This was originally written for a Solo UHC server (uhc.eximiusgaming.com) to stop teaming up, and it worked so well that I have decided to release it into the wild here on BukkitDev.
How to Install:
- Drop jar into the plugins folder
- Start your server
- Go to the config file, modify the "TeamPlayer.World" option to the name of your world
- Reload plugin
- Enjoy!
Current Features:
- Tracks all players who have the tracking permission against each other
- Reports to players with the reporting permission about players teaming up
Planned Features:
- More config options to allow more specific situations
Demo Video:
Commands:
- /teamplayer start - Starts the player tracking and reporting (requires perm teamplayer.report)
- /teamplayer stop - Stops the player tracking and reporting (requires perm teamplayer.report)
Config FIle:
- TeamPlayer.World - Your world name
- TeamPlayer.Teaming.Distance - How close 2 players should be to start tracking
- TeamPlayer.Teaming.Time - How long 2 players should be within the distance to be considered teaming up (seconds)
- TeamPlayer.Teaming.Polling - The time in between scanning all players for teaming up (seconds)
- TeamPlayer.Mod.NotifyTime - How often the players with teamplayer.report should be notified about teaming up (seconds)
Permissions:
- teamplayer.track - Allows the player to be tracked by TeamPlayer
- teamplayer.report - Allows the player to be notified about tracked players that team up
Changelog:
- Version 1.0: Initial Release
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Posted Jan 1, 2014so are you planning on continuing support for this plugin? looks really good, but it would be nice if multiworld support got added :)
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Posted Jun 25, 2013@HermitTurtle
Yes! Actually multi-world support will be in the next update :) I'm still working on it, but that's definitely coming.
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Posted Jun 25, 2013Looks nice!
Could you make an option to make it work with several worlds though? A UHC game that involves a dragon needs at least 3 worlds. I use 15 UHC worlds on my server ;)
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Posted Jun 16, 2013Could you add somethink like when some one is in region NON-PVP it will ignore it