Solar Apocalypse
SOLAR APOCALYPSE!
The worlds rotation is slowing, We must move underground to Survive!
Solar Apocalypse is a survival game, to make mine craft even harder! The mod destroys all plant and animal life on the surface over a span of 4 days. Players are forced to move underground and try to survive as long as they can.
Mod Features
Natural looking Destruction and Regrowth
- World Changes to a fiery or frozen wasteland.
- All exposed plant life dies off.
- Biomes Change to desert during the day and tundra at night.
- The world can be slowly restored with the regrow system a few blocks at a time.
Day GamePlay Mechanics
- Lava balls fall from the sky
- Anything exposed to Sun Light will burst into flames.
- Colored glass can protect from the suns death rays.
Night GamePlay Mechanics
- Players and Animals take cold damage when away from heat sources (lights) even under ground!
- Full Leather armor can keep players warm underground, but not outside.
- Players can see there breath when they are getting too far from the light.
- Snow Piles up to form huge drifts.
- Super lighting storms strike without warning.
Time Control
- The time length of Day, Night and Dusk/Dawn can be independently increased, decreased or skipped entirely.
- Players can right click a clock for info about whats going on and how much time is left.
Mulit-World Support
- You can destroy as many worlds as you like in many different ways.
- Destruction pauses if no players are in the world
Fully Customizable World Config
- Each world can have its own config separate config file.
- Plugin config file.
- The World's Config File can be modified for new types of gameplay.
- Share your Config files on the forums!
Basic Commands
- /apocadmin -plugins help
- /apocadmin [worldName] Start - Starts Solar Apocalypse on [worldName]
- /apocadmin [worldName] Stop - Stops Solar Apocalypse
- For More Advanced commands Click Here
How To Install and run
- Download the plugin
- Place the .jar file in your plugins directory.
- Run the server.
- To start a game type "/ApocAdmin world start" where world is the name of the world you want to destroy!
- Enjoy the game!
- type "/ApocAdmin world stop" to stop.
Permissions
SolarApocalypse.ApocAdmin access to the /ApocAdmin command
FAQ
- Will this work with the newest Bukkit / Minecraft version
- yes, if you find a problem open a ticket.
I welcome any help or suggestions! Please Use ticked system for bugs and new ideas!

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Posted Dec 20, 2012I'm confused; what is the Parallel Worlds Engine for? Its function doesn't seem to have any relation to this plugin...
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Posted Dec 18, 2012hey Splated i was wondering if you had skype by chance i would like to ask you some things about this plugin i currently am using it on my sever and would love some help or know if some things can be added later on
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Posted Dec 17, 2012@megathrowup
/gameadmin Apoc restart will load the last game.
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Posted Dec 17, 2012@RogueVoxel
This Mod Requires the Parallel Worlds Engine or you will get load Errors!
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Posted Dec 16, 2012i dont get it it says to Place both .jar files in your plugins directory. but i just get one file what is wrong, please help this plugin is awesome!!!!!
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Posted Dec 16, 2012help plz! I have a world that used to have the solar apoc mod on it back in 1.3.2 and people have their homes set and everything in that world. Is there any way of starting the solar apoc without it creating a new world? I tell it to start in my world and it says its running but it doesnt do anything. plz help
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Posted Dec 14, 2012I will explain how awzum this mod is now.
I made an account on this site just to tell how awzum it is.
Normal Survival: Often when you play minecraft it's only hard (not even hard) the first 2-3 MCdays until you have a small house and a farm. When you got a small protection from the house from mobs during the night and some small food production it's more or less GG and not a survival IMO anymore. Ofcourse I can keep going and mine, get a bigger house and other creations, but the Survival ain't just there anymore (unless if I play on Hardcore).
Solar Apocalypse: In first everything is like normal, which is fine since it feels like a survival even without the mod the first 2 days. But as the time pass you start to see a change in the enviroment and after some more days you don't just see it change, you FEEL it.
Right from the start you must make tactic decisions like where you want to build and how you're gonna survive. Heres not hostile mobs the only problem but also how you will protect and keep the foodchain alive, how you will survive the night without freezing to death or catch on fire during the day. One of the most unused items in a normal survival is probably the sapling, that I personally just dump - in solar apocalypse it could be worth more than diamonds.
I don't really know how to explain how much I love this mod more then that it makes the survival feel like a REAL Survival!
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Posted Dec 14, 2012@skippito
The default settings creates a new, blank, randomly generated world.
You could tell the mod to load your current world or an unloaded world.
Technically you could duplicate items with this mod, but its not easy.
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Posted Dec 14, 2012So the way this works is it makes a world backup before the event? wouldn't that cause duplication of items in chests if players took those items out? or does it cause a complete rollback?
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Posted Dec 13, 2012@Hangar
The way the mod works in normal Apoc now: if your light level is below 8(i think) you start seeing breath puffs if your light level is below 7 you will take damage from the cold. This is true above and below ground Below ground, you can wear full leather armor to stop the damage. in water the light level drops 1 per block so standing in water is also deadly.
Hard Winter adds Torches that burnout after 20-40 min; Snow that piles up to 5 blocks high in NightOnly mode.
however Im thinking about some form of respawn protection, a 3 by 3 by 4 spawn House, or some form of immunity for a 60 sec.
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Posted Dec 12, 2012Hard winter sounds awesome :) I don't know where you're going with it, but here's a few ideas you can use if you want:
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Posted Dec 10, 2012@Blacksmithkazuma
its getting improved :)
New signs will be in color and have the new format
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Posted Dec 10, 2012OK great, thanks. I run multiple worlds so the voting option [was] fitting my server perfectly. I'll keep checking back. Great job by the way, really like the plugin.
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Posted Dec 9, 2012Sounds like you have the engine but not the mod If you type / game is it listed?
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Posted Dec 9, 2012'Error Mod APOC not found'
Any help?
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Posted Dec 8, 2012@Blacksmithkazuma
Voting is moving to an add-on mod i'm working on, should be ready soon.
@xsky1ightz
/gameadmin apoc restart
Will restart the last game.
/ga Apoc AutoStart true
will do the restart command at server start up.
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Posted Dec 8, 2012Did you disable the voting?
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Posted Dec 8, 2012Hi,
I want to play in the destroyed world, even after server restart. How can I do that? (I just wanted to open a apocalypse server. The players have to build their new civilization underground.)
Sorry for my english!
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Posted Dec 7, 2012I'm declaring Solar Apocalypse a finished Mod! and its no longer in beta, the next release will be version 1.0!
I do have an add-on idea.
The add-on will be "SA-Hard-Winter"
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Posted Dec 4, 2012I uploaded the new Apoc just waiting for Approval :)