SpectatorPlus
SpectatorPlus by pgmann and AmauryPi
About · Commands & Permissions · Setup · Changelog · Source
Only builds coloured in green have been approved by the BukkitDev staff. Use development builds at your own risk.

What does it do?
Ever got bored standing behind a wall of glass waiting for the next game to start? Or if you're a server owner, do you dread the question "Can I have creative so I can spectate?"
Yep, I've been there too. That's why I made this plugin! When you die and are out of the game, just do /spec on and you will be given flight and a window will open letting you teleport to other players still in the game. But here's the great bit! Players still in the game can't see you, and you can't interact with the world (cause damage, break or place blocks, etc). When you're finished just do /spec off to be teleported back to spawn. Simple!

Any requirements?
If you don't have a plugin with a /spawn command on your server, you need to set up a spectator lobby to make sure players are teleported back to spawn afterwards (see setup section).
Can I get development builds?
DISCLAIMER: Development builds of this project can be acquired at the provided continuous integration server. They have not been approved by the BukkitDev staff. Use them at your own risk.
Get the latest jar files from Github/Jenkins: [ Github Stable | Dev Builds (Github CI) ] [ All releases ]
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Posted Nov 6, 2013@blablubbabc
That's true. I'll think about it and add it to the to-do list. If anyone has any suggestions please let me know.
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Posted Nov 6, 2013@pgmann
As far as I know, that doesn't make the projectile (arrow) keep flying through the invisible spectator. Meaning, the invisible player can interfere pvp battles..
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Posted Nov 6, 2013@blablubbabc
I use the EntityDamageEvent. If the player damaged is a spectator the event is cancelled. That includes projectiles, drowning, suffocating, and any other damage possible.
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Posted Nov 6, 2013How do you handle blocking of arrows and other projectiles?
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Posted Nov 2, 2013If you like this, please leave feedback here as it encourages me to keep working on its development. Thanks!