SpawnTP
RESET CONFIG IF UPGRADING
Info
This will teleport your players to the world's spawn everytime they login. This plugin should work right out of the box, otherwise there are commands to let you customize where your players will spawn.
- See it in action at: Play.AwesomePowered.net
Installation
- Drop the SpawnTP.jar at your bukkit server /plugins folder
- Restart Server
- Login.
Commands:
/setspawn (Sets the spawn)
/setspawn <world> (Sets world spawn)
/setspawn <firstjoin> (sets firstjoin spawn if enabled)
/spawn (sends you to spawn)
/spawn <playername> (sends player to spawn)
/spawntp (Tells you the plugin info)
/spawnloc (Tells you the spawn location)
/worldspawn (Teleports you to world spawn)
Permissions:
spawntp.setspawn (Ability to setspawn)
spawntp.spawn (Ability to use the /spawn command)
spawntp.spawn.others (Ability to spawn other players.)
spawntp.reload (For reloading the config)
spawntp.location (Check the spawn location)
spawntp.firework (If enabled, it wil launch a firework whenver they login)
spawntp.setworldspawn (Ability to set worldspawn)
spawntp.worldspawn (Teleport to the worldspawn)
spawntp.bypass (Don’t get teleported on login)
spawntp.quitmessage (Will change quit message to the configured one)
spawntp.joinmessage (Will change join message to the configured one)
spawntp.noclearchat (If enabled, this will bypass clearchat)
spawntp.noinvclear (If enabled, this will bypass clear inventory)
Configuration
prefix: "&6[&4SpawnTP&6]" #Main Feature SpawnTP: true #New Players SpawnOnlyNewJoin: false NewPlayers: SendToSpawn: true Announce: true AnnounceMessage: '&f&l%player% &6&lHas joined for the first time!' #Should we clear the players inventory/chat on join? Clear: Chat: false Inventory: false #Should we anounce first join? AnnounceFirstJoin: true #Custom Messages LoginMessages: Enabled: false Join: '&6&lThe almighty &f&l%player% &6&ljoined the game!' Quit: '&6&lThe almighty &f&l%player% &6&lleft the game!' #Should we log every teleport by this plugin? LogTeleport: true #Should we spawn a firework every time a player joins? #List of types can be found at http://lazle.us/FireworkType Firework: Enabled: true Type1: BALL_LARGE Type2: STAR Type3: BURST #Should we play sound to the player who joined? #List of sounds can be found at http://lazle.us/SpawnTPSounds Sound: Enabled: false Sound: GHAST_MOAN Volume: 1 Pitch: 1 #Disabled worlds, players don't get sent to spawn if they logged in on these worlds. DisabledInWorld: - Hardcoreworld - Nospawnworld #Spawn Location Spawn: World: Yaw: Pitch: X: Y: Z: #Spawn Location FirstSpawn: World: Yaw: Pitch: X: Y: Z: #WorldSpawns WorldSpawns: ConfigVersion: 2
Metrics

This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier The server's version of Java Whether the server is in offline or online mode The plugin's version The server's version The OS version/name and architecture The core count for the CPU The number of players online The Metrics version The number of lol768 Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Links
[Source] [Dev Builds] (If you are using 1.5.7 and lower, you will need to reset your config.)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk
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Posted Aug 18, 2013@LE_Vaughn
Enable "SpawnOnlyNewJoin" on the config and you should be good to go. And whatever they do, they will still spawn on the spawn point, no matter what.
@fireboydanny
It does that when there is no spawn point set, try doing the command and restarting your server.
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Posted Aug 18, 2013wtf, I dont get it, When I did /setspawn or /sss it set the SpawnTP spawn but when players log out and logged back in it teleported them to the World spawn not the Server Spawn which is what I want
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Posted Aug 18, 2013Question #1: All I want to do is download a plugin that enables me to set the global spawn point of the player(s) who are "new" to the server to a specific spot, does this do that?
Question #2: When the player(s) sleep in a bed, does that save their new "Spawn Point" or "Log-in Point" to that location still, or does this Plugin change that so every time they log-in no matter if they are new or have their own "bed" they spawn in the World/Global spawn?
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Posted Aug 11, 2013@Danielh112
Yes, so long as you do /setspawn.
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Posted Aug 11, 2013Does this plugin support multiverse e.g. send a player to the same spawn no matter what world they are on?
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Posted Aug 8, 20131. "X joined for the first time"
2. MOTD
Then I can get rid of Firstjoinplus. :)
<3
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Posted Aug 6, 2013@jujulogey97
Get the latest dev build. Otherwise, stop your server, set it to false and start it again.
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Posted Aug 6, 2013http://pastie.org/8211912
The fireworks are still working. It's getting annoying, I still really like this plugin. But why wont it work
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Posted Jul 26, 2013@WickedTrench
Negate the permission..
@Legokid184
Permission to shoot fireworks will be available soon
@GuildMasterLelo
I'll see what I can do.
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Posted Jul 25, 2013Can you please add a feature to where, the plugin only teleports the player to spawn IF he's new to the server. This would be very helpful to many owners, I would donate if this feature is brought to the plugin. I was thinking of having the plugin manage all the data rather looking for user in world/players. Thanks in advance! Great work!
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Posted Jul 25, 2013Can you add a feature to disable the bypass feature? Thanks
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Posted Jul 23, 2013Is it possible to set it so that only for example donators or staff shoot a firework when they join?
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Posted Jul 23, 2013nice plugin
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Posted Jul 15, 2013@LaxWasHere
yea but how do hub servers how can i make it so when you do /spawn it takes you the to worldspawn?
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Posted Jul 14, 2013@superzyr
New players will spawn on your lobby. I'll put a feature to teleport a player on firstjoin somewhere else.
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Posted Jul 14, 2013I have a first world spawn where players spawn at when they connect to my server for the first time. If I use /setspawn at my "lobby" which is where I want players to return to every time they rejoin will it affect the first-world-join spawn point?
Will new players spawn at my lobby?
Thanks, Zyr
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Posted Jul 13, 2013@Weszzzz
Should be fixed in the next update.
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Posted Jul 11, 2013@LaxWasHere
? Sorry im Netherlands. But it also isn't showing the customjoin and quit messages..
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Posted Jul 11, 2013@lDarkeen
http://dev.bukkit.org/bukkit-plugins/booscooldowns/
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Posted Jul 11, 2013Is there some way to config cooldown to "spawn" command?
Regards.