Sonic Screwdriver
Description
What it is
Add Sonic Screwdrivers and Sonic Blasters from Doctor Who into your server.
You have the ability to open iron doors, turn on redstone lamps, scan entities, and turn on redstone, with the Sonic Screwdriver. You can do any of these things plus open wooden doors from 25 blocks away.
You have the ability to temporally delete a 3x3 area of blocks with the Sonic Blaster. After 2.5 seconds the blocks will re-appear. There is a cooldown of .25 seconds after each use.

You craft the Sonic Screwdriver with 3 iron ingots in an 'n' shape then a gold ingot in the middle, a glow stone block in the upper right corner, a redstone torch in the lower left corner, and some redstone dust under the gold ingot.

You can craft the Sonic Blaster with 3 iron ingots on the top row with 2 wood planks filling the rest of the left column then 2 diamonds filling up the rest of the middle row and a redstone dust in the bottom middle

Settings
Settings on the screwdrivers are per Screwdriver, NOT per player. By using the '/SonicScrewdriver Settings' command, a menu will open up for the settings of the screwdriver you are holding. When you hover over each option you will see the name of the option (eg: 'Scan Mobs') and then below it you will see the current state (true means that setting is active while false means it isn't). You can toggle each setting by clicking on the option. Each screwdriver starts with every option enabled and if you change it on one screwdriver, no other screwdriver it affected unless it contains the same UUID (Universally Unique Identification) which you can see in the lore of the screwdriver.
New in V.0.6
- Added per-screwdriver settings
- Added a command to give you a new screwdriver
- Added a command to give you a new blaster
- Added the ability to 'sonic' things from a distance
- Added an option for the disappear time for the blocks removed from the blaster
Video
Big thanks to Samkio and Torrent for making this
(slightly out dated but shows the basic functionality of the sonic screwdriver)
My Other Doctor Who Plugins
Who Regeneration, Weeping Angels, TARDIS, Vortex Manipulator
commands
All commands start with /SonicScrewdriver or /SS
- Help - Shows the help page
- NewScrewdriver - Give you a new sonic screwdriver
- NewBlaster - Gives you a new sonic blaster
- Settings - allows you to modify the settings on the screwdriver you are holding
Permissions
- SonicScrewdriver.RedstoneWire - Allows players to use a Sonic Screwdriver to turn on and off redstone wire
- SonicScrewdriver.RedstoneLamp - Allows players to use a Sonic Screwdriver to turn on and off redstone lamps
- SonicScrewdriver.IronDoors - Allows players to use a Sonic Screwdriver to open and close iron doors
- SonicScrewdriver.Craft - Allows a player to craft a Sonic Screwdriver
- SonicScrewdriver.Scan - Allows a player to scan entities with a Sonic Screwdriver
- SonicScrewdriver.Blaster.Craft - Allows a player to craft a Sonic Blaster
- SonicScrewdriver.Blaster.Use - Allows a player to use a Sonic Blaster
- SonicScrewdriver.Blaster.FreeUse - Allows a player to use a Sonic Blaster without consuming fuel
- SonicScrewdriver.NewScrewdriver - Allows access to the NewScrewdriver command
- SonicScrewdriver.NewBlaster - Allows access to the NewBlaster command
- SonicScrewdriver.Settings - Allows access to the Settings command
- SonicScrewdriver.* - All of the above permissions in one
Config
- Screwdriver
- Item:
- ID: The id of the item to be used for a sonic screwdriver
- Data: The data/damage value for the item to be use for the Sonic Screwdriver, typically 0 except for items like wool and sapplings.
- Enchantment:
- ID: The id of the enchantment to be used.(under EID in the table) This is used along with the id/data of the item to tell the Sonic Screwdriver apart from other items of the same type.
- Level: The level of the enchantment. Should probably be kept over 5 as 5 is the max any enchantment can naturally get. It stops using Roman Numerals after level 10
- Name: The name that will be displayed for the Sonic Screwdriver. Supports color codes
- Lore: This list is displayed under the enchantment. Just for aesthetics. By default it says what you can do with the Sonic Screwdriver
- Item:
- SonicBlaster
- Item
- ID: The id of the item you want to use as the Bonic Blaster
- Data: The data value of the item you want to use as the Sonic Blaster
- Enchantment
- ID: The id of the enchantment to be used.(under EID in the table) This is used along with the id/data of the item to tell the Sonic Blaster apart from other items of the same type.
- Level: The level of the enchantment. Should probably be kept over 5 as 5 is the max any enchantment can naturally get. It stops using Roman Numerals after level 10
- Name: The name that will appear on the Sonic Blaster when you craft it
- GoOver: A list of block ids that the blocks that were taken away will be replaced over
- - ...
- - ...
- DontTake: A list of block ids that the Sonic Blaster can't cut through. This is used as a safety so that valuable blocks won't be destroyed in case something goes wrong and to protect Tile Entities (Signs, Beacons, CommandBlocks, etc...) from loosing their extra values
- - ...
- - ...
- Fuel
- ID: The id of the fuel that the Sonic Blaster uses
- Use: The amount of the fuel that is used each time someone tries to use the Sonic Blaster
- RemovalTime: Time in ticks that blocks disappear for (20 ticks ~ 1 Second)
- Item
To Do
- Add more uses for the Sonic Screwdriver
- Anyone have any suggestions?
Known Bugs
- Turning on redstone wires can sometimes act weird. I designed this with it only being used for testing redstone contraptions without actually needing a lever or something on hand at all times so it doesn't really seem like a big deal to me.
- Things like redstone stuff, doors, sigs, torches, etc... that are attached to blocks that dissapear from the sonic blaster break.
- If anyone finds any please create a ticket for it
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Posted Nov 17, 2012@Jogy34
Perhaps make them configurable/optional, and default them to off? :3
EDIT: Perhaps it is outside your intended usage, but I've taken to using your plugins by replacing moderators with Time Lords. The Sonic Screwdriver will be a Moderator-type tool (because roleplay tools are 20% cooler than commands), so overpowered functions are not such an issue to me.
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Posted Nov 16, 2012@cadika_orade
Thanks for the input but the only ones I might do would be the scaring away monsters and block information. I was thinking about making one plugin that included all of my doctor who plugins and they all worked in sync with each other but that won't be for a little while. The un-locking locked doors/chests seems kind of op and I don't recall the doctor healing people with his Sonic Screwdriver, that also seems op either way though.
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Posted Nov 15, 2012This is looking awesome! A few suggestions for added functionality, based on what I've seen the 11th Doctor use his for (I'm a newbie):
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Posted Nov 13, 2012@dfgbyu678
Sorry I thought I had updated the file. I guess I only updated the description and forgot to add the file. It's up now so you just have to wait for an admin to approve it for an official download link or you can get it here in the meantime.
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Posted Nov 13, 2012So, when are you going to post the most updated version?
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Posted Nov 11, 2012you just could've retextured a lever in a default texture pack lol but cool mod
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Posted Oct 28, 2012Can you make it so we can change the item that turns into the Screwdriver. i already have textures set up in my texture pack that look like the 9-10th Doctors' Screwdriver and the 11th Doctor's Screwdriver
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Posted Oct 22, 2012I love you plugins keep making them!
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Posted Oct 20, 2012Ok, sorry I just had to install permissions... Anyway I have a suggestion; could you make a scanning feature like seeing who's within 100 blocks of you, or how many mobs are near by?
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Posted Oct 19, 2012For some reason I cant craft it.......
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Posted Oct 13, 2012@TKR101010
No it wouldn't be possible because, at least in 1.3, I am unable to enchant items through bukkit unless they can have a damage value and if I were to use a blaze rod then it would be nearly impossible to keep track of because it would want to stack with other blaze rods and after a server restart or even if a player just left it would be nearly impossible to keep track of what slot in his/her inventory it is in. Supposedly in 1.4 I'll be able to enchant normal items so when that comes out I'll change it if it's possible.
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Posted Oct 13, 2012Cool mod. :)
Instead of a fishing pole, would it be possible to make it look like a blaze rod instead?
As for more uses, if it's possible to give it some but not all of a regular fishing pole's abilities, then I'd give it the ability to grab and toss objects/mobs/etc like a fishing pole, but not the ability to actually fish with it.
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Posted Oct 11, 2012Crap. You beat me again. XD
Well, can't wait to use this for my server.
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Posted Oct 9, 2012@ewized
You can't open a chest with a cat on top of it!? O_o Also I don't really think I can do the fishing line thing but probably everything else.
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Posted Oct 9, 2012@Jogy34
A fishing rod has two textures one for the fish line in and one out I have change the textures to make it look like a sonic screwdriver so when the screw driver turn on a door or something it switches to make the fish line texture work but dont show the fishing line. Hope that makes sense.
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Posted Oct 9, 2012Also some ideas... Turn redstone torches off and on also force redstone lamps off, force open chests with cats and blocks on top of it, also while crouching let it have different features.
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Posted Oct 9, 2012@ewized
I don't really get what you are asking
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Posted Oct 9, 2012Hey can you make it still switch textures when active as on my texture pack made a on and off version of it and I want it to switch when the thing turns stuff on.
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Posted Oct 9, 2012@DekuHero
Okay. I'll make permissions for crafting it and the different uses of it.
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Posted Oct 9, 2012You are by far my favorite plugin dev.
I do have a suggestion though.
can you add permissions?
I have a Timelord rank on my server and Id like only them to have it.