SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Jun 23, 2012Can you update the plugin so that the land spawns above the clouds with the new level height? It'll make more sense then right?
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Posted Jun 23, 2012When I go bellow around 62 in height the world edges are black...yours are blue...how do I fix that?
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Posted Jun 23, 2012For me doesn't work!!! Help. I write a command, and he says to me that no such command.
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Posted Jun 22, 2012This is one of the best plugins ever. If it's possible could we have configurations to control the size of the islands/biomes and how rare/common a biome is. Thank you so much, this looks promising! Can't wait to use it.
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Posted Jun 21, 2012Nice Plugin, will use it as soon as the black void is fixed.
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Posted Jun 17, 2012<<reply 761761="">>
What do you mean by "off" ?
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Posted Jun 17, 2012Thanks you so much for the update! The obsidian pillars are a bit off and seem to be pretty high, but that's okay for now. I guess you're going to work on fixing as soon as you've got time, but this is great for now. Thanks again, you're the best :P
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Posted Jun 17, 2012<<reply 761652="">>
It seems to break biomes still. I'm looking at a way to manually re-send the packet to the client telling it that it's a flat world while letting the server think it's a normal one. That might work.
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Posted Jun 17, 2012Wide_Load : any news from putting the skyland in flatland mode to avoid black sky at lower height ?
thx
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Posted Jun 16, 2012very interesting concept. I will consider this as a secondary world once i get my real server up and running.
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Posted Jun 16, 2012Since file approval is taking forever at the moment here is a link to the 0.13 version that supports the End http://dev.bukkit.org/media/files/598/410/SkylandsPlus.jar
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Posted Jun 16, 2012<<reply 760395="">>
That happens if Multiverse can't find the generator plugin. So make sure you are entering the name correctly and that the plugin enabled without any errors. Other than that I'm not sure what to suggest. I'm using R4 on my test server and it works fine there though.
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Posted Jun 16, 2012i give up no one wonna tel me what i do wron cos i even check with youtube videos and i do the same thing but yet nothing i have the 1.2.5-R4.0 craftbukkit u think this is why>?
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Posted Jun 16, 2012<<reply 759703="">>
Still on the way don't worry :)
<<reply 759489="">>
Nice to hear ! Thanks a lot :D
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Posted Jun 16, 2012How's the end going? :D Haven't heard of it for a while, so I'm still excited + waiting.
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Posted Jun 16, 2012I love it, i have made my server dedicated to it, it is called SkyMines.
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Posted Jun 15, 2012ok what am i doing wron i did /mv create skylands normal -g SkylandsPlus with multivers core and its just making normal worlds...
i have the newist Bukkit am guesing that mite be the prob but yet i had this prob befor but can not fined my old post on how i fixed it.. wait nm.. i found it but what i did in the past dont work!
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Posted Jun 15, 2012<<reply 757707="">>
True but it's not a trivial change. To have both options it would more or less require duplicating the main part of the plugin.
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Posted Jun 14, 2012When you make a config file, having an option for double layered skylands would be awesome.
One man's trash is another man's treasure :)
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Posted Jun 14, 2012<<reply 756863="">>
Maybe if I can find a way to make sure they never overlap and make it more efficient. For now it will just be as it is. It's kinda nice to have the extra space I think.