SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Jun 14, 2012Are you ever going to try putting double layered skylands back in (1 above clouds and 1 below like in a previous update) I realize that it looked terrible in the one update it first came out in, but i think it would be awesome if it got looking better.
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Posted Jun 14, 2012it stops at 93% for me then errors my server. Using the newest multiverse core. Any ideas why i'ts doing this? and now when I try it with Multiworld, it just makes a regular world =/
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Posted Jun 13, 2012<<reply 755096="">>
That's very nice to hear :D Thanks.
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Posted Jun 13, 2012Great plugin!
I've been using this since I learned how to configure multiverse and have loved it! Keep up the good work wide_load!
-Psi
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Posted Jun 12, 2012<<reply 752195="">>
No there isn't, I don't want to get into world management really, plus a lot of people would want to use Multiverse and may not want world randomly being created. You can specify the generator for a world in your bukkit.yml file though, so that may be the best option for you.
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Posted Jun 11, 2012Is there a way to make it auto gen skylands without having some type of world manger i would like to just put this plugin in my plugins folder and start a fresh world and bam skylands generates is it possible to do this? if it already is i haven't found it yet and would gladly like to know how thanks.
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Posted Jun 9, 2012<<reply 747615="">>
Nope that is mostly necessary.
<<reply 747797="">>
That would be something the other mods would have to do, it's possible to add ores via a BlockPopulator which you can add to any world with any generator. I would be much easier for them to make this tiny change then for me to hack in support for every mod that adds custom ore.
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Posted Jun 9, 2012Hello. I've been using SkylandsPlus for quite some time (ever since the original skylands generator in MV got Ended, in fact) and recently I've gotten deeper into using client/server mods like IndustrialCraft and RedPower and the like. The problem is that these mods add new resources to the map (generally new ore types) and I was wondering if there was a way to give me a file that reads something like "block id, data value, height range, environment, rarity" and lets me add these custom ores to your generator. I'd love to incorporate a fully mod-compatible skylands complete with marble, copper and tin spawning. Something trickier would be to allow RP2 volcanos and IC2 rubber trees to spawn correctly, because they have some special weird code to them.
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Posted Jun 9, 2012Could you not force the world type to "normal" ?
We really don't like the black sky under Y=64.
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Posted Jun 7, 2012<<reply 745348="">>
I think you need to check your facts before blaming my simple generator for something you caused by using it incorrectly.
It does not manage anything, it creates no worlds and does nothing to existing ones. All it does is tell the server that a given chunk should be filled with if you set it as the generator, the extra options are provided at user request and are very simple in terms of implementation.
No, it is not possible that this plugin caused the issue you showed in the screenshot.
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Posted Jun 7, 2012So I created a regular nether named skylands_nether and this plugin felt the need to regenerate the spawn area of said world all the time on load :/
This is what it did to a regular generator nether spawn area: http://i.imgur.com/EjaJN.jpg
I had to pregenerate the main skylands world and keep this plugin off the server.
I think you need to stop making this plugin try to manage everything and concentrate on the landscape it creates. The physics thing I understand sort of.. but why can the regular generator make floating sand and not update physics everywhere? WorldGuard has a physics flag too if needed. Also, mob spawning control, what does it do?
I really would like to know if this checks for a world that this generator is used on and tries to make an appropriate nether, because if so, that is really volatile to any %world%_nether this is associated with.
Do you know if it's possible that this plugin caused this?
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Posted Jun 5, 2012@winter4w
May I suggest V10verlap?
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Posted Jun 5, 2012<<reply 741796="">>
Moving the clouds requires a client mod, it will be something I will look into doing when the official mod API comes out.
Since this is just a generator it should not do any teleporting so you should be looking for a separate plugin for that.
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Posted Jun 5, 2012Can you put the clouds below the skylands and is it possible when you fall from the skylands it brings you to the normal world
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Posted Jun 4, 2012yep scratch what i said :P i forgot the capital S works like a charm now! thx
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Posted Jun 3, 2012<<reply 737954="">>
Make sure you get the generator name right, it has to be exactly "SkylandsPlus" with the capital S and P.
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Posted Jun 3, 2012hmm, i also use multiverse but when i do the exact same thing as the one above, it just generates a normal world. ill try when i have done a restart of the server.
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Posted May 31, 2012i have followed the directions above and everything an it still wants to generate a normal world
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Posted May 31, 2012Is it possible to make the skylands generate above the cloud layer? At the moment it generates at "sea level" and minecraft switches to the underground sky. It would also look cooler to have the clouds at or below the islands.
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Posted May 30, 2012<<reply 732258="">>
Have you tried doing it differently ?