SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted May 23, 2012Anyone else having an issue where generation takes over 24 hours using Multiverse?
It seems to go up to about 50% generated perfectly fine, but then it starts to really slow down. 2m to 50%, 6 hours to 57%.
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Posted May 21, 2012THANK YOU! The 0.11.1 release fixed everything!, i know i am saying this on while running 0.12
great plugin, i use it on my multiverse server we have a smp skylands world for vip players!
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Posted May 21, 2012<<reply 716272="">>
Spout as a plugin is no longer supported and is a buggy mess. With the mcapi common soon it's not worth me making a spout version that might only last two weeks.
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Posted May 20, 2012Yes, there are numerous plugins that add custom blocks and items using spout.
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Posted May 20, 2012@wide_load
what about things like spout? Cant you add items with that?
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Posted May 20, 2012Skylands nether generation doesn't include netherwart.
Edit: or nether fortresses, or blaze spawners..
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Posted May 20, 2012<<reply 715859="">>
You can't add mobs or blocks via a Bukkit plugin.
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Posted May 20, 2012Now that you have all the awesome surface things make items and blocks that are unique to skylands and ores and mobs and stuff. also if people dont want that you can keep another non-customized version out there
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Posted May 19, 2012<<reply 714580="">>
How do your custom blocks get into the main world ?
To make them generate in Skylands I would have to modify the generator or make another plugin to add them somehow. But if you have a way to make them appear in the main world somehow that same way should work for Skylands.
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Posted May 19, 2012Is it possible to create skylands worlds that include custom blocks using this plugin? I run a server with Spout and am trying to find a way to make a skylands map that includes my custom created blocks so players have to journey to the skylands to aquire them. If this is outside the realm of possibility feel free to slap me. Thanks!
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Posted May 19, 2012<<reply 713922="">>
It's the name of the plugin. So no I shouldn't.
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Posted May 19, 2012You should remove the capital S on /mv create skyland normal -g (S)kylandsplus
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Posted May 14, 2012<<reply 707129="">>
It might be that it does not store the generator if it failed to find it (you get the default world because it falls back to the default generator).
I honestly have no idea, people have reported this as bug many times and I have never been able to reproduce it. Since my plugin does not contain any code that would generate the normal world it is most likely an issue with Multiverse. Maybe ask them ? (if they still exist)
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Posted May 14, 2012@wide_load
I've got Multiverse build #544 and since #528 or so the worlds.yml has a new format. There is nothing with "generator: SkylandsPlus" in the worlds.yml anymore. I wonder where the generator for the world is stored.
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Posted May 14, 2012<<reply 706562="">>
It looks okay to me. But getting the name wrong was the only way I have been able to reproduce the error when people have reported it in the past.
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Posted May 14, 2012@wuselrob
@wide_load
what is wrong with "-g SkylandsPlus" ? Thats exactly what the authors wrote in "How do I use it?".
What should I type instead?
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Posted May 14, 2012<<reply 706365="">>
You typed the name of the plugin wrong.
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Posted May 14, 2012Hey, when I create a new world with /mv create Myworld normal -g SkylandsPlus there is a normal minecraft world. no sky, simply a normal world. The generator does not produce any errors and i see it with /mv gens. I've got the latest Multiverse build an SkylandsPlus 0.12.
What could this be?
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Posted May 13, 2012Nevermind
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Posted May 13, 2012<<reply 704690="">>
:D