SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted May 2, 2012@amcgann96
If you do file that ticket against my plugin it will be marked as invalid. There is no code in my plugin that creates the normal world, you would be better of asking in the main forum if people have had problems with custom generators in general.
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Posted May 2, 2012I'm not going to tickets before I understand something. Am I the only one who has chunks generating from a normal world? E.g. i have sky lands, but then there are flat cliffs from normal world chunks. Anyone else?
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Posted May 1, 2012why did that go green towards the end ;) ... Odd.
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Posted May 1, 2012@pimsserver
That's normal, the old skylands was coded in to the client too so that the sun did not move. There is no way fix the time from a plugin, plug skylands at night is cool too :D
As for spawning, I though that just chickens was a bit daft but there are other plugins you can use to control spawning.
@spoothie
Looks like something caused by CB to me, maybe ask one of their devs why custom generators don't work.
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Posted May 1, 2012I get the following error when trying to create a new SkylandsPlus world. It seems that it conflicts with Craftbukkit . Could you maybe take a look at it? Stacktrace: http://pastebin.com/mdtDMvC5
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Posted Apr 30, 2012i've created a world named 'skylands' with multiverse, but it still has a Day-night cycle and every possible mob (and a lot of them). it does look gorgeous.
and could you upload some screenshot of the nether version?
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Posted Apr 30, 2012@darkdemon42
Look up how to use multiverse.
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Posted Apr 30, 2012So I installed this, and used /mvc Skyland NORMAL -g SkylandsPlus and it created the world without any errors, but when I tp'd there, it's just a normal vanilla world? I'm a noob when it comes to world generations, a little help?
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Posted Apr 30, 2012@darkdemon42
The shape of the land is basically fixed now, the only things that might change will be additions so you should be safe :D
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Posted Apr 30, 2012Will definitely be installing this once it's update proof, I don't want my users to lose their builds due to a plugin update.
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Posted Apr 29, 2012@VariousArtist
Well I build loads of hot air balloons up there which looked pretty cool. It's pretty hard to even get them to generate higher up. Making them not overlap would be pretty much impossible as far as I can tell at the moment.
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Posted Apr 29, 2012@wide_load
Agree on the shadows, wide_load, and thats not what I meant. I was manually setting different islands higher, so they didnt overlap. This was it really looked awesome. A waste not to have islands above cloudlayer, dont you think? :p
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Posted Apr 29, 2012@QweSteR2221
No.
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Posted Apr 29, 2012pls add video tutorial
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Posted Apr 29, 2012@Jobsti84
The forts should be there since I call the method that generates them in the normal nether. I think it may be that a suitable location is never found with there being no floor.
I might add some custom structures when I try and do bridges in the main world.
Glad you like it anyway :D
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Posted Apr 28, 2012Uh great Update, the Nether looks really awsome. But what's with the Nether-Castles?
Or some huge NetherBrick Towers, so user's could get the Glowstone without building much 1x1 towers...
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Posted Apr 28, 2012@sindaruss
Haha thanks :D I will be making a new video soon once the nether version is working.
@wall142
No.
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Posted Apr 28, 2012Can you do a tutorial video? It's not generating the skyland.
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Posted Apr 28, 2012good job ! and very nice video! congratulations!
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Posted Apr 27, 2012@KBKWilliamsson
Why would you want less space to build ? :s