SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
-
View User Profile
-
Send Message
Posted Apr 17, 2012Wasn't trying to be rude, was trying to be fast cause I had food in the oven and I am forgetful about things. I used multiworld to generate other worlds already successfully and without error. I'll go post to them too but still.
-
View User Profile
-
Send Message
Posted Apr 17, 2012@VasVadum
That is a problem with Multiworld, ask them to fix their plugin. Maybe be a little politer next time too.
-
View User Profile
-
Send Message
Posted Apr 17, 2012http://pastebin.com/avPb0Pv1
In short, update / fix.
-
View User Profile
-
Send Message
Posted Apr 17, 2012@Dimitrias
I know about it. I don't read the comments that often.
-
View User Profile
-
Send Message
Posted Apr 16, 2012@Takedashin
Feels like they're avoiding the issue here in the comments.
-
View User Profile
-
Send Message
Posted Apr 15, 2012My testserver freezes with 100% cpu load after "Preparing start region for level ...."
Latest RB, 0.11, Multiverse #b525
-
View User Profile
-
Send Message
Posted Apr 15, 2012@VariousArtist
Do you know where I must put SkylandPlus ? And which floders exactly ?
-
View User Profile
-
Send Message
Posted Apr 15, 2012@bluehasia
Noticed that it doesnt continue worldgeneration? So not really helpful that you can restart the server when the Wgen is stuck.
-
View User Profile
-
Send Message
Posted Apr 15, 2012No tutorial explain how install it. I try in all of floder and the command of Multiverse "/mv gens" found nothing. Sorry for my english but I'm french...
-
View User Profile
-
Send Message
Posted Apr 15, 2012And how install it ? In which floder ? plugins ? Multiverse-Core ? ...
-
View User Profile
-
Send Message
Posted Apr 14, 2012I would like to point out to those saying it locks up at generation. yes it locks up for me also but once the server restarts all seems ok, and there is a skyland world to tp to
-
View User Profile
-
Send Message
Posted Apr 13, 2012got the same problem as GrandRiver... it generates and then server is not reachable, restart, nothing is working, can't join the server. Deleting skylands map and all is fine.
looks like this (watch the time!)
so yeah... what to do?
-
View User Profile
-
Send Message
Posted Apr 12, 2012@minechomp
You do know you can file a proper bug report, right ?
-
View User Profile
-
Send Message
Posted Apr 12, 2012Ok, it locks up when I try to generate a skylands world. And the biome colors are all messed up. You do know you can tell the plugin which biome color to use now right?
-
View User Profile
-
Send Message
Posted Apr 12, 2012@VariousArtist
Thank you very much also i have been keeping an eye on the plugin TerrainControl and i was wondering if there is any way you can customize the islands that spawn here and make custom biomes. I imagine you could just make all the sky islands yourself in that plugin but that would be very hard. Also last thing is it possible in the next version you can put the mushroom biomes back into the plugin but make them optional in the config?
Thanks for your time.
-
View User Profile
-
Send Message
Posted Apr 12, 2012In our Wolrd dont spawn Mobs... (pigs, cow and Co...) anyone know why?
We use the last *.jar and MV
-
View User Profile
-
Send Message
Posted Apr 12, 2012Simple:
Enter this into the bukkit.yml:
-
View User Profile
-
Send Message
Posted Apr 12, 2012@VariousArtist
How exactly do you do that? How do you configure it in the bukkit.yml?
-
View User Profile
-
Send Message
Posted Apr 11, 2012Not working for me either. Most recent RB of bukkit.
-
View User Profile
-
Send Message
Posted Apr 11, 2012@armspasms
Only if you configure he bukkit.yml to use it as generator for the mainworld.