SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Mar 16, 2013@SteveTheCookie
@idrum69
@EpicTrance
The dev build supports 1.5
@tom3445
Check the project page for ProtocolLib
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Posted Mar 16, 2013needs an update to 1.5 and multiverse is not reading this
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Posted Mar 16, 2013Im getting this error! I don't know much about this stuff but here: Im using the 1.4.7 build from a couple days ago from BukkitDev and bukkit version is 1.4.7 R1.0
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Posted Mar 15, 2013I am having the same problem as the others. SkylandsPlus cannot load with the latest jenkins dev build. How to update the protocollib?
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Posted Mar 15, 2013Multiverse Core isn't recognizing SkylandsPlus :( What could be the problem? I'm not an expert with plugins
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Posted Mar 15, 2013@sirmyllox
Update ProtocolLib, thanks though :P
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Posted Mar 15, 2013Getting this with build #15
http://pastebin.com/VMZGTz6v
hope you can use that in some way :)
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Posted Mar 15, 2013@ReaperOftheMine
The latest dev build should be okay with 1.5 :) Having some issues getting the 1.5 server to download though :P
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Posted Mar 15, 2013@wide_load
Yeah, I know. I'm using the source code to make an update as we speak.
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Posted Mar 15, 2013@ReaperOftheMine
1.4.7 is the supported version.
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Posted Mar 15, 2013Not working for 1.5 dev build (wrong World class, seems like an easy fix.)
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Posted Mar 15, 2013@owenftw
Yeah not much has changed with the world gen API for a while. Thanks :P
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Posted Mar 15, 2013Been using this plugin since I started my server haha.. I am still using a very old version o.0 but it still works great. Thanks :)
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Posted Mar 14, 2013@wide_load
what????
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Posted Mar 13, 2013@Dunbaratu
The ores are all moved up a little so that they should all be found. I've tested it with an x-ray mod and it is pretty close to the default distribution.
@EpicTrance
Try doing something in a different way to how you did it.
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Posted Mar 13, 2013new update not work
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Posted Mar 12, 2013Given that the default ore-generation randomizer is set up such that the rare ores like emerald and diamond tend to only show up really deep down (low Y coordinates), and given the fact that SkylandsPlus tends not to generate land at those deep altitudes, It's rather impractical to run a server in which SkylandsPlus is the main default world generator because doing so means players are denied these ores. I'd like to run a world in which SkylandsPlus is the norm everywhere (normal world, nether world, and the end world), but this just doesn't work unless there's an option added that would change the ore-generation to one in which rare ores will occur at the higher altitudes that SkylandsPlus's "islands" occupy.
(At the moment I'm still running it such that the default world gen is the normal world and Skylands is another dimension only reachable by players using teleport gates from the Transporter plugin.)
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Posted Mar 11, 2013@Ikx_1
Looks for a plugin that allows spawn rates to be configured, this is just a world generator.
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Posted Mar 11, 2013I have the same problem as TomNicklin. Could someone please help us? I would like to have more animals than 3. :)
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Posted Mar 7, 2013@apbritt
Anyone know what I did wrong? I have multiverse core, and inventories fyi