SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Mar 7, 2013I have installed the plugin and its working great used MV with a portal and its all good but 1 thing thats bugging me and I cant figure out is why there are no animals in Skylands, there is mobs -creepers/skeles/zombies- but now animals like sheep/cows/chickens/pigs - Ive set restrict mob-spawning to false and in NoLagg the mob limiter is turned off, Ive checked worldguard config and cant seem to find anything that would restrict them, any ideas?
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Posted Mar 7, 2013@acc1dent
Nope no structures in the Nether. I was hoping to add custom ones at some point but never found the time. The problem with generating the default ones is that they tend to generate in the middle of the air and not attach to anything, looking pretty terrible.
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Posted Mar 6, 2013I haven't been able to find any yet, so I'm wondering: Are there any nether fortresses spawned?
I want to use this as the nether for my skyblock world, but without fortresses (and wither skeletons) it's not going to work.
Great mod, by the way!
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Posted Mar 5, 2013@chrisk123999
@coletam
Try CraftBukkit
@GilbertusAlbans
Update ProtocolLib.
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Posted Mar 5, 2013I can't run this plugin. This is from log file:
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Posted Mar 4, 2013Just started using Spigot, and SkylandsPlus throws an error after a couple of minutes from start up:
http://pastie.org/6384710
Using the latest stable build of spigot (#603). SkylandsPlus works fine with regular CraftBukkit.
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Posted Mar 4, 2013http://pastebin.com/v8RSNQRW
Tried with Spigot and SkylandsPlus with fix-black-void set to true. I then updated my protocalLib and tried again and got no errors, but the fix doesn't seem to be doing anything. Even when joining right into the world.
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Posted Mar 3, 2013@wide_load
You definitely can have a flat world with a custom generator.
/mvcreate foo normal -t flat -g Whatever
I use it with my generators, and I actually had to write a hack to reset the world type of my skylands map back to flat :(
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Posted Mar 3, 2013Please help, I am trying to install this, and when I place the jar into my plugins folder and restart it doesn't generate a folder. It doesnt even show up in /plugins nor does it show up in /mv gens.
Any suggestions?
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Posted Mar 2, 2013@cyberiantiger
That was originally to fix worlds that were previously set to flat. I don't think you can actually have a flat world with a custom generator can you ? I seem to remember it just made a flat world when I tested it last time, although that was a while ago.
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Posted Mar 2, 2013Nice plugin.
Question: Do you have to /force/ world type to 'normal'. I want to have a world type of 'flat' (and don't care if it breaks weather).
I've written a hack to hook into WorldLoadEvent to reset the world type back to flat to get around this, but I don't think the code belongs in your plugin since you can do -t <yourpreference> in /mvcreate.
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Posted Mar 2, 2013hey i have a problem i dont now witch multivers to download
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Posted Mar 1, 2013@VariousArtist
See fix-black-void in the Config section above.
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Posted Mar 1, 2013@wide_load
Ehm, why should I install ProtocolLib? Theres nowhere stated that this is some kind of mandatory plugin for Sky+ now?
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Posted Feb 27, 2013@VariousArtist
Update ProtocolLib
@AJ3456
There is nothing like that.
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Posted Feb 26, 2013Can you remove the glass block that catches you if you fall?
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Posted Feb 26, 2013Full crash of v0.15 with Spigot#562: http://pastebin.com/V87QC78f
v14.4 is working flawless - did I oversee something here?
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Posted Feb 24, 2013@Wittytophat
There are other plugins that provide more control over mob spawns, I would look at those if you need more config.
There are no structures, I have been planning to add custom ones for along time now but have not managed to find the time. There is not enough stone at the correct level for the default structures to work.
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Posted Feb 23, 2013Hey! Loving your Mod so far. My players wanted a map reset and I figured there wasn't much point if they were just going to come back to the same old MC map… it really wouldn't be any different then teleporting people 10,000 blocks away. Skylands has solved that problem and my players are enjoying themselves. :D
One suggestion and one question.
Limiting mob spawns to a sane amount can still be fairly crazy. Falling into a cave often (vast majority) means you get group hugged by 3 creepers. Is it possible to make this option in the config.yml configurable, so it can be throttled up or down to preference instead of merely on/off?
We were also wondering, does this generator support structures? I imagine they'd probably be rare, but we were hoping to be able to find mineshafts, villages, witch huts, fortresses, strongholds and dungeons. I didn't see an answer in your description (Nor did I see any other documentation).
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Posted Feb 23, 2013@jenniferkayv
I'm also having this problem.. :\ Even followed the video.. I put the file in, even restarted. Then tried with the server down.