Entities Config
Default: entities.yml
Version: 1
EntityType:
PLAYER:
Rating: 50
CanPoison: true
MustHeal: false
ENDER_DRAGON:
Rating: 30
CanPoison: false
MustHeal: false
WITHER:
Rating: 30
CanPoison: false
MustHeal: true
GIANT:
Rating: 30
CanPoison: true
MustHeal: false
GHAST:
Rating: 25
CanPoison: true
MustHeal: false
CREEPER:
Rating: 18
CanPoison: true
MustHeal: false
BLAZE:
Rating: 18
CanPoison: true
MustHeal: false
SKELETON:
Rating: 15
CanPoison: false
MustHeal: true
WITCH:
Rating: 13
CanPoison: false
MustHeal: false
CAVE_SPIDER:
Rating: 11
CanPoison: false
MustHeal: false
SPIDER:
Rating: 11
CanPoison: false
MustHeal: false
MAGMA_CUBE:
Rating: 10
CanPoison: true
MustHeal: false
ENDERMAN:
Rating: 10
CanPoison: false
MustHeal: false
PIG_ZOMBIE:
Rating: 5
CanPoison: false
MustHeal: true
IRON_GOLEM:
Rating: 5
CanPoison: true
MustHeal: false
SILVERFISH:
Rating: 5
CanPoison: true
MustHeal: false
SLIME:
Rating: 5
CanPoison: true
MustHeal: false
ZOMBIE:
Rating: 5
CanPoison: false
MustHeal: true
WOLF:
Rating: 2
CanPoison: true
MustHeal: false
BAT:
Rating: 1
CanPoison: true
MustHeal: false
CHICKEN:
Rating: 1
CanPoison: true
MustHeal: false
COW:
Rating: 1
CanPoison: true
MustHeal: false
HORSE:
Rating: 1
CanPoison: true
MustHeal: false
MUSHROOM_COW:
Rating: 1
CanPoison: true
MustHeal: false
OCELOT:
Rating: 1
CanPoison: true
MustHeal: false
PIG:
Rating: 1
CanPoison: true
MustHeal: false
SHEEP:
Rating: 1
CanPoison: true
MustHeal: false
SNOWMAN:
Rating: 1
CanPoison: true
MustHeal: false
SQUID:
Rating: 1
CanPoison: true
MustHeal: false
VILLAGER:
Rating: 1
CanPoison: true
MustHeal: false
- The list of entities is primarilly used for target priorities and wizard skull spell choices.
- Master skulls will target any living entity and do not use this list
- Each entity type has a rating that is used in the calculation of how important they are as a target, the higher the number the more important a target the entity is.
- CanPoison is used for wizard skull spells and if the target is immune to poison
- MustHeal is used for wizard skull spells and if the target can only be harmed with heal
- Entities must be entered exactly as they are show on the webpage provided below including underscores and capitalization
- A list is available at this address: Bukkit Entity Names
CustomNames:
ANIMAL:
Entities: BAT,CHICKEN,COW,HORSE,SHEEP,SQUID,MUSHROOM_COW,OCELOT,PIG,WOLF
MONSTER:
Entities: BLAZE,CAVE_SPIDER,CREEPER,ENDERMAN,GHAST,MAGMA_CUBE,PIG_ZOMBIE,
SILVERFISH,SKELETON,SLIME,SPIDER,WITCH,ZOMBIE
BOSS:
Entities: ENDER_DRAGON,WITHER,GIANT
- Finally, below the entity list is the Custom Names. This is a list of custom names that can be used with add/rem enemy/friend commands
- An example would be /sk add enemy monster
- In this case would allow all the entities listed for monster to be used as a target for master and wizard skulls. Meaning Blaze, Cave spiders, creepers etc...