Config Info
Config Info
Default Config
version: 1
debug: 0
online_uuid_check:true
profile_url: https://api.mojang.com/profiles/minecraft
default_max_range: 15
skulls_per_player: 5
target_owned_animals: false
crazed_devious_target_players: false
only_watch: false
only_use_bow_for_targets: false
mob_drops: false
skull_drop_chance: 50
NO_SKULL_DROP_WORLD_LIST:
- WorldName
- AnotherWorld
break_skull_drop: true
show_skullVFX: true
play_skullSFX: true
allow_friendly_fire: false
allow_craft_temp_turrets: true
allow_temp_skull_rearm: true
factions_support: false
target_neutral: false
target_truce: false
target_enemy: true
target_ally: false
target_peaceful: false
target_unaffiliated: true
allow_placement_enemy_territory: false
allow_placement_neutral_territory: false
allow_placement_truce_territory: false
allow_placement_own_territory: true
allow_placement_ally_territory: true
allow_placement_peaceful_territory: true
allow_placement_wilderness: true
use_faction_power_to_limit_player_skulls: false
faction_power_per_skull: 1.0
allow_faction_skulls_destruct: true
towny_support: false
nomads_can_place_skulls: true
nationless_towns_can_place_skulls: true
skulls_respect_pvp_rule: false
skulls_ignore_embassy_owners: true
town_skulls_ignore_nomads: false
skulls_in_wilderness_target_everyone: true
allow_towny_skulls_destruct: true
disguisecraft_support: false
vanishnopacket_support: false
use_vault_economy: false
econ_bow_price: 2.0
econ_crazed_skull_price: 1.0
econ_devious_skull_price: 2.0
econ_master_skull_price: 3.0
econ_wizard_skull_price: 4.0
drop_books_on_death: false
drop_book_on_break: true
allow_redstone_detect: true
redstone_block_mat: LAPIS_BLOCK
use_ammo_chests: false
allow_fire_charge: false
allow_arrows: true
allow_snowballs: true
fire_charge_is_incendiary: false
allow_fire_bow: false
fire_arrow_ticks: 100
allow_infinite_bow: false
bow_durability_per_shot: 5
offline_players_skulls_offline: false
disable_permissions_checks: false
allow_per_player_settings: true
allow_mob_loot: true
patrol_timer: 1800
crazed_damage_mod: 6.0
devious_damage_mod: 8.5
master_damage_mod: 9.5
wizard_damage_mod: 9.0
crazed_accuracy_mod: 15
devious_accuracy_mod: 10
master_accuracy_mod: 0
wizard_accuracy_mod: 5
crazed_fire_speed: 1000
devious_fire_speed: 1300
master_fire_speed: 1000
wizard_fire_speed: 2000
crazed_firerange_mod: 0.5
devious_firerange_mod: 0.75
master_firerange_mod: 0.9
wizard_firerange_mod: 0.85
allow_skull_damage: false
allow_damaged_skull_destruct: false
allow_skull_retaliate: false
skull_destruct_timer: 90000
crazed_repair_item: STICK
devious_repair_item: BONE
master_repair_item: DIAMOND
wizard_repair_item: GOLD_INGOT
consume_repair_item: true
skull_repair_amount: 5
skull_damage_recovery_time: 15000
crazed_health: 30
devious_health: 40
master_health: 60
wizard_health: 50
allow_arrow_damage: true
Weapons:
AIR:
Damage: 1.0
WOOD_SWORD:
Damage: 5.0
GOLD_SWORD:
Damage: 5.0
STONE_SWORD:
Damage: 6.0
IRON_SWORD:
Damage: 7.0
DIAMOND_SWORD:
Damage: 8.0
WOOD_AXE:
Damage: 4.0
GOLD_AXE:
Damage: 4.0
STONE_AXE:
Damage: 5.0
IRON_AXE:
Damage: 6.0
DIAMOND_AXE:
Damage: 7.0
Settings Info
- version - 1
- Do Not Modify!
- debug - 0
- Currently used for internal testing.
- online_uuid_check - true
- Allow plugin to check online for UUID
- profile_url - https
- api.mojang.com/profiles/minecraft
- The URL for user profiles for use with UUID retrieval
- default_max_range - 15
- Range in meters from skull to track targets
- Fire range is based on this number
- Ranges MUST be Multiples of 3. Incorrect Values will result in error and default will be used.
- skull_per_player - 5
- max number of total skulls per player. (currently does not distinguish between intelligence)
- target_owned_animals - false
- Skulls wont target owned or leashed animals (owned = named)
- crazed_devious_target_players - false
- If true crazed and devious skulls will target and attack players
- only_watch - false
- skulls will never attack only watch targets. Kind of creepy, little pointless. May not be around much longer.
- only_use_bow_for_targets - false
- Skull will only listen for Skull Bow targets and will never pick targets autonomously
- mob_drop - false
- Allows Skeletons to drop skulls when killed.
- skull_drop_chance - 50
- Default value is 50 (or a 1 in 50 chance a skeleton killed will drop a skull)
- NO_SKULL_DROP_WORLD_LIST
- Default is no black-listed worlds, examples in config file
- break_skull_drop - true
- Breaking skulls will cause the skull to drop the correctly intelligence skull instead of a vanilla skull
- allow_skullVFX - true
- based on skull type a visual special effect is displayed while the skull is active
- play_skullSFX - true
- Disables or enables the Sound Effects played by a activated Skull Turret. Like skull hurt sounds when attacked. etc.
- allow_friendly_fire - false
- extra care is taken in calculating targets to prevent skulls accidentally hitting friendlies.
- allow_craft_temp_turrets
- true
- If true allows Temporary turrets to be crafted
- factions_support - false
- Setting to enable factions 2.5 support
- Factions Specific Config Options (Only enabled if Factions Support is Enabled)
- target_neutral - false
- - Allows targeting of neutral players/factions
- target_truce - false
- - Allows targeting of truce players/factions
- target_enemy - true
- - Allows targeting of enemy players/factions
- target_ally - false
- - Allows targeting of ally players/factions
- target_peaceful - false
- - Allows targeting of peaceful players/factions
- target_unaffiliated - true
- - Allows targeting of unaffiliated players
- allow_placement_enemy_territory - false
- allow_placement_neutral_territory - false
- allow_placement_truce_territory - false
- allow_placement_own_territory - true
- allow_placement_ally_territory - true
- allow_placement_peaceful_territory - true
- allow_placement_wilderness - true
- use_faction_power_to_limit_player_skulls - false
- - Allows skull limits to be restricted by faction power levels
- faction_power_per_skull - 1.0
- - The cost per skull in faction power
- allow_faction_skulls_destruct - true
- - If false skulls will go offline instead of self destruct
- towny_support - false
- Setting to enable Towny 0.88+ support
- Towny Specific Config Options (Only enabled if Towny Support is Enabled)
- nomads_can_place_skulls - true
- - False prevents nomad players from placing skull turrets
- nationless_towns_can_place_skulls - true
- - False prevents towns without nations place skull turrets
- skulls_respect_pvp_rule - false
- - true prevents skulls from targeting players if their town does not allow pvp
- skulls_ignore_embassy_owners - true
- - players who own an embassy plot in a town will be ignored by skulls in that town
- town_skulls_ignore_nomads - false
- - nomads will not be targeted by skulls
- skulls_in_wilderness_target_everyone - true
- - skulls placed by anyone in the wilderness will target anyone in their target lists
- allow_towny_skulls_destruct - true
- - If false skulls will go offline instead of self destruct
- disguisecraft_support - false
- Setting to enable DisguiseCraft 4.9+ support
- vanishnopacket_support - false
- Setting to enable Vanish no packet support
- use_vault_economy - false
- Setting to enable Vault based economy support
- Vault Specific Config Options for setting prices
- (Only enabled if Vault Support is Enabled)
- These prices are not balanced and are only here as placeholders. Set them based on your specific economy.
- econ_bow_price - 2.0
- econ_crazed_skull_price - 1.0
- econ_devious_skull_price - 2.0
- econ_master_skull_price - 3.0
- econ_wizard_skull_price - 4.0
- drop_books_on_death - false
- Skull Knowledge Books normally will vanish when they are thrown out. This prevents that on death of a player.
- allow_redstone_detect - true
- allows skulls to detect redstone power
- redstone_block_mat - LAPIS_BLOCK
- sets the required block for redstone detection
- Valid material list available at http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
- Use AIR for any block
- drop_book_on_break - true
- Allows the knowledge book to be dropped with the skull when it is broken.
- break_skull_drop option set to false will prevent book drop
- Books from broken skulls do not have owner info and can be used on any skull owned by anyone.
- Only skulls owned by the player can be updated with these books. Admin permission override
- Wont drop a book if skull has no targets
- use_ammo_chests - false
- Sets skulls to use ammo chests
- allow_fire_charge - false
- Allows skulls to pull fire charges from ammo chests
- allow_arrows - true
- Allows skulls to pull arrows from ammo chests
- allow_snowballs - true
- Allows skulls to pull snowballs from ammo chests
- allow_fire_bow - false
- Placing a fire enchanted bow into an ammo chest with arrows will shoot fire arrows
- fire_arrow_ticks - 100
- Sets the amount of game ticks a entity will burn if hit by a fire bow (default 100 or 5 seconds)
- fire_charge_is_incendiary - false
- Fire charges have a chance to start fires
- allow_infinite_bow - false
- Allows Infinity enchanted bows in ammo chest to allow skulls to temporarily shoot infinite arrows
- bow_durability_per_shot - 5
- Sets the amount of damage to do to the bow per shot fired.
- Can accept 0 as a value, the bow will not be damaged.
- offline_players_skulls_offline - false
- If true players who are offline their skulls will also be offline and will neither patrol nor target and fire.
- Permissions override skullturret.admin
- disable_permissions_checks - false
- Completely disables permissions checks.
- allow_per_player_settings - true
- Enables per player settings
- If disabled all per player settings commands are also disabled.
- Per player database will not be read, saved or created if disabled
- allow_mob_loot - true
- If disabled any mob that has ever been shot by a skull turret will not drop loot or exp after death. Regardless of who got the killing blow
- patrol_timer - 1800
- Sets amount of time in milliseconds a skull remains looking in a direction
- crazed_damage_mod - 6.0
- Allows changing of damage of crazed skull arrows
- devious_damage_mod - 8.5
- Allows changing of damage of devious skull arrows
- master_damage_mod - 9.5
- Allows changing of damage of master skull arrows
- wizard_damage_mod - 9.0
- Allows changing of damage of wizard skull arrows
- crazed_accuracy_mod - 15
- Allows changing of the accuracy of a crazed skulls arrows
- Lower values are better
- devious_accuracy_mod - 10
- Allows changing of the accuracy of a devious skulls arrows
- Lower values are better
- master_accuracy_mod - 0
- Allows changing of the accuracy of a master skulls arrows
- Lower values are better
- wizard_accuracy_mod - 5
- Allows changing of the accuracy of a wizard skulls arrows
- Lower values are better
- crazed_fire_speed - 1000
- Time in milliseconds for how fast a crazed skull will fire.
- Faster then 1000ms wont have much effect
- devious_fire_speed - 1300
- Time in milliseconds for how fast a devious skull will fire.
- Faster then 1000ms wont have much effect
- master_fire_speed - 1000
- Time in milliseconds for how fast a master skull will fire.
- Faster then 1000ms wont have much effect
- wizard_fire_speed - 2000
- Time in milliseconds for how fast a wizard skull will fire.
- Faster then 1000ms wont have much effect
- crazed_firerange_mod - 0.5
- Changes the fire range for the crazed skull.
- Default is 50% of the max range. Higher then 1.0 (100%) wont work
- devious_firerange_mod - 0.75
- Changes the fire range for the devious skull.
- Default is 75% of the max range. Higher then 1.0 (100%) wont work
- master_firerange_mod - 0.9
- Changes the fire range for the master skull.
- Default is 90% of the max range. Higher then 1.0 (100%) wont work
- wizard_firerange_mod - 0.85
- Changes the fire range for the wizard skull.
- Default is 85% of the max range. Higher then 1.0 (100%) wont work
- allow_skull_damage - false
- This setting allows skulls to take damage from players
- All below settings are only enabled if Allow Skull Damage is enabled
- allow_damaged_skull_destruct - false
- This setting allows damaged skulls to be destroyed
- allow_skull_retaliate - false
- Like pig zombies, If you attack a skull all skulls owned by that player will choose you as a target.
- However, unlike pig zombies skulls forget after a minute of not being attacked
- skull_destruct_timer - 90000
- This setting is used to set the time before a skull destructs from damage
- Time is in milliseconds
- These are the items that can be used to repair a skull
- crazed_repair_item - STICK
- devious_repair_item - BONE
- master_repair_item - DIAMOND
- wizard_repair_item - GOLD_INGOT
- consume_repair_item - true
- This setting is used to set if the repair consumes the repair item
- skull_repair_amount - 5
- This is the amount of health that is readded to the skulls health per repair hit
- skull_damage_recovery_time - 15000
- This setting sets the amount of time before a slightly damaged skull will recover
- If a skull is damage but does not have a health of 0 then the Skull naturally recovers all health after 15 seconds of not being attacked
- Time is in milliseconds
- This is a list of Skull Health (These values are roughly based on the Health of various hostile mobs from minecraft wiki
- crazed_health - 30
- devious_health - 40
- master_health - 60
- wizard_health - 50
- allow_arrow_damage - true
- This setting enables or disables skulls taking damage from player bow shots
- Arrow damage is scaled based on force (fully charged = 9.0 no charge = 1.0) No random chance for 10
- Damage based on minecraft wiki
- This is a list of weapons that will hurt Skulls and their damage values
- (Note Air is for an empty hand)
- A list of valid materials are found here Bukkit Material List
Weapons:
AIR:
Damage: 1.0
WOOD_SWORD:
Damage: 5.0
GOLD_SWORD:
Damage: 5.0
STONE_SWORD:
Damage: 6.0
IRON_SWORD:
Damage: 7.0
DIAMOND_SWORD:
Damage: 8.0
WOOD_AXE:
Damage: 4.0
GOLD_AXE:
Damage: 4.0
STONE_AXE:
Damage: 5.0
IRON_AXE:
Damage: 6.0
DIAMOND_AXE:
Damage: 7.0
Additional options are possible in future versions