Config Info

Config Info

Default Config

version: 1
debug: 0
online_uuid_check:true
profile_url: https://api.mojang.com/profiles/minecraft
default_max_range: 15
skulls_per_player: 5
target_owned_animals: false
crazed_devious_target_players: false
only_watch: false
only_use_bow_for_targets: false
mob_drops: false
skull_drop_chance: 50
NO_SKULL_DROP_WORLD_LIST:
- WorldName
- AnotherWorld
break_skull_drop: true
show_skullVFX: true
play_skullSFX: true
allow_friendly_fire: false
allow_craft_temp_turrets: true
allow_temp_skull_rearm: true
factions_support: false
target_neutral: false
target_truce: false
target_enemy: true
target_ally: false
target_peaceful: false
target_unaffiliated: true
allow_placement_enemy_territory: false
allow_placement_neutral_territory: false
allow_placement_truce_territory: false
allow_placement_own_territory: true
allow_placement_ally_territory: true
allow_placement_peaceful_territory: true
allow_placement_wilderness: true
use_faction_power_to_limit_player_skulls: false
faction_power_per_skull: 1.0
allow_faction_skulls_destruct: true
towny_support: false
nomads_can_place_skulls: true
nationless_towns_can_place_skulls: true
skulls_respect_pvp_rule: false
skulls_ignore_embassy_owners: true
town_skulls_ignore_nomads: false
skulls_in_wilderness_target_everyone: true
allow_towny_skulls_destruct: true
disguisecraft_support: false
vanishnopacket_support: false
use_vault_economy: false
econ_bow_price: 2.0
econ_crazed_skull_price: 1.0
econ_devious_skull_price: 2.0
econ_master_skull_price: 3.0
econ_wizard_skull_price: 4.0
drop_books_on_death: false
drop_book_on_break: true
allow_redstone_detect: true
redstone_block_mat: LAPIS_BLOCK
use_ammo_chests: false
allow_fire_charge: false
allow_arrows: true
allow_snowballs: true
fire_charge_is_incendiary: false
allow_fire_bow: false
fire_arrow_ticks: 100
allow_infinite_bow: false
bow_durability_per_shot: 5
offline_players_skulls_offline: false
disable_permissions_checks: false
allow_per_player_settings: true
allow_mob_loot: true
patrol_timer: 1800
crazed_damage_mod: 6.0
devious_damage_mod: 8.5
master_damage_mod: 9.5
wizard_damage_mod: 9.0
crazed_accuracy_mod: 15
devious_accuracy_mod: 10
master_accuracy_mod: 0
wizard_accuracy_mod: 5
crazed_fire_speed: 1000
devious_fire_speed: 1300
master_fire_speed: 1000
wizard_fire_speed: 2000
crazed_firerange_mod: 0.5
devious_firerange_mod: 0.75
master_firerange_mod: 0.9
wizard_firerange_mod: 0.85
allow_skull_damage: false
allow_damaged_skull_destruct: false
allow_skull_retaliate: false
skull_destruct_timer: 90000
crazed_repair_item: STICK
devious_repair_item: BONE
master_repair_item: DIAMOND
wizard_repair_item: GOLD_INGOT
consume_repair_item: true
skull_repair_amount: 5
skull_damage_recovery_time: 15000
crazed_health: 30
devious_health: 40
master_health: 60
wizard_health: 50
allow_arrow_damage: true
Weapons:
AIR:
Damage: 1.0
WOOD_SWORD:
Damage: 5.0
GOLD_SWORD:
Damage: 5.0
STONE_SWORD:
Damage: 6.0
IRON_SWORD:
Damage: 7.0
DIAMOND_SWORD:
Damage: 8.0
WOOD_AXE:
Damage: 4.0
GOLD_AXE:
Damage: 4.0
STONE_AXE:
Damage: 5.0
IRON_AXE:
Damage: 6.0
DIAMOND_AXE:
Damage: 7.0




Settings Info

version - 1
Do Not Modify!
debug - 0
Currently used for internal testing.
online_uuid_check - true
Allow plugin to check online for UUID
profile_url - https
api.mojang.com/profiles/minecraft
The URL for user profiles for use with UUID retrieval
default_max_range - 15
Range in meters from skull to track targets
Fire range is based on this number
Ranges MUST be Multiples of 3. Incorrect Values will result in error and default will be used.
skull_per_player - 5
max number of total skulls per player. (currently does not distinguish between intelligence)
target_owned_animals - false
Skulls wont target owned or leashed animals (owned = named)
crazed_devious_target_players - false
If true crazed and devious skulls will target and attack players
only_watch - false
skulls will never attack only watch targets. Kind of creepy, little pointless. May not be around much longer.
only_use_bow_for_targets - false
Skull will only listen for Skull Bow targets and will never pick targets autonomously
mob_drop - false
Allows Skeletons to drop skulls when killed.
skull_drop_chance - 50
Default value is 50 (or a 1 in 50 chance a skeleton killed will drop a skull)
NO_SKULL_DROP_WORLD_LIST
Default is no black-listed worlds, examples in config file
break_skull_drop - true
Breaking skulls will cause the skull to drop the correctly intelligence skull instead of a vanilla skull
allow_skullVFX - true
based on skull type a visual special effect is displayed while the skull is active
play_skullSFX - true
Disables or enables the Sound Effects played by a activated Skull Turret. Like skull hurt sounds when attacked. etc.
allow_friendly_fire - false
extra care is taken in calculating targets to prevent skulls accidentally hitting friendlies.
allow_craft_temp_turrets
true
If true allows Temporary turrets to be crafted
factions_support - false
Setting to enable factions 2.5 support
Factions Specific Config Options (Only enabled if Factions Support is Enabled)
target_neutral - false
- Allows targeting of neutral players/factions
target_truce - false
- Allows targeting of truce players/factions
target_enemy - true
- Allows targeting of enemy players/factions
target_ally - false
- Allows targeting of ally players/factions
target_peaceful - false
- Allows targeting of peaceful players/factions
target_unaffiliated - true
- Allows targeting of unaffiliated players
allow_placement_enemy_territory - false
allow_placement_neutral_territory - false
allow_placement_truce_territory - false
allow_placement_own_territory - true
allow_placement_ally_territory - true
allow_placement_peaceful_territory - true
allow_placement_wilderness - true
use_faction_power_to_limit_player_skulls - false
- Allows skull limits to be restricted by faction power levels
faction_power_per_skull - 1.0
- The cost per skull in faction power
allow_faction_skulls_destruct - true
- If false skulls will go offline instead of self destruct
towny_support - false
Setting to enable Towny 0.88+ support
Towny Specific Config Options (Only enabled if Towny Support is Enabled)
nomads_can_place_skulls - true
- False prevents nomad players from placing skull turrets
nationless_towns_can_place_skulls - true
- False prevents towns without nations place skull turrets
skulls_respect_pvp_rule - false
- true prevents skulls from targeting players if their town does not allow pvp
skulls_ignore_embassy_owners - true
- players who own an embassy plot in a town will be ignored by skulls in that town
town_skulls_ignore_nomads - false
- nomads will not be targeted by skulls
skulls_in_wilderness_target_everyone - true
- skulls placed by anyone in the wilderness will target anyone in their target lists
allow_towny_skulls_destruct - true
- If false skulls will go offline instead of self destruct
disguisecraft_support - false
Setting to enable DisguiseCraft 4.9+ support
vanishnopacket_support - false
Setting to enable Vanish no packet support
use_vault_economy - false
Setting to enable Vault based economy support
Vault Specific Config Options for setting prices
(Only enabled if Vault Support is Enabled)
These prices are not balanced and are only here as placeholders. Set them based on your specific economy.
econ_bow_price - 2.0
econ_crazed_skull_price - 1.0
econ_devious_skull_price - 2.0
econ_master_skull_price - 3.0
econ_wizard_skull_price - 4.0
drop_books_on_death - false
Skull Knowledge Books normally will vanish when they are thrown out. This prevents that on death of a player.
allow_redstone_detect - true
allows skulls to detect redstone power
redstone_block_mat - LAPIS_BLOCK
sets the required block for redstone detection
Valid material list available at http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html
Use AIR for any block
drop_book_on_break - true
Allows the knowledge book to be dropped with the skull when it is broken.
break_skull_drop option set to false will prevent book drop
Books from broken skulls do not have owner info and can be used on any skull owned by anyone.
Only skulls owned by the player can be updated with these books. Admin permission override
Wont drop a book if skull has no targets
use_ammo_chests - false
Sets skulls to use ammo chests
allow_fire_charge - false
Allows skulls to pull fire charges from ammo chests
allow_arrows - true
Allows skulls to pull arrows from ammo chests
allow_snowballs - true
Allows skulls to pull snowballs from ammo chests
allow_fire_bow - false
Placing a fire enchanted bow into an ammo chest with arrows will shoot fire arrows
fire_arrow_ticks - 100
Sets the amount of game ticks a entity will burn if hit by a fire bow (default 100 or 5 seconds)
fire_charge_is_incendiary - false
Fire charges have a chance to start fires
allow_infinite_bow - false
Allows Infinity enchanted bows in ammo chest to allow skulls to temporarily shoot infinite arrows
bow_durability_per_shot - 5
Sets the amount of damage to do to the bow per shot fired.
Can accept 0 as a value, the bow will not be damaged.
offline_players_skulls_offline - false
If true players who are offline their skulls will also be offline and will neither patrol nor target and fire.
Permissions override skullturret.admin
disable_permissions_checks - false
Completely disables permissions checks.
allow_per_player_settings - true
Enables per player settings
If disabled all per player settings commands are also disabled.
Per player database will not be read, saved or created if disabled
allow_mob_loot - true
If disabled any mob that has ever been shot by a skull turret will not drop loot or exp after death. Regardless of who got the killing blow
patrol_timer - 1800
Sets amount of time in milliseconds a skull remains looking in a direction
crazed_damage_mod - 6.0
Allows changing of damage of crazed skull arrows
devious_damage_mod - 8.5
Allows changing of damage of devious skull arrows
master_damage_mod - 9.5
Allows changing of damage of master skull arrows
wizard_damage_mod - 9.0
Allows changing of damage of wizard skull arrows
crazed_accuracy_mod - 15
Allows changing of the accuracy of a crazed skulls arrows
Lower values are better
devious_accuracy_mod - 10
Allows changing of the accuracy of a devious skulls arrows
Lower values are better
master_accuracy_mod - 0
Allows changing of the accuracy of a master skulls arrows
Lower values are better
wizard_accuracy_mod - 5
Allows changing of the accuracy of a wizard skulls arrows
Lower values are better
crazed_fire_speed - 1000
Time in milliseconds for how fast a crazed skull will fire.
Faster then 1000ms wont have much effect
devious_fire_speed - 1300
Time in milliseconds for how fast a devious skull will fire.
Faster then 1000ms wont have much effect
master_fire_speed - 1000
Time in milliseconds for how fast a master skull will fire.
Faster then 1000ms wont have much effect
wizard_fire_speed - 2000
Time in milliseconds for how fast a wizard skull will fire.
Faster then 1000ms wont have much effect
crazed_firerange_mod - 0.5
Changes the fire range for the crazed skull.
Default is 50% of the max range. Higher then 1.0 (100%) wont work
devious_firerange_mod - 0.75
Changes the fire range for the devious skull.
Default is 75% of the max range. Higher then 1.0 (100%) wont work
master_firerange_mod - 0.9
Changes the fire range for the master skull.
Default is 90% of the max range. Higher then 1.0 (100%) wont work
wizard_firerange_mod - 0.85
Changes the fire range for the wizard skull.
Default is 85% of the max range. Higher then 1.0 (100%) wont work
allow_skull_damage - false
This setting allows skulls to take damage from players
  • All below settings are only enabled if Allow Skull Damage is enabled
allow_damaged_skull_destruct - false
This setting allows damaged skulls to be destroyed
allow_skull_retaliate - false
Like pig zombies, If you attack a skull all skulls owned by that player will choose you as a target.
However, unlike pig zombies skulls forget after a minute of not being attacked
skull_destruct_timer - 90000
This setting is used to set the time before a skull destructs from damage
Time is in milliseconds
These are the items that can be used to repair a skull
crazed_repair_item - STICK
devious_repair_item - BONE
master_repair_item - DIAMOND
wizard_repair_item - GOLD_INGOT
consume_repair_item - true
This setting is used to set if the repair consumes the repair item
skull_repair_amount - 5
This is the amount of health that is readded to the skulls health per repair hit
skull_damage_recovery_time - 15000
This setting sets the amount of time before a slightly damaged skull will recover
If a skull is damage but does not have a health of 0 then the Skull naturally recovers all health after 15 seconds of not being attacked
Time is in milliseconds
This is a list of Skull Health (These values are roughly based on the Health of various hostile mobs from minecraft wiki
crazed_health - 30
devious_health - 40
master_health - 60
wizard_health - 50
allow_arrow_damage - true
This setting enables or disables skulls taking damage from player bow shots
Arrow damage is scaled based on force (fully charged = 9.0 no charge = 1.0) No random chance for 10
Damage based on minecraft wiki
This is a list of weapons that will hurt Skulls and their damage values
(Note Air is for an empty hand)
A list of valid materials are found here Bukkit Material List
Weapons:
  AIR:
    Damage: 1.0
  WOOD_SWORD:
    Damage: 5.0
  GOLD_SWORD:
    Damage: 5.0
  STONE_SWORD:
    Damage: 6.0
  IRON_SWORD:
    Damage: 7.0
  DIAMOND_SWORD:
    Damage: 8.0
  WOOD_AXE:
    Damage: 4.0
  GOLD_AXE:
    Damage: 4.0
  STONE_AXE:
    Damage: 5.0
  IRON_AXE:
    Damage: 6.0
  DIAMOND_AXE:
    Damage: 7.0





Additional options are possible in future versions