flags

Overview

Flags are a system by which specific traits, such as protections, can be applied to a town. They can be set and unset, with set flags generally blocking or disabling actions. Flags usually follow a simple format: <+/-><flag>[data]

NOTE THE LACK OF SPACES!!!!!!

Flags

  • f
    • When set, this flag will prevent fires from spreading or destroying blocks. It will NOT prevent the placement of fire blocks.
  • e
    • When set, this flag will prevent explosions from doing any damage. This prevents explosions from creepers, TNT, or anything else that goes boom!
  • b<id>
  • a[id]
    • When set, this flag will prevent Animals from spawning in your town. It will NOT prevent them from simply wandering in. If the [id] parameter is included, only specific animals will be blocked or unblocked. If not, the flag is applied to ALL animals. Animal IDs can be viewed with /zone aIdList
  • m[id]
    • When set, this flag will prevent Monsters from spawning in your town. It will NOT prevent them from simply wandering in. If the [id] parameter is included, only specific animals will be blocked or unblocked. If not, the flag is applied to ALL monsters. Monster IDs can be viewed with /zone mIdList

Examples

  • /zone flag +b2
    • Forbids users from placing Grass blocks in your town, regardless of rank.
  • /zone flag +a
    • Prevents ANY animals from spawning in your town.
  • /zone flag -m15
    • Allows Blazes to spawn in your town.
  • /zone flag -f
    • Allows fire to spread and destroy blocks in your town.

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