Config

# The version of the jar that generated this config.  
# Changing this will almost definitely cause you to lose your config.
version: 0.7

# Settings for the wilderness and how players can behave.
# Note that being opped or having the Zone.wildExempt permission will 
# cause this setting to be bypassed.
wild:
  # Building outside of towns
  build: false
  # Breaking blocks outside of towns
  break: true
# Marks whether or not towns can be made in certain worlds.
# The plugin will automatically update to add a line for each world.
# The default value is true.
world:
  world: true
  world_nether: true
  world_the_end: true
# Default values for flags.  These are loaded when a town is first made,
# and will remain until the town owner changes them.
default-flags:
# Blocks or unblocks monsters from spawning inside of towns.  This does
# not stop them from just walking in, though, so use fences!
# true -> blocked, false -> allowed
  monsters:
    blaze: true
    cave_spider: true
    creeper: true
    ender_dragon: true
# Endermen can still teleport into the town, even with this flag enabled.
    enderman: true
    ghast: true
    giant: true
    magma_cube: true
    pig_zombie: true
    silverfish: true
    skeleton: true
    slime: true
    spider: true
    squid: true
    zombie: true
# Toggles whether or not an animal is allowed to spawn in
# a town.  They can still wander in, so use fences!
# true -> blocked, false -> allowed
  animals:
    chicken: false
    cow: false
    irongolem: true
    mooshroom: false
    pig: false
    sheep: false
    snowman: true
    villager: true
    wolf: false
# Handles whether or not a block is allowed to be placed in a town.
# Blocks should be identified by their integer ID.  This can be found 
# on http://www.minecraftwiki.net/wiki/Data_Values
# Note: This flag is NOT retroactive.
  blocks:
# The default for what blocks are forbidden from being placed in the town.
# This can be overridden by town owners.
    simple-default: 10,11,51
# An absolute ban on blocks.  Blocks in this category cannot be placed in 
# any town.  If there is a corellation with simple-default, then final 
# takes precedence.
# These blocks can still be placed in the wild.
    final: 46,52
# Forbids any town owner from disabling this block.  
# It is not retroactive and it does not override anything.
    unblockable: 0,26,90
# Flag to allow/forbid fire from spreading and destroying blocks.
# This does NOT prevent fire from being placed.  Use the block 
# flag for that.  This flag only removes the destructive effect.
  fire:
    burn: true
# Flag to block explosions.  This will handle both creepers
# and TNT.
  explode:
    blocked: true
# Basic database setup.
database:
# Database storage type.
# Valid options are yml and mysql.  Not case sensitive.
  type: yml  
# Table prefix.  This just appends something to the
# beginning of the table name.  Use it if there's a 
# conflict with another plugin's table names.
# The basic tables names are towns, bans, mail, players, 
# and plots.
# This can be left blank.
  prefix: SZ_
# Basic configuration for MySQL.  Must be configured
# if type is MySQL.  Unnecessary otherwise.
  mysql:
# The IP/URL/host for connecting to the database
    host: localhost
# Port for connecting to the database
    port: 3306
# Name of the database to connect to
    database: simplezones
# Login information for the database
    username: simplezones
    password: simplezones

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