# The version of the jar that generated this config.
# Changing this will almost definitely cause you to lose your config.
version: 0.7
# Settings for the wilderness and how players can behave.
# Note that being opped or having the Zone.wildExempt permission will
# cause this setting to be bypassed.
wild:
# Building outside of towns
build: false
# Breaking blocks outside of towns
break: true
# Marks whether or not towns can be made in certain worlds.
# The plugin will automatically update to add a line for each world.
# The default value is true.
world:
world: true
world_nether: true
world_the_end: true
# Default values for flags. These are loaded when a town is first made,
# and will remain until the town owner changes them.
default-flags:
# Blocks or unblocks monsters from spawning inside of towns. This does
# not stop them from just walking in, though, so use fences!
# true -> blocked, false -> allowed
monsters:
blaze: true
cave_spider: true
creeper: true
ender_dragon: true
# Endermen can still teleport into the town, even with this flag enabled.
enderman: true
ghast: true
giant: true
magma_cube: true
pig_zombie: true
silverfish: true
skeleton: true
slime: true
spider: true
squid: true
zombie: true
# Toggles whether or not an animal is allowed to spawn in
# a town. They can still wander in, so use fences!
# true -> blocked, false -> allowed
animals:
chicken: false
cow: false
irongolem: true
mooshroom: false
pig: false
sheep: false
snowman: true
villager: true
wolf: false
# Handles whether or not a block is allowed to be placed in a town.
# Blocks should be identified by their integer ID. This can be found
# on http://www.minecraftwiki.net/wiki/Data_Values
# Note: This flag is NOT retroactive.
blocks:
# The default for what blocks are forbidden from being placed in the town.
# This can be overridden by town owners.
simple-default: 10,11,51
# An absolute ban on blocks. Blocks in this category cannot be placed in
# any town. If there is a corellation with simple-default, then final
# takes precedence.
# These blocks can still be placed in the wild.
final: 46,52
# Forbids any town owner from disabling this block.
# It is not retroactive and it does not override anything.
unblockable: 0,26,90
# Flag to allow/forbid fire from spreading and destroying blocks.
# This does NOT prevent fire from being placed. Use the block
# flag for that. This flag only removes the destructive effect.
fire:
burn: true
# Flag to block explosions. This will handle both creepers
# and TNT.
explode:
blocked: true
# Basic database setup.
database:
# Database storage type.
# Valid options are yml and mysql. Not case sensitive.
type: yml
# Table prefix. This just appends something to the
# beginning of the table name. Use it if there's a
# conflict with another plugin's table names.
# The basic tables names are towns, bans, mail, players,
# and plots.
# This can be left blank.
prefix: SZ_
# Basic configuration for MySQL. Must be configured
# if type is MySQL. Unnecessary otherwise.
mysql:
# The IP/URL/host for connecting to the database
host: localhost
# Port for connecting to the database
port: 3306
# Name of the database to connect to
database: simplezones
# Login information for the database
username: simplezones
password: simplezones
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