Ships
Ships

|
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
|---|
Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
|
ships.cmd.info |
Allows the player to use the command '/ships info' |
|
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
|
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
|
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
|
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
|
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
|
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
|
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
|
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
|
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
-
View User Profile
-
Send Message
Posted Jul 29, 2013@MoseMister
The problem went away when I stopped using double chests and used only single chests instead.
-
View User Profile
-
Send Message
Posted Jul 29, 2013@endlessnumber
how big is the ship? how powerful is the server? if its a week server, is week server true?
-
View User Profile
-
Send Message
Posted Jul 29, 2013I have been getting this error when moving the ships (again, does it have to do with the wool to non-wool ratio?)
[SEVERE] Could not pass event PlayerInteractEvent to Ships v3.1.6.2 org.bukkit.event.EventException ... 16 more
-
View User Profile
-
Send Message
Posted Jul 29, 2013@Qx2
thx for listening
-
View User Profile
-
Send Message
Posted Jul 29, 2013Crash report when moving a ship: http://pastebin.com/pupGVFsJ
-
View User Profile
-
Send Message
Posted Jul 29, 2013@Ora_unit_SR388
Yeah I already did that, and got the problem. The creator of Cannons got the same problem. He suggested that turning or moving the ship creates illegal block states.
-
View User Profile
-
Send Message
Posted Jul 29, 2013@MoseMister
It's a very good idea. I did not want to add the list of blocks to the ship as it slowed to an action plugin (because there is no loop for checking each block). But such a rigid list is acceptable.
I do not remember if I added dispensers, if not then I will add in the near future. This is not complicated.
I made a new build. Soon will be accepted (probably) everything should work.
-
View User Profile
-
Send Message
Posted Jul 29, 2013@charlza
No, I had it done a long time ago, but I do not have time.
-
View User Profile
-
Send Message
Posted Jul 29, 2013I see a couple of people talking about cannons...I didn't think those were available...yet?
-
View User Profile
-
Send Message
Posted Jul 29, 2013@Ora_unit_SR388
oh lua to bukkit plugins never have the full connection to craftbukkit, e.g i can not get lua to delete blocks then replace them in a new pos. unless i write out a brand new lot of code, but then java is needed, its much easier for me to learn java.
if i get the source code for this plugin i could start working on it
@Qx2
i had guest that the plugin would work fine for 1.6.2 but its just not recommended, like the new blocks (carpets, hay, etc) do not work on ships. also the mob moving code i have seen you add will not support horses.
i also have some ideas that could be applied to this plugin. lots of people (including myself) have wanted glowstone to work on the ships, and some other people dont want this. why dont you have it so in the config file it has something like
with this setup you can keep everyone happy with what blocks should be able to move and what should not and allow users to have more freedom with this plugin
another thing that has bugged me (for other reason) and others, is the problem that dispensers, etc, when you put a item in, it falls out when you move the ship.
lastly i know it takes a long time for you to think up the code, and to type it all down, its something that a lot of people forget (including me at times) so all ill say is no rush, and if i can help in any more ways then i am already the please don't hesitate to ask
-
View User Profile
-
Send Message
Posted Jul 29, 2013@endlessnumber
You have to enable signs on the cannons.
-
View User Profile
-
Send Message
Posted Jul 29, 2013@Ora_unit_SR388
i got no suggestions for the error
oh and thx for the support
-
View User Profile
-
Send Message
Posted Jul 29, 2013I checked if it works with the latest Bukkit. Works. So do not write me that the plugin does not work because it works 100%.
If you have any plugin causes errors to paste the error code. Terse messages that you have a problem, I do not even read.
I've added a few new blocks. I did not add a leash. I got it when I have a minute free.
-
View User Profile
-
Send Message
Posted Jul 28, 2013Does anyone have any idea why Cannons only work intermittently when placed on a ship? After moving or turning the ship sometimes the cannon will not respond to clicks. But when I list the cannons it stays registered at its old position. This is curious because other times it will update its position just fine.
-
View User Profile
-
Send Message
Posted Jul 28, 2013Tomorrow update the plugin.
-
View User Profile
-
Send Message
Posted Jul 27, 2013@MoseMister
Already use protocollib for own plugins. No unsupported blocks and, no mobs. Just me. And yes it is running craftbukkit (I'll try running as just bukkit.)
Edit:
Qx2 you should let moosemister update this if you can't. Moosemister, remember that there is a lua to bukkit interpreter plugin.
-
View User Profile
-
Send Message
Posted Jul 27, 2013Qx2
i love your plugin, there is nothing like allowing everyone build there own flying machines, ran on fuel for my server however,
it seems like you seem busy and can not update this plugin in time, i would like to help by having the source code for this plugin and update the plugin to keep it in date, update errors as long as you allow me to, each time
i currently only know lua and html programming language, however when i join collage i will need to know java, and this would be perfect for me to test my knowledge.
when i learn java, i will talk to you again, PM or message me here if your interested. if not, i may fight you in this plugin world.
this is a small threat to ether update your plugins more frequently, or allow me to help you and your comunity
-
View User Profile
-
Send Message
Posted Jul 27, 2013@Ora_unit_SR388
oh just remembered, this error could be to do with a error in a setup of the ship (would only come in a craftbukkit that this plugin is not designed with)
what are you doing when this error comes up? eg. are you pressing the wheel sign? is there anything in the way? do you have unsupported blocks on board? what mobs of you have on board? eta
-
View User Profile
-
Send Message
Posted Jul 27, 2013@Ora_unit_SR388
1.6.2 bug another plugin may help (probably will not) try something like http://dev.bukkit.org/bukkit-plugins/protocollib/
again it will probably will not work but its worth a shot
p.s you properly will already have this installed, a lot of plugins need it to work
-
View User Profile
-
Send Message
Posted Jul 27, 2013whenever anyone uses a ship, nothing happens and it pops this error message.
4:25:39 PM [SEVERE] Could not pass event PlayerInteractEvent to Ships v3.1.6.2 org.bukkit.event.EventException