Ships
Ships

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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
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| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jun 29, 2019In reply to pandawee:
Did you add the plugin to the server and then build and attempt to drive the ship right away or restart the server? If you havent restarted the server there could be a known bug coming into play where none of the blocklist materials get read.
You can check if this bug is in effect by running the following command
/Ships blocklist view
You will see that all the block types are in DETECT COLLIDE.
And as mentioned the fix is to just restart/reload your server. After you restart/reload the server you may want to update the ships structure by shift clicking the licence sign however this bit is no longer required.
If you have restarted the server and its still not working, then its sounds like its not a known bug.
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Posted Jun 30, 2019In reply to Mosemister:
Thank you! That worked.
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Posted Jun 30, 2019In reply to pandawee:
Glad i could help.
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Posted Jun 29, 2019Next alpha update will be small in new features. Only adding bug fixes, the submarine and a updated materials list.
I have spent the last couple of nights adding blocks to the default materials list. In total there are 598 blocks and the materials list will contain around 360 blocks.
There are two bug fixes too. The first is a issue where breaking a block directly against a licence sign will unregister the ship. The other bug fix is where the first time the materials list gets created, it doesnt register any of the blocks.
As mentioned before, the submarine will be added, a few smaller changes have been made to make it simpler to get running. Plus, like all the other ships, its highly configurable.
More may come in the update but thats all that is planned.
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Posted Jun 28, 2019Hello ! I really like the plugin and used to have it on every server i created! I played on older versions and everything was fine, but when i played on 1.14 with the aplha versions the plane was not part of the ships. It only said available ships: ship airship and OPship. Can i fix it or is it not added? Thanks!
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Posted Jun 28, 2019In reply to Forge_User_63643970:
Its not added just yet. The submarine is next to be added. The plane will sadly be one of the last to be added as it isnt very popular.
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Posted Jun 28, 2019In reply to Mosemister:
Ok, thanks !
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Posted Jun 27, 2019Im pretty sure ive followed all the steps, created the ships sign and can access its info, but everytime I try to use any of the move signs it just says failed to find license sign.
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Posted Jun 27, 2019In reply to DragonFistEnt:
Make sure the blocks you are using are enabled within the BlockList. You can show what Ships is detecting as the structure with the following command. After you change the BlockList make sure you update the ships structure (if it doesnt work right away) before you show the structure again.
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Posted Jun 27, 2019In reply to Mosemister:
Well I think I got it, the signs keep disappearing when I use the wheel though.
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Posted Jun 27, 2019In reply to DragonFistEnt:
How do you mean disappear? As in if you look in the place they should be, you can see the outline of the sign? Or the sign has popped off the wall? (So you can find the item around) or the sign has been removed? (No item around)
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Posted Jun 27, 2019In reply to Mosemister:
some of them just completely disappeared, though after restarting the server and making sure to update the sign that seemed to fix it.
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Posted Jun 27, 2019In reply to DragonFistEnt:
Glad its fixed. Not sure how its fixed, but glad.
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Posted Jun 26, 2019When are the betas coming for ships 6?
Ive been getting a lot of private messages for a date for release or betas of Ships 6. The short answer is it will be ready when its ready, still a lot to do.
However most of whats left to do are configuration options, such as being able to control EOT speed, Fall speed, etc. The configuration options will be the last of the features to be added, so im leaving that until the betas.
The good news is im running out of other features to add, still have some such as reading Ships 5 data, adding the other ships, etc. So beta is closer then I thought.
On this news, you may have seen that i i mentioned configuration options for Fallable that needs to be added. Thats because Alpha 1.8 is now in the approval stage on here.
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Posted Jun 25, 2019i tried to make a boat in minecraft 1.14.2. the signs are all right but the server keeps saying ''block position is not part of a ship.'' i used oak wood, that didn't work so i used wool but that didn't work either. can somebody please help me?
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Posted Jun 26, 2019In reply to Forge_User_60618051:
Are you updating the structure? You do this by shift and clicking the sign, it will tell you that your structure updated.
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Posted Jun 25, 2019Hi,
I cannot get this to work using the latest version of Minecraft. Whatever I try, every sign but the license plate tells me that the block is not part of a ship. Is this mod supposed to be compatible with v1.14.3? And if so, what am I doing wrong?
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Posted Jun 25, 2019In reply to Forge_User_40783278:
Nevermind, I've found the issue myself. Fences were not set as materials by default, which is a bit odd since the pictures on this page have fences as part of the construction. Regardless, it's working now. Thanks.
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Posted Jun 25, 2019In reply to Forge_User_40783278:
Im glad its solved. As for fences not being default to material, its because there are 300+ blocks in minecraft, i need to go through all of them adding them to the materials list in code. Its something that i am getting through however i have been more focused with fixing bugs.
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Posted Jun 25, 2019In reply to Mosemister:
I understand. Thank you for the quick response! I absolutely love this mod, I just became a bit frustrated because I couldn't get it to work.
Thanks again!