Ships
Ships

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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
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| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jun 25, 2019In reply to Forge_User_40783278:
Your welcome. Glad you love the plugin.
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Posted Jun 25, 2019The next update:
- A lot of back end changes to make it simpler for developers to use Ships.
- Licence signs will no longer be able to break due to an explosion
- Fallable ships (more details on how this works later)
- wildcard * will work with permissions
- ships structures will automatically update on sign click
- a bug fix where left clicking a sign in creative with a sword (so the block doesnt break) will delete the ships file (this is a bug in bukkit - the fix i am applying just corrects it)
Thats all thats planned. A lot of new features including some highly requested ones. The build is mostly programmed but there is a tiny bit more to do and testing.
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Posted Jun 22, 2019Now when I click the [Move] sign I get this message
"[Ships] Your vessel must be in air.
but i'm floating 50 blocks above the ground
and the wheel and altitude signs work fine!
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Posted Jun 22, 2019In reply to Forge_User_52538451:
I can not find any relation to that message. What exact version are you using? on what mc version too?
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Posted Jun 20, 2019Hello! Is there a way to place chests and hoppers in an Airship(Chests and hoppers to supply the furnace with coal). I try to add them and whenever I change rotation, altitude, or location, it moves to another place in the airship or outside of the airship and I can't make it stay in. Any way to do that in Config.yml or BlockLists.yml?
The version I'm using is
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Posted Jun 20, 2019In reply to Ren3DM:
Yes. So in the BlockList.yml search for CHEST and under that line there should be a key saying CollideType. Change the value of CollideType to MATERIALS and do the same to hopper, after that boot your server up. Add chest and hopper to your ship, refresh the ships structure (by shift clicking the licence sign) and that should do it.
If needed you can change the slot that the airship checks for fuel in the airship config and/or the vesseldata file for your ship.
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Posted Jun 20, 2019In reply to Mosemister:
Awesome, it works now! Also, the BlockList.yml didn't include the Hopper so I had to add it in by copy and pasting one of the other blocks and changing the name and id.
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Posted Jun 20, 2019In reply to Ren3DM:
I think you should look a little more carefully. I searched my BlockList.yml file and had a hopper project.
(It is in the middle of sunflower and tube_coral_fan)
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Posted Jun 20, 2019In reply to Ren3DM:
As kevinhsneh said. It is there, all the blocks with a unique id are. Adding blocks to the list should not work as it will read the original value or the new value first (that part is handled by bukkit so not sure what checks are in place if any.
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Posted Jun 21, 2019In reply to Mosemister:
I did CTRL+F in Notepad++ and looked up Hopper and It wasn't there for me. I searched through it manually and I couldn't find it either.
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Posted Jun 21, 2019In reply to Ren3DM:
Strange. I know it gets put there be default as its created using Bukkits Material list and its on there for many others, my guess is you deleted it somehow... Not sure how though.
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Posted Jun 20, 2019Hi New update plugin Ships -b 6.0.0.0 -R2 Alpha 1.7
Many problems have been improved, and the levers and buttons are supported.
However, I found that the original (ETO), forward-oriented ship, has now become a retreat.
Where is the problem?
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Posted Jun 20, 2019In reply to kevinhsneh:
Im not sure what you mean? Do you mean that the EOT sign is reversing the ship?
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Posted Jun 20, 2019In reply to Mosemister:
Well, yes, that's what I mean.
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Posted Jun 20, 2019In reply to kevinhsneh:
I tried it myself, but I got the correct result, as in the EOT sign goes forward. What sign type are you using? oak wall sign? oak standing sign?
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Posted Jun 20, 2019In reply to Mosemister:
It's my fault, there is no problem with the plugin, thank you
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Posted Jun 20, 2019In reply to Mosemister:
OKļ¼Dear author, I think I made the wrong sign
After I tried it again, I was sure there was no problem.
The reason is that I saw the head of the ship as the tail of the ship. . .
Please forgive my mistake, I am sorry.
There is no problem with the plugin, I like your update, I will support you, thank you
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Posted Jun 20, 2019In reply to kevinhsneh:
We all make mistakes, its ok. You reporting the bug made me find another bug that will be fixed in the next update, so no harm done (and was helpful in the end). So nothing to forgive because you did nothing wrong.
Your wecome
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Posted Jun 19, 2019Bug Fixes all around
A new Ships 6.0.0.0 is being approved now, this has multiple bug fixes including many that alpha 1.6 brought but also some previously mentioned bugs such as Ships files not being automatically deleted when the [Ships] sign is broken.
Also the Github for Ships 6.0.0.0 is being updated with the most up to date code (it was previously Alpha 1.4)
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Posted Jun 19, 2019In reply to Mosemister:
Very excited, awesome work my guy, you've clearly been churning to get this done.