Ships
Ships

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JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jun 17, 2019In reply to Forge_User_52538451:
Did you also update the ships structure? By right clicking the [ships] sign?
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Posted Jun 19, 2019In reply to Mosemister:
That works! thanks for the help!
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Posted Jun 16, 2019i have followed the video tutorial, but it does not work. i am completele unable to create an airship. the sign i place down doesnt change, and that kinda stops me from getting any futher.. help..?
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Posted Jun 16, 2019In reply to Forge_User_16357111:
When you put down the sign, what error message do you get? Also what are you putting on the sign?
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Posted Jun 17, 2019In reply to Mosemister:
i dont get an error message. i put
[ships]
airship
Neon
Theis_GoldenRage
but then nothing happens. if i put
[ships]
airship
TheisGoldenRage
then it says "put the name on line 3" but if i then fill line 3 nothing happens
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Posted Jun 17, 2019In reply to Forge_User_16357111:
Send me a private message of your server ip if you dont mind, ill come on and see whats happening? Could you also tell me if the file is created for the ship? its found in 'plugins/Ships/VesselData/ships.airship'
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Posted Jun 16, 2019What happened to weekly updates?
You may have seen there has been a lack of updates to Ships 6 lately. There was 2 more updates planned to come out before today (but that didn't happen). I want to explain why.
There have been a few reports stating that X block or Y block doesn't work, it would break on move. This has been an issue with the compatibility layer Ships uses as well as the lack of a fully exposed API provided by Bukkit.
One of my SpongePowered friends suggested a way in which to gain compatibility with all blocks and also not use any form of NMS (which the previous system was using to gain access to the block types not exposed by Bukkit). The new way is to use adapters which work in a slightly different way to inheritance (what was used before), this means changing all the interaction Ships has with blocks and make sure it is all ok.
This will take a while and some blocks may stop working, please continue to post your issues, with adapters I can fix blocks at a much faster rate then previous.
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Posted Jun 15, 2019Having trouble in Minecraft 1.14.2 where I'm receiving the error "Failed to find burner on ship", akin to a previous issue stated in these threads. I tried your /ships ship airship:NAME track command and the entire airship is indeed being registered. Does this need a 1.14.2 update? I'm using 6.0.0.
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Posted Jun 16, 2019In reply to Prince_Matticus:
One of my new testers found this issue about 4 days ago on 1.13.2 and I have no idea what is causing it. So its not a issue with 1.14.2. Because i have no idea whats causing the issue, all i can really say is im looking into it. Hate saying that, but its probably an issue on my end.
Edit:
I think i have found the issue. It seems to be something I forgot to change after I reworked the BlockType code
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Posted Jun 16, 2019In reply to Mosemister:
No worries! I also am familiar with Java, maybe I can poke around and see what I can't find, I'll post here my findings, hopefully we can get this rad plugin up and running again! Thanks for your quick replies, I'm very hopeful for this :)
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Posted Jun 17, 2019In reply to Prince_Matticus:
By all means. You can take a look at the code here (or decompile the plugin to get the slightly newer code).
https://github.com/Minecraft-Ships
Pull requests are always welcome.
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Posted Jun 18, 2019In reply to Mosemister:
Still getting the same issues, however it's inconsistent now... It moved, and didnt update the burner so it would go out every movement
Additonally, when rotating, signs were keeping their initial rotational value, so they'd get all turned around during usage if not mounted to a wall. And when they were mounted, the walls in which they were mounted to wouldnt update, and would remain where they were.
It's pretty busted, but youre clearly making some worthy headway. keep it up, it's happening bit by bit.
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Posted Jun 18, 2019In reply to Prince_Matticus:
Thanks for the info. Ill take a look at what i can do to fix those errors.
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Posted Jun 19, 2019In reply to Prince_Matticus:
While i can reproduce the free standing sign error and the fire error. I can not reproduce the wall sign error. Mine rotate with the ship. Are you sure the wall signs are part of the ship? Or did you do something else?
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Posted Jun 12, 2019In reply to xSetrox
how did you manually update the ship?
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Posted Jun 13, 2019In reply to TheKarion:
You can manually update the ship by simply sneaking and then right clicking the [Ships] sign
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Posted Jun 17, 2019In reply to Mosemister:
*left clicking
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Posted Jun 17, 2019In reply to xSetrox:
Thanks, im one of those people who have the left and right click inverted so my mistake.
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Posted Jun 12, 2019On 1.14.2. All I get is "Block position is not part of ship". Doing the track command shows that the only valid block is the sign block.Fixed by manually updating ship. Also can you make the watership ignore or break kelp? Kind of a hassle. Whats odd is it's stopped by bubble columns too- apparently those are blocks.
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Posted Jun 13, 2019In reply to xSetrox:
You can change how ships reacts to blocks in the BlockList.yml found next to the ships config file.
Just search for the block you wish ti change and then under that you will fine CollideType. You can change the value of that to either DETECT_COLLIDE, RAM or MATERIAL. If the block is RAM then Ships will ram into the block breaking that block. MATERIAL will be picked up by the ship, so it can be used to build ships. DETECT_COLLIDE will be detected as a collision.