Ships
Ships

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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted May 16, 2014@wellthisaintfun
No other plugin is needed for 3.2.6.
I don't think I can do this by talking to you.
If I could have access to your server files, or I could have a duped copy of your server (all files in a .zip)
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Posted May 16, 2014@MoseMister
I have now updated my server to CB 1.7.9 but it's still not there in the plugin list. Do I need something else, other than just the ships.jar?
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Posted May 16, 2014@wellthisaintfun
im guessing you mean the latest version of ships on dev.bukkit (i.e 3.2.6).
if so, that version uses the UUID code found it late releases of 1.7.2 and onwards.
if this is the problem you will find a error in the console saying something along the lines of UUID
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Posted May 16, 2014Ships 4 release
so far, no one (testers have dev 0.2 .... public has dev 0.1) has reported a single bug for there latest release (some of the testers reported bugs for 0.1). I do not and will not believe Ships 4 has no extra bugs (bugs i do not already know about) i should know about.
I do not want to release more shocking code. I am testing myself and im finding bugs in the new features (i am patching them) but i dont want to have a brand new release as shocking or the 3rd release in a row that is shocking.
if you want want bugs to be patched you need to tell me (it does not matter if i have found them before) i want to find every bug known to Ships, and patch all that i can
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Posted May 16, 2014@MoseMister
Thanks for the help!
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Posted May 16, 2014@wellthisaintfun
Ok, the problem your exsperiancing is a problem where your server rejects the plugin. There will be a reason.
So 3 questions.
From them I should be able to find out why your server rejects this plugin
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Posted May 15, 2014Hi there, I downloaded this plugin so I can create ships for my 19th Century SMP server for colonies etc. I downloaded the .jar file as per usual, put it into my plugins folder and loaded the server. I did the /plugins command but I did not see the Ships plugin in the list, so I closed the server and checked my plugins folder. The Ships jar was there but it had not created a separate folder for the config etc. I'm not very good at computers and this may be a stupid problem, but I'm not sure what has happened. :L
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Posted May 15, 2014if anyone has compared the code from 3.2.4 and 3.2.5, you would have seen that the cannon code was removed (because it did nothing ... wasn't even read).
Today i believe i have finished the Cannons new support. I have worked with DerPavlov (Cannons plugin developer) to gain support of the two plugins. The next Cannons and Ships plugins should be supported with each other.
On another sort of topic. i want to apologise for the shocking code used in 3.2.5 and 3.2.6. I am working on Ships 4 a little bit too much so there probably will not be a 3.2.7 fixing the shocking code.
Ships 4 i wanted to be supported with minecraft 1.8 on release. The problem is Minecraft 1.8 has been delayed from this month to 'maybe released in the next couple of months' .... so as soon as Ships 4 is done then it will be released to the testers (all testers) then as soon as they test it for a week i will release it to the public
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Posted May 12, 2014@JM_the_third
ok. thanks again
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Posted May 12, 2014Sorry, typo, ill pm the link to you when done
(Dumb autocorrect)
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Posted May 12, 2014Oops, didn't read the whole thing, I will on the link to you when done. I will try to get it done by this weekend, but I am very busy, it will done next weekend at the latest, this weekend. At the soonest. Sorry for the long time making it. It is my current top priority for the channel.
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Posted May 12, 2014My pleasure, where should I post the video link to when ready?
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Posted May 12, 2014@JM_the_third
thank you
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Posted May 12, 2014Hey, I am a relatively new Youtuber and I specialize in bukkit plugins. I would be very happy to make the video showing the plugins full potential. I have not yet posted videos on my channel because I want to have several videos ready first, but I will gladly film the video and post it on my channel.
I will reply on this topic again after I post te video on youtube.
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Posted May 11, 2014New ships pre release waiting for download
Ships 4 has now been released to the public as a pre releases .... this means not all features are there and it could be buggy.
Ships 4 is designed on the same pricable of Ships 3 however with a lot of code changes that make it either less buggy (remember this is a pre release) or better in one way or another.
if you look at the change log on MoseCraftbukkitPlugins you will see its .... ridicules compared to my other updates (and i still have a lot of changes to do for full release as well as some after full release).
This pre release is expected to go offline after ships 4 full release.
I do not plan to release another pre release of Ships 4 however i have labeled it as the first pre release just to be on the safe side.
dependency
remember you will NEED MoseCraft-Core 0.3 or higher to run this ships version
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Posted May 11, 2014@ThunderDragon32
Change the defaultWaterHeight to one more then it is
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Posted May 10, 2014@MoseMister The Water Raises 1 block higher. I am using a custom map Earth the 1.7 version http://www.planetminecraft.com/project/the-recreation-of-the-earth-11500-scale/
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Posted May 10, 2014@Flasharoo
Well we have a pre release of this new update (should be out tommorow) then the full release sometime this month.
The update that has the size fix ... Hopefully done in the next update ... Probably not though
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Posted May 10, 2014@MoseMister
Yes that was our original thought. The admin even tried to increase the number of blocks in the config (I think he said config) but the ship still wouldn't work. I haven't had time to ask him but he never mentioned a message spamming him. If you aren't busy I could give you the server ip so you can see the ship for yourself. I don't want to sound annoying or anything but is there a time estimate for the next update?
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Posted May 10, 2014@deleted_13498547
.... well .... short answer is no.
the long answer is if you give me the details of the vessel you want then i will try to add it into this plugin