Runecraft
Runecraft is a gameplay modification for SMP, that adds magic to the game without any commands. Runecraft is the longest running Minecraft mod, dating back to the Alpha days. Runecraft boasts over 120 runes and is still under active development. Everything you need in one, immersive, magic plugin.
Magic is done through the form of "runes", significant shapes of materials laid out in the actual game world. These runes can create unique short-term tool enchants, teleporters, hidden walls/passageways, and even the ability to create mobile teleporting bases.
- Player built simple Teleporters that use unique combinations of blocks to identify destinations
- Specific enchantments for dealing with natural hazards (lava, floods, falling gravel)
- Magic blocks that flip between two blocks when you activate them, or reveal secret passages
- Redstone compatibility: allowing runes to be activated by redstone signals
- Multi-world support: all features are completely compatible with multiple-world servers
- Commandless setup: Runecraft is designed for minimum hassle in configuring it. plugin and go!
- Easy configuration: it's simple to disable a rune entirely, or a rune per person.
- Optional permissions compatibility
- Requires no client modification
Runecraft prides itself on its immersive nature, with no need for any slash commands. Everything can be done in-game by players, constructing the runes to create the effects they're looking for. Runecraft is an extremely popular addon for roleplay, PVP, and small servers because of it's out of the box ability to just be installed and start running, and covering a variety of pseudo-administrative and gameplay mechanics from an entirely in game point of view.
Runecraft has been worked on by a number of different people: The current team:
Creator: SuperLlama
Current Project Lead: RivkiinShadows
Current Lead Developer: lvletei
Current Developers: Penguin, Shaddowlinkk
Previous Developers and Current Consults: C'tri, Zeerix, Der_niabs, Fayettemat, Amuxix, Josiah42
Our Twitter: https://twitter.com/Runecraft_MC
Our Facebook: https://www.facebook.com/OfficialMcRunecraft
Our Discord: https://discord.com/invite/t8CdMDpEJg
Our Wiki: http://runecraftwiki.divinitystudios.net/mediawiki/index.php?title=Main_Page
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Posted Nov 8, 2015@Rchard333
Delete your old disabled-runes.txt (make sure to have a copy), should work with the new format! Sorry! Forgot to mention that! D:
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Posted Nov 8, 2015updated from previous runecraft to the latest and despite hellmaw and siegebow being disabled in the disabled-runes you can still make them and activate them and they work still.
If it helps using it on a 1.8.8 server so that might be a contributing factor.
Edit#1: It might be across any weapon/tool rune since disabled bowoftranslocation and you can still activate it.
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Posted Nov 7, 2015@Mouse1703
That is rather strange. We will probably have it delete the old codes, though I thought it already was. Would you mind sending me the information as to your server so I can look at debug? :)
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Posted Nov 7, 2015Having an issue where a block that used to be an Engraver repeatedly gives the message "Engraver has been removed because all tools auto-engrave now." The message also usually fires twice in a row. Breaking the block (even with a sword) did nothing; the behavior persists as if nothing happened, and any block can be put in the same place and will exhibit the same behavior. Did not attempt to use a dispel rune, due to other rune-imbued blocks being nearby and not wanting to have to recreate them. In addition, attempting to interact with any block adjacent to an identifier (at least, one created before RC 3.0; untested on newly created ones; unsure if this is even relevant) will fail, e.g. gates/doors/trapdoors do not open, levers do not switch, enchantment tables and furnaces can't be accessed, and no blocks of any kind can be broken.
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Posted Nov 6, 2015@jonathanware
Most likely if it does not have Runecraft lore, it is not us. If you would like to contact me and figure this out, I would be more than willing to help you out! :)
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Posted Nov 5, 2015So we just updated to RC3 and I'm loving everything so far! It's so fun to learn new stuff. I'm not sure if it's Runecraft related but my diamond picks don't work on anything. The block immediately comes back. Has anybody else experienced this bug?
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Posted Nov 3, 2015@Rediac
Awesome! Just added you to the Runecraft Wiki as one of the servers! :)
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Posted Nov 3, 2015Players on minecraftOmega are fiddling with Runecraft3 now! Definitely some cool new stuff to play with.
Kudos to the dev team!
server.minecraftomega.com
EDIT:
Runecraft was not working when we first updated, Rivkiin logged on and talked me through several things for a fix. Very patient and courteous, an example of the awesome team working on an awesome plugin!
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Posted Nov 3, 2015Hey! Anyone out there with a Runecraft server, please post your server IP/website here! We will see about adding it to the Runecraft wiki! The more the merrier! :D
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Posted Nov 2, 2015@KogenTheK
Should be out already.
Edit: There is also a document link on what is new on it.
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Posted Nov 2, 2015@Rivkiin
When is your estimate for when it will come out and what will be new in it?
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Posted Nov 1, 2015Runecraft 3.0 is currently in process of getting approved. Should be up soon. Please make a ticket if you see anything wrong with it! :)
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Posted Oct 21, 2015@Tenket
Redemption works on 3.0 which will be released in about a week!
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Posted Oct 20, 2015This is one of my absolute favorite plugins. Once the redemption run works again I will have my complete set of tools working and I will never look back to other versions of minecraft. <3
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Posted Oct 19, 2015@chrischiefxxx
Runecraft is going great, in fact we are finalizing some bug fixes to release very soon!
It's always awesome to see people interested in Runecraft, if you have any suggestions please do tell us!
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Posted Oct 19, 2015So is it ok for me to ask how the plugin is going? cause i keep checking this page and there's no updates on its status. It just says the same old complications problem which i was disappointed to hear because i really like the plugin. :<
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Posted Aug 15, 2015Due to current complications with the energy system, we cannot release today. The bug is major in that it causes player energies to be completely null. This means that players in play testing have not been able to use runes or even teleport, as it all runs off energy. We hope to have this fixed ASAP and will release when it is finished. We hope you all have a great day and we will inform you when this is finished! :D
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Posted Jul 30, 2015@mm75
Delete the magic.dat and waypoints_magic.dat in the main world folder.
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Posted Jul 30, 2015If I want to delete all (like a file from a server, not using a dispel rune) runecraft data (like faith islands, phase blocks, automation, tools, etc) from a world, how do I do this?
EDIT: Nevermind, deleting magic.dat does this
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Posted Jul 27, 2015@mm75
:D It should be really good!