Runecraft
Runecraft is a gameplay modification for SMP, that adds magic to the game without any commands. Runecraft is the longest running Minecraft mod, dating back to the Alpha days. Runecraft boasts over 120 runes and is still under active development. Everything you need in one, immersive, magic plugin.
Magic is done through the form of "runes", significant shapes of materials laid out in the actual game world. These runes can create unique short-term tool enchants, teleporters, hidden walls/passageways, and even the ability to create mobile teleporting bases.
- Player built simple Teleporters that use unique combinations of blocks to identify destinations
- Specific enchantments for dealing with natural hazards (lava, floods, falling gravel)
- Magic blocks that flip between two blocks when you activate them, or reveal secret passages
- Redstone compatibility: allowing runes to be activated by redstone signals
- Multi-world support: all features are completely compatible with multiple-world servers
- Commandless setup: Runecraft is designed for minimum hassle in configuring it. plugin and go!
- Easy configuration: it's simple to disable a rune entirely, or a rune per person.
- Optional permissions compatibility
- Requires no client modification
Runecraft prides itself on its immersive nature, with no need for any slash commands. Everything can be done in-game by players, constructing the runes to create the effects they're looking for. Runecraft is an extremely popular addon for roleplay, PVP, and small servers because of it's out of the box ability to just be installed and start running, and covering a variety of pseudo-administrative and gameplay mechanics from an entirely in game point of view.
Runecraft has been worked on by a number of different people: The current team:
Creator: SuperLlama
Current Project Lead: RivkiinShadows
Current Lead Developer: lvletei
Current Developers: Penguin, Shaddowlinkk
Previous Developers and Current Consults: C'tri, Zeerix, Der_niabs, Fayettemat, Amuxix, Josiah42
Our Twitter: https://twitter.com/Runecraft_MC
Our Facebook: https://www.facebook.com/OfficialMcRunecraft
Our Discord: https://discord.com/invite/t8CdMDpEJg
Our Wiki: http://runecraftwiki.divinitystudios.net/mediawiki/index.php?title=Main_Page
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Posted Jul 27, 2015@Rivkiin
Awesome, cant wait :D
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Posted Jul 27, 2015@mm75
August 15th is the set release date. We should be done on the 31st, then it will be 15 days of play testing on the Official Runecraft server, then we will be releasing it. :)
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Posted Jul 27, 2015@Rivkiin
nice!
ETA?
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Posted Jul 27, 2015@mm75
Hmmm...strange. Well, I know for sure that it is working in Runecraft 3. So, when we put that out, your signs should be fine. :)
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Posted Jul 27, 2015Signs don't work for me in faith islands. If I move the island using a pegasus the sign becomes blank, even after "the aether relaxes". I thought this was fixed?
Using Runecraft 2.99 dev17 1.8.7 and Spigot 1.8.7, no errors in console
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Posted Jul 19, 2015@Shadoward12
Any time! :D
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Posted Jul 19, 2015@Rivkiin
That was awesome! Thanks for inviting me, showing me around, and answering all my questions! I cannot wait for Runecraft 3!
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Posted Jul 19, 2015@Shadoward12
That is exactly how it would work. It is all equivalent exchange, so all energy you spend, and consume back, will be the same amount.
If you want, add me on Skype at Caduil11, I can talk to you in a Skype call and I can show you on a DEV server I have setup with Runecraft 3.
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Posted Jul 19, 2015@Rivkiin
Fair enough. So about this transmutation rod... Will it, by chance, allow us to spend lesser materials to obtain smaller amounts of greater materials? Eg; Spend a bunch of cobblestone (or another tier-1 block) to obtain a piece of wool (or another tier-2 block)? If that is the case, that would make virtually every material renewable, which would be downright amazing.
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Posted Jul 18, 2015@Mouse1703
We would rather just get rid of the issue.
@Shadoward12
That has been a thought. However, we are rewriting Magic Lasso to extend the length of the lasso. And recall has a rather nice new feature as well that will make getting animals much easier.
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Posted Jul 18, 2015This may sound like the dumbest idea ever, but I'm going to pitch it. What if, Ovicaptor, instead of turning a mob into an egg, was a tool rune? The tool could be used to capture a mob and summon it again, later.
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Posted Jul 18, 2015Any chance that, rather than being completely removed, Ovicaptor could just be disabled by default? There's plugins out there that prevent the changing of spawners with spawn eggs.
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Posted Jul 15, 2015@Shadoward12
I believe Spring String is getting rewritten as a grappling hook. That was what we discussed was going to happen. Ovicaptor is going because you can change spawners with spawn eggs. To put relatively simply: 18 iron golem spawners = 30,000 iron ingots an hour. Transmutation Rod will be quite epic and show what we can now do with Runecraft.
Edit: However, Fairy Boots are coming back as Sunwalkers. They will function relatively the same as they did, but you need to be under direct sunlight.
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Posted Jul 15, 2015@Rivkiin
Valid point. I guess I'll just have to use a spring string to avoid danger until I just travel around in a faith ship. Still looking forward to RC3. Sad to see ovicaptor go, though. I'm really curious about that transmutation rod and what it can do, considering how many runes it is set to replace.
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Posted Jul 15, 2015@Shadoward12
The reason for this change, is just that. It is too overpowered. The radius on the flight would be cylindrical, not spherical, so you can fly as high as you wish. Minecraft has a very strict thing of if you fall you die. But with flight, that danger is non-existent.
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Posted Jul 15, 2015@Rivkiin
Oh, dang. The exact opposite of a flight ward. Fly out of the area and you come crashing down. May I ask why it was changed? I thought it was kinda nice to spend some expensive, high-tier blocks in exchange for the luxury of flying anywhere you please.
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Posted Jul 15, 2015@Shadoward12
That is correct. It will not be per person, but all people in that area.
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Posted Jul 15, 2015@Rivkiin
Wait, so flight will be like an area in which players are able to fly and not a rune that lets the user (or users) fly freely?
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Posted Jul 15, 2015@Shadoward12
That would indeed be correct. However, flight will affect an area, not consume energy and give the effect to a player in Runecraft 3.
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Posted Jul 15, 2015@Rivkiin
Interesting. So, in essence, all runes now share uses and energy for a specific player? Does that mean one could, for example, consume a high-tier flight rune, but have the energy consumed by using power pick?