Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<



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Posted Jun 8, 2012@johnnyzerox7: yea, im getting you do not have permission messages.
im using: http://dev.bukkit.org/server-mods/permbukkit/ .. permissionsbukkit v1.6 and superpermbridge v1.2
update: updated to 5.0.51 .. no change when using regios.protection.* when trying to do /reg protect-all but when setting regios.protection.protection it works .. so the * group might not have .protection as child?
i'll do some more testing.
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Posted Jun 8, 2012@sirmyllox
That is a strange one. What permission plugin are you using? You are getting a "you do not have permissions" message and not "you are not permitted to modify this region," correct?
@Adamki11s
Thank you for letting me work on it.
Sure, if you want to jump back in you are more than welcome. After all, who am I to deny the creator his creation? :P
@Konkz
Actually it doesn't change your group yet. You can change individual permission node, but not whole groups. I can get that added before the next release though, which should be (hopefully) today or tomorrow, depending on how things go. I was planning on doing it anyway. :P
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Posted Jun 8, 2012@Konkz
Yes, however as I stated in my post and my comment below I have only recently returned to Bukkit dev so johnnyzerox7 may have made changes to it's implementation, althought i doubt he has removed it, you will have to wait for him to see your comment. Don't worry he checks the page regularly, if you follow the link to the wiki page you can start reading about it there.
Thanks for your interest.
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Posted Jun 8, 2012You responded to my topic saying that this plugin has function of chaning your group when you enter a certain region.
Is this true?
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Posted Jun 8, 2012Hey,
Just wanted to drop by and say thank you @johnnyzerox7 for maintaining Regios, you have done a great job :)
My exams are now over so I'm getting back into plugin development. I am on board to help continue development, if you wish to continue solo that is fine with me as I won't have as much free time as I used to, although more than of late. So if you run across any problems or just want help with the workload let me know.
If you do want me to continue development we will need to make sure we are organised as I am sure you have changed a lot of my old buggy code (I'm much better now :P) and it may take me a few hours to get up to scratch!
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Posted Jun 7, 2012Hi. a bit strange but i seem to have problems with a few commands and permissions.
the commands that im having problems with is /reg protect-all region , /reg reload and /reg rename region newregion
now, rename and reload requires regios.data.* which i have. but i get permission denied .. so whats the strange part? well, the other commands related to regios.data.* i dont have any problems with .. like /reg delete or /reg set-owner.
as for protect-all .. well its the same, i have regios.protection.* .. but i get permission denied
and to verify during testing i removed inheritance from another group which has some regios perms .. also, regios.* gives the same result.
sorry if im posting about something already mentioned .. i didnt read through all comments
Cheers .. and dont get me wrong, i love the work your putting into Regios!! sirmyllox
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Posted Jun 4, 2012@johnnyzerox7
Ok, thanks for the info!
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Posted Jun 4, 2012@johnnyzerox7
Thanks for your support. Keep it up.
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Posted Jun 3, 2012@maxv888
Well, I've got some catching up to do, so I want to go ahead and get some of the other stuff out of the way, but I would definitely say some time this week.
@rushn_hobo
Thank you for using it! :D
@Luwiego
Well with the way block break protection works, although the breaking is cancelled, the block can still be broken, the server just puts the block back. In the case of signs, when the sign is broken, it's put back but the server doesn't remember the text, so it comes back blank. I'll have to add some code to the break event listener to restore the text properly.
That seems reasonable enough, I'll work on adding a default warp point option.
@Livux
Sure, the way it would work is you'd do /regios add-node-ex <regionname> <some random permission node, it doesn't have to be real> and then give the group that permission node and set prevent-entry to true for the region.
For example, you have a region called viplounge. you would do "/regios prevent-entry viplounge true" then "/regios add-node-ex viplounge blah.blah" then add the node "blah.blah" to the VIP group. Now no one except those in the VIP group can enter the region.
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Posted Jun 3, 2012Is there a way to make groups (groupmanager = VIP ??) and let only the group VIP enter one area? Is that possible? Thanks
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Posted Jun 3, 2012Hmm, theres a problem. Ive placed some signs in a protection region, but from time to time they become blank, and when i check, player broke them, how is this possible with protection enabled? Could you please add an option in the config, that when someone creates a region theres a warp set in the middle of it ? It would really help :/
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Posted Jun 2, 2012This plugin is getting better and better, Thank you soooooo much johhnyzerox7!
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Posted Jun 2, 2012@johnnyzerox7
when will this be added, i need it pretty fast so is there any release date :P?
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Posted Jun 1, 2012@richreid45
I know, there's a ticket already. A fix is on the way.
@maxv888
You can't really at the moment. Any sort of exception is rather blanket, protection-wise. I'll add more specific bypass permissions to the to-do list :)
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Posted Jun 1, 2012hi i kinda got a problem and can anyone help me pls. i got some areas setted of for vips only and now i added the bypass note. but it also grants them to break/place blocks how do i make it so that it all will be protected and they can only bypass prevent entry
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Posted Jun 1, 2012Hi there! im having some trouble! It seems when i give users a specific area, they can build 1 block outside of it? Any help?
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Posted Jun 1, 2012@Luwiego
Wait - you mean this bug was never handled since the official release of pistons? I'll take a look at it (shouldn't be more than denying some piston events). Might take some time, I actually wanted to add the api method for checking a locations regions first (because that would clean up the whole code alot). Also, I'll take a look at the WorldEdit implementation once I am done fixing stuff.
Have fun,
Addi
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Posted May 31, 2012@johnnyzerox7
The bug is from when they added pistons. Hope you will fix this in the next update ^_^
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Posted May 31, 2012@djaddi
Generally the nether and end names are patterned like yourmainworldname_nether and yourmainworldname_the_end so if your main world is called "platypus" the nether and end will be platypus_nether and platypus_the_end
@Luwiego
That's never occurred to me before. I'll see what can be done about it.
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Posted May 31, 2012Please fix the Piston bug.... It was there when Adam was developing Regios. Basicly, if you place a sticky piston with 1 space from protected region, activate/deactivate the piston, it will attract the protected block. Or if you place a simple piston and activate it, it will push out block from protected region and it will become unprotected.