Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<



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Posted May 20, 2012Can I make it so within a region you can't do x commands or any commands at all?
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Posted May 20, 2012OH! okay that makes sense now i'll try that, thanks!
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Posted May 20, 2012@djaddi
No, but it sounds like a good idea for a new feature.
@Luwiego
Ok, I'll look into it.
@trflweareok
I take it you own the region. Regeion owners get automatic override of most of the protections for the region. Try changing the owner of the region and see if that helps.
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Posted May 19, 2012Is there some sort of regios.obey node that i am unaware of? because i have all protection turned on and i deop myself and i put myself as a default player which building: true. I can build AND destroy blocks in my region. The region covers the spawn point if that helps.
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Posted May 19, 2012Found a bug in protection system. If i try /regios tntenabled or (tnt-enabled) city t or f, i get the same response you disabled tnt at that region, it doesnt matter if i write true or false, still the same message and tnt doesnt work.
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Posted May 18, 2012Hey everyone!
Sorry if this is a dumb question (searched for it, didn't find anything useful), but does Regios support parent/child zones?-Nevermind, found the answer.
Is there a way to stop people from hungering inside a region?
Have fun,
Addi
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Posted May 18, 2012@Matt_Beldom
http://wiki.bukkit.org/Regios#Region_Limit_Restrictions
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Posted May 17, 2012it realy realy needs a way of limiting the amount of regions people can have
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Posted May 16, 2012@Faldonboy
No, not that I am aware of. The only issue you may run into is if you use Regios and WorldGuard regions on the same area. If I remember correctly, one will take precedence over the other and you may end up with features of one and not the other. But if you don't need to do that there are no conflicts with them running at the same time. It's been awhile since I've used both on the same server so I may be wrong about what I said about overlapping the region, but running a server with both will definitely not cause any real problems.
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Posted May 16, 2012Will this conflict with world guard if used together? I want some features of each one that the other lacks but I'm afraid to put them together.
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Posted May 16, 2012<<reply 708483="">>
Hmm, most likely a bug. I think I might know why that is too. I'll check once I get the code in front of me.
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Posted May 15, 2012@johnnyzerox7
Hey, just wanted to let you know that I include support for Regios like I said I would. A little shameless self-plug here.
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Posted May 15, 2012hi.
i have problems doing expand-max, the command itself works but the expansion never happens.
reverting to 5.0.4 helps .. any ideas? bug perhaps?
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Posted May 12, 2012@Luwiego
Yeah, that's been a problem for a while.
@Luwiego
Ah, the illusive log runner ioexception. I've been trying to squash that one for a while now. It usually occurs after deleting or renaming regions. Have you been doing either of those?
@richreid45
Regios doesn't really have a concept of "sub-regions" at the moment. the regions you make inside the larger one should be independant of the larger one. So by default the regions inside the larger regions should be unprotected. If you have turned on protection for the smaller regions, you will need to either make the player the owner of the their plot, or even as a subowner or just and exception, depending on what you want from it.
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Posted May 11, 2012Hi there, im having trouble with regios, im trying to setup plots, everything works except sub-regions, basically im setting up plots inside a large region, the large region makes it so no one can build, but how can i set it so they can build inside their individual plot?
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Posted May 11, 2012Sometimes i get this error : java.io.IOException: No such file or directory 11:11:13 [SEVERE] at java.io.UnixFileSystem.createFileExclusively(Native Method) 11:11:13 [SEVERE] at java.io.File.createNewFile(File.java:947) 11:11:13 [SEVERE] at couk.Adamki11s.Regios.Scheduler.LogRunner.pushLogMessages(LogRunner.java:43) 11:11:13 [SEVERE] at couk.Adamki11s.Regios.Scheduler.LogRunner.pollLogMessages(LogRunner.java:29) 11:11:13 [SEVERE] at couk.Adamki11s.Regios.Scheduler.MainRunner$1.run(MainRunner.java:27) 11:11:13 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:126) 11:11:13 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517) 11:11:13 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) 11:11:13 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
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Posted May 10, 2012http://dev.bukkit.org/server-mods/regios/tickets/58-fire-protection-bug/
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Posted May 9, 2012<<reply 696157="">>
Yeah, homes are near each other because i use regios for plot protecting, and theres alot of plots.
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Posted May 9, 2012@johnnyzerox7
I had protection enabled. Now I disabled everything and still they won't explode :c
I set my region to
And there is no other region close-by.
Also, the regions log doesn't show any "Entity explosion was prevented."
Either I can't brain or there's something wrong. :s
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Posted May 8, 2012<<reply 695620="">>
There's an 8 block buffer zone around regions that prevent player from placing water when the region is protected. Because of this, regions which are less than 8 blocks apart run into the issue of the protection covering the neighboring region. If a player is an exception in region A but not in region B and B is within 8 blocks of region A, the player in region A won't be able to place water because they are in region B's buffer zone. I haven't come up with a good solution for this yet. :/