Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<



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Posted May 8, 2012<<reply 694342="">>
Yes there are regions near each other.
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Posted May 8, 2012<<reply 695252="">>
Do you have protection enabled for the region? The world configuration files are for the area outside of the regions. General protection prevents explostions caused by tnt/creepers, which could be what you are experiencing.
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Posted May 8, 2012@johnnyzerox7
Thanks. seems like you fixed it. :D
However, I still have problems with those Creepers!
I set...
...in every world configuration file and they don't explode near/within regions.
But, I want them to!
Am I doing anything wrong, do I miss something?
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Posted May 7, 2012@Antalor
So, good news, I know what the issue is. I just have to figure out why it's an issue.
@Luwiego
Is the region less than 8 blocks away from another region?
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Posted May 7, 2012Please fix the water placing in a region, when not an owner.As i said, if i create a region, protect all, and add-ex any player he cant place water in that region.
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Posted May 7, 2012@johnnyzerox7
Just two regions got shifted I think, but I don't know for sure. Yes, only seen in 5.0.4, but I didn't play around too much with the earlier version. And now I don't have time to mess with my server project for a week or so.
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Posted May 7, 2012@johnnyzerox7
The problem occurred after updating to 5.0.4 (I downgraded to 5.0.38 yesterday, because it was too annoying for everyone *g*).
At first, the problem (which is more an expanding than a shifting) only happened to one region (The basement-region below my estate-region). At first it expanded just a few blocks, but it irregularly got bigger and bigger, expanded even into other regions, until I eventually were unable to find its borders. (o.O)
After using reload-regions multiple times but always ending up having the same problem, I decided to delete it.
Then I noticed the same behaviour on other regions (A tower-region close-by and the mentioned estate-region above the deleted on).
Of the four regions we created so far, only one didn't change, which is only 8x11x6 blocks small and contains a storage.
So, the only thing these three regions have in common is, that we've build in them (aside from teleporting in and out, and flying 'round in them) and they contain a volume of at least 10k blocks.
*EDIT* I have a lead! :D I set up a testing zone and tried different things. Nothing changed until I spawned a few creeper! (I knew it, it's always the creepers!!) Even though Creepers are allowed to explode in the world config (DoesExplode: true) they don't. They just inflate and nothing else happens.
After I've killed them all off, the region had expanded. Strange thing is, I tried to fly away to find the regions borders. But no matter how far I flew, It only ended when I came close to another region. And when I turned around and flew back towards the test-region, the message that I've entered didn't appear until I was pretty close to it - might be an important detail to you.
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Posted May 6, 2012@Luwiego
It's on the to-do list.
@Antalor
Yes, having more than one person with the same issue should help me find source of the issue faster. Question for both of you, did the shifting happen to all of your regions or just certain ones? Also, did this start only after you guys updated to 5.0.4?
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Posted May 6, 2012Hmm, I wasn¨'t alone with that bug either. Hopefully this helps solving it.
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Posted May 6, 2012@johnnyzerox7 @ChickenInABasket
I just experienced the same problem. Restarting the server 'solved' it (*edit* so does reload-regions). there's nothing suspicious in the log files and the coordinates within the .rz are correct as well. However, this bug keeps coming back.
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Posted May 6, 2012@johnnyzerox7
I deleted the old ones and made new ones. I haven't seen the bug again. But if I do, I will do as you say. .rz-files are great btw, I've used them to change welcome messages and such, but never postition. Actually, when the server was restarted I spawned on the roof instead of in the house. I don't know if the bugs are related in any way, but some strange things were going on. :) I don't think this bug will reappear though.
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Posted May 6, 2012@johnnyzerox7
Could you add a region rent option ? :3
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Posted May 6, 2012@ChickenInABasket
Now that is an interesting issue. Could you do me a favor? With the regions in their proper place look in plugins/regios/database/regionname at regionname.rz (its a text file) and find point1 and point 2 in the config and make a note of them. Then do the same after they move. Also, do you have logging enabled? If so, could you send me the log for one of those regions? (plugins/database/regionname/logs)
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Posted May 6, 2012@Tcvs
I'll get to it. Bug-fixing takes priority though. Stability is very important.
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Posted May 5, 2012@Tcvs
I think Johnny has a few other things on his plate.
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Posted May 5, 2012Hey,
When Is My Idea Going To Be Implemented??? Becuase Im Just Waiting For That
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Posted May 5, 2012@johnnyzerox7
Wow, I guess I'll try again then. I did have smaller regions inside the large one, but only a couple, and mobs were spawning in all areas of the large region. Not having a child regions concept is actually a plus for me! So hopefully that option is kept in the future :)
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Posted May 5, 2012The chests are working great now! v.5.0.4 But I think I found a new bug... A pretty serious one. Two of my areas got expanded/or shifted without a reason and under play testing.
Situation I have (NPC) farm with two different protected areas: A - Protecting the house. B - (only) The soil blocks. All players can harvest the wheat but not destroy the blocks under it. They DON'T overlap at all.
At first everything worked as intended, but after an hour or so, it turned out that the areaA and areaB were shifted like ten blocks north and expanded a bit. The wheat was now impossible to harvest. And Dynmap + regios verified the changes.
However, at first I thought I simply messed up in the area creation process. But when I did a rollback, the areas were correct again. So something in the playtest did this. And I have no clue. I didn't use a single command in the whole playtest except "pex promote".
I will delete the areas and redo them. Hopefully it was just me messing up somewhere.
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Posted May 4, 2012@johnnyzerox7
Perfect! I can do so much stuff with my project with that chest bug being fixed. Thanks again!
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Posted May 3, 2012http://dev.bukkit.org/server-mods/regios/tickets/21-region-music-looping/?comment=2