RegionMobs

Are mobs always mauling your players? Would life be better with neutral mobs? Download RegionMobs! Just define a region with WorldGuard and then neutralize the region. Whenever a player enters the region, hostile mobs won't attack unless provoked, just like a zombie pigmen!
How to Install:
- WorldGuard IS NEEDED
- Just drop jar into the plugins folder and you're set!
Current Features:
- Neutralize mobs in predefined WorldGuard regions
- Mobs only attack if player attacks first
- Auto updating
Planned Features:
- Configurations for changing monster stats on a per region basis
- Configurations for changing what monsters spawn on a per region basis
- If you have any ideas for the plugin, just comment!
Commands:
- /rm help - Shows the help menu
- /rm enable <RegionName> - Neutralizes mobs for a region
- /rm disable <RegionName> - Un-neutralizes mobs for a region
- /rm list - Shows a list of currently neutralized regions
Permissions:
- regionmobs.command.rm - Allows the use of the rm command
Source
Source Code (Github)(No source right now. Feel free to decompile the jar file)
Changelog:
- Version 1.2: *Latest Version*
- Updated to 1.7.2
- Version 1.11:
- Fixed problem with removing configured regions
- Version 1.1:
- Mobs inside safe regions will no longer target players outside safe regions, and vice versa
- No longer depends on WorldGuard Region Events
- Version 1.0:
- Initial Release
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Posted Feb 12, 2015Great plugin! Please update to support 1.8 Thanks!
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Posted Apr 15, 2014@KingTNiels
Currently, the plugin only neutralizes regions. I might add that functionality in the future though. Thank you for the (unintended) suggestion! :D
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Posted Mar 25, 2014Just wondering but is there a way to make mobs hostile in specific regions? Say I want all spiders to attack regardless of time of day or pigmen to be hostile without being attacked in a specific regions. Is that possible?
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Posted Mar 6, 2014@teh_jombi
Hmmm, I don't know. If you can reference the global region by name, then I imagine you would just use it along the same lines. I honestly don't know though. I didn't even know there was such thing as a global region. :p
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Posted Feb 28, 2014Is it possible to add this trait to the global region? If so, any tips on how?
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Posted Jul 22, 2013@jack588
The purpose of this plugin is to neutralize regions so mobs in that region do not attack the players, not alter the mobs stats.
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Posted Jul 2, 2013pls make the mobs have a different health and damages in different region !
that would be great!
thanks..!
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Posted Jun 23, 2013@FunnyGopher
@Minerboy97
I just realized what you were talking about. Members of the region, as in players who are part of that WorldGuard region. Derp.
So, back to your question, when a region is neutralized, the region is neutralized for everyone inside of that region. The plugin was made as an RPG like effect, not really meant for an everyday player use to protect themselves.
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Posted Jun 21, 2013@Minerboy97
I could do it on a permissions basis, is that okay? Or do you want more of a whitelist? I don't think I can do it per region though, either a player doesn't get targeted or does.
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Posted Jun 21, 2013Could it be made so that mobs won't attack members of that region but will attack other players? :)
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Posted Jun 13, 2013@owenwant
Thank you. :)
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Posted Jun 13, 2013This looks good
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Posted Jun 9, 2013whooooo