RedStoneMe

RedStoneMe



RedStoneMe activates redstone circuits automatically when players come near.

Open secret doors with your presence, create private circuits for specific players, and build custom proximity-based redstone systems without buttons, levers, or pressure plates.


Features

Create redstone triggers without buttons, levers, or pressure plates.

RedStoneMe lets you build proximity-based triggers with support for:

  • Multiworld servers
  • Public and private triggers
  • Configurable trigger radius
  • Multiple trigger actions
  • A wide range of in-game management commands
  • Command auto-completion
  • Permission nodes
  • Easy setup and administration
  • Unlimited triggers
  • Compatible with Minecraft 1.13 to 1.21+ on Bukkit, Spigot, and Paper.

Description

RedStoneMe turns any supported block into a configurable proximity trigger.

When an allowed player enters the trigger radius, it activates and emits a redstone output using the selected action. This makes it easy to power doors, lights, traps, secret entrances, and custom redstone systems without buttons, levers, or pressure plates.

Once the player leaves the area, the trigger returns to its original state and the redstone output stops. Every trigger can be configured individually: set the radius, choose the action type, make it public or private, allow multiple players, move it, rename it, or enable and disable it whenever you want.

The plugin supports multiworld servers and includes a permission system to protect player-owned triggers. Server admins can access and manage all triggers when needed.


Commands & Permissions

Command Description Permission

/rsm help [page]

Display the help pages

redstoneme.help

/rsm new (triggerName) (radius)

Create a new trigger on the block you are looking at

redstoneme.new

/rsm destroy (triggerName)

Remove the given trigger. You must be the owner or have admin access

redstoneme.destroy

/rsm info (triggerName)

Show detailed information about the given trigger

redstoneme.info

/rsm tp (triggerName)

Teleport to the given trigger

redstoneme.tp

/rsm rename (oldName) (newName)

Rename an existing trigger

redstoneme.rename

/rsm move (triggerName)

Move a trigger to the block you are looking at

redstoneme.move

/rsm toggle (triggerName)

Quickly enable or disable a trigger

redstoneme.state

/rsm action (triggerName) [REDSTONE_TORCH | REDSTONE_BLOCK]

Display or change the action type of the given trigger

redstoneme.action

/rsm add (triggerName) (playerName)

Add a player to the given trigger

redstoneme.add

/rsm remove (triggerName) (playerName)

Remove a player from the given trigger

redstoneme.remove

/rsm clearplayers (triggerName)

Remove all allowed players except the owner

redstoneme.remove

/rsm who (triggerName) [page]

Display the list of allowed players for the given trigger

redstoneme.list

/rsm radius (triggerName) [radius]

Display or change the radius of the given trigger

redstoneme.radius

/rsm state (triggerName) (OFF | ON)

Change the state of the given trigger to ON or OFF

redstoneme.state

/rsm public (triggerName) (OFF | ON)

Change the trigger visibility to public or private

redstoneme.public

/rsm setowner (triggerName) (playerName)

Transfer ownership of a trigger to another player

redstoneme.admin

/rsm list [page]

Display the list of visible triggers

redstoneme.list

/rsm list (triggerName) [page]

Display the list of players for the given trigger

redstoneme.list

/rsm reload

Reload the plugin configuration

redstoneme.reload

/rsm debug (OFF | ON)

Enable or disable debug mode

redstoneme.debug

 


Installation & Update

Just put the RedStoneMe.jar in the plugin folder and the plugin is ready to use !

If you update from an older version, you must remove the config.yml before updating the jar file.


Other plugins

You will find below the list of all my plugins. They are all updated with the latest version and try to offer you the best experience possible.


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