RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted May 11, 2012I have posted the ticket, sorry but my english is very bad. I think that the furnace dont works too well with Flint data value (318:XXXX). Thanks!
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Posted May 11, 2012@javifugitivio
I don't really understand that O.o please make a ticket about this and post the exact recipe you used and I'll see what I can debug.
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Posted May 11, 2012I have discovered a bug: When you Smelt a custom item based in FLINT, you always get the first object with lower ID with a recipe based in FLINT, without taking care of the ID of the object result.
Example:
SMELT FLINT:1100 = FLINT:1115 (In game result: 1115) SMELT FLINT:1101 = FLINT:1112 (In game result = 1115)
I use Morematerials. Can you fix this?, thanks for your work!
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Posted May 11, 2012Thanks for this great plugin. When you implement returning items from the crafting grid, would it be possible to let tools in crafting recipes loose durability? (Like redpower2 handsaws.)
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Posted May 11, 2012@Black_Goat
Well, I used craft + combine but + is the same character used for combining strings =) also, those shouldn't be there, I forgot about them, they're not even in the lang file, hardcoded forgotten code :/ Thanks for the notification, I'll fix them in the next version :P
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Posted May 11, 2012Minor bug: I got a surprise when /recipes said I had 15750 Workbench recipes ...
until I realised that the 50 on the end was the number of (untitled) combining recipes.
Oh, and you misspelled 'ingredients'. ;) Otherwise, Excellent work, thank you!
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Posted May 10, 2012Testing on the last version and permissions go well! Thanks mate!!
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Posted May 10, 2012Sweet, thanks man!
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Posted May 10, 2012It seems I got caught up in some new features xD I'm going to release a minor version that only fixes those things.
Here you go: http://dev.bukkit.org/media/files/592/900/RecipeManager_1.2a.zip
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Posted May 10, 2012Any word on the update to get past the virtual inventory errors?
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Posted May 10, 2012@Faldonboy
I already made a chance of success along with multiple possible results but a bukkit bug prevented it from working properly, so I'm going to re-add them when a RB is out with that issue fixed (it's fixed in the beta tough)
EDIT: also @rewardxp and @rewardmoney would be good too.
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Posted May 10, 2012The failure flag is a must have, too. But with the permissions resolved, I have enough for now, thanks for your answer!
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Posted May 9, 2012@THDigi
Wow, I love each of those flags lol What about a "failure" flag that would give a chance of the recipe failing and taking the items something like @failure: 20
would give the recipe a 20% chance of failing
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Posted May 9, 2012@Faldonboy
I thought of it but then I remembered Dead Island and I instantly dropped the idea... that game has some stuff wrong with it, like the general display, it's iritating to the eye or at least my eyes. XD
Anyway, I will add the option but while I was writing this I got a few other ideeas I should implement:
Any one of the flags will obviously be OPTIONAL and the same will be added to the file header to apply to all recipes that don't have the flags :}
@javifugitivio Soon enough :}
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Posted May 9, 2012Could you possibly hook this into Vault and let us optionally charge money to craft something?
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Posted May 9, 2012Do you have any ETA?
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Posted May 9, 2012@javifugitivio
As soon as I fix all the other tickets too :}
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Posted May 9, 2012When will you have ready the next version with the fix for permissions? We need this awesome mod soon, thanks!!
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Posted May 8, 2012@Luxius96 I can't with just that.
So please, make a ticket and post your errors or issues.
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Posted May 8, 2012Can you fix version for tekkit? :(