RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted May 1, 2012Such an awesome plugin! Works wonders! Thanks!
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Posted Apr 30, 2012@Luxius96
The 1.1 is no longer supported as it's pretty old, see the latest v1.2beta for now. It's going to be updated into a stable release once I finish it.
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Posted Apr 30, 2012Please author of this plugin can you create a version fixed for 1.1? i use tekkit server =(
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Posted Apr 30, 2012The beta has the known caveats listed on the download page, if you can live with those, use it :P
I still need to finish up some stuff on it, so don't hold your breath xD
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Posted Apr 30, 2012-
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Posted Apr 29, 2012LOVE this Plugin. Thanks much :D
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Posted Apr 29, 2012@leithal7
Take a look at the default recepies and that should clear out any confusion you might have.
@THDigi
Sweet, when is that coming out? :D
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Posted Apr 29, 2012@aczchef
Yes...
@Ferkswe
Yeah I already removed that completly in the next version XD
@leithal7
Why did you stop at step 1 ? The config is only for general settings, read the "readme.txt" file, that one explains how to add recipes.
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Posted Apr 29, 2012Even when reading the config, i don't understand how to set a custom recipe. Though this a noob question, Thanks to anyway who can answer it.
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Posted Apr 29, 2012Hey, could it be possible to add a config option to stop it from showing you all the recepies in the console on startup? It ruins my logfile. o.O Thanks!
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Posted Apr 29, 2012i was wondering why the default recipes are the ones in minecraft already
so the only recipes in the game come from your plugin right?
you remove vannila recipes right?
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Posted Apr 29, 2012@aczchef
In the beta it removes all recipes before any other plugin loads, but that didn't work so well for mod recipes so I changed the method to filter out mod recipes too (in the next version).
The reason that I did that is to allow people to easily change or remove the default recipes...
So, I don't really undestand your statement, are there any issues ?
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Posted Apr 28, 2012in beta 1.2 does it remove all recipes except the ones that rm defines. including defualt.
because i was wondering why your recipes by default are the ones in game/
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Posted Apr 28, 2012@aczchef
The permissions, those aren't fully tested.
But if I know of any specific bugs I'll do my own testing anyway, I need "long term" testing to find bugs or make sure everything works in most conditions.
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Posted Apr 28, 2012so can you list off any bugs you know of and i will do some serious testing and report back to you
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Posted Apr 28, 2012@aczchef
I don't have a specified ETA, whenever I finish the other features so it's complete xD... probably when CB goes to R1.2 too because it has some fixes I need in order to add a new feature.
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Posted Apr 28, 2012i was about to say ignore that then you commented thx. any idea when 1.2 will be recommended? i will test it but im not sure if ill find all of the bugs
ive been looking through the beta stuff im really excited about it
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Posted Apr 28, 2012@j00borg I guess there's something wrong with the rmreload system then.
@deleted_8040988 That's basically the same error you posted the last time, bukkit issue, the latest beta craftbukkit has it fixed. Also, people, stop posting errors/bugs/issues/etc in the comments, use tickets !
@aczchef Eh... bypass what ? O.o In my latest beta version of the plugin, you can set permissions on recipes, you can use the @permission: node flag at the begining of the file... read the readme.txt ! It wasn't fully tested so please feed back how they worked.
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Posted Apr 28, 2012could you have this restrict or restrict custom recipes per user through permissions like recipemanager.bypass.<recipe name>. and in the custom recipes it is set if its restricted
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Posted Apr 28, 2012