RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


-
View User Profile
-
Send Message
Posted May 8, 2012@Faldonboy
Yeah I found what was wrong with that, will fix shortly in the next version.
-
View User Profile
-
Send Message
Posted May 8, 2012@THDigi
This is what I have my test recipe set-up like and everyone is still able to craft it.
http://pastebin.com/ZfpTSmBA
-
View User Profile
-
Send Message
Posted May 8, 2012@Faldonboy
@aczchef
That's also in readme.txt.
But here, an example:
You can use "true" to give all players the node by default, or use op to give it to operators by default.... false or no value at all gives it to nobody.
Also note, if the permission node is already created by another file or plugin, the default value is ignored.
-
View User Profile
-
Send Message
Posted May 8, 2012Files also support 'flags' in their header, before any recipes are defined. The flags start with @. The current flags:
@worlds: worlds, separated, by, comma
Specifies what worlds the recipes in the file are allowed in.
@permission: permission.node = default value (true, false, op, non-op)
Specifies what permission is required for the recipes in the file, also sets a default value for it.
Note: the node is forced to lower case!
on page : http://dev.bukkit.org/server-mods/recipemanager/pages/commands-and-settings/
-
View User Profile
-
Send Message
Posted May 7, 2012Can you give an example of how to add a permission requirement to something? I can't figure it out even after reading about it.
-
View User Profile
-
Send Message
Posted May 7, 2012And v1.2 (release, not beta) has been released!
-
View User Profile
-
Send Message
Posted May 7, 2012@bruuff
As I said in the ticket, basically not possible. You should use the workbench for that, use something like water bottle + lava bucket + redstone + gunpowder (or I dunno, stuff that is not too rare and not too expensive) to craft the EXP_BOTTLE.
-
View User Profile
-
Send Message
Posted May 7, 2012is it possible to add brewing alterations in the next version? (or did i just fail to find out how it works?)
Its because i want to invent a new recipe to brew the bottle of enchanting, to give people to enchant stuff more often and easier...
or is there a different plugin that already supports this?
greetings, bruuff
-
View User Profile
-
Send Message
Posted May 6, 2012@Deadlock989
Yes, as ultracasual said, it will support mods... but I've sent you a PM with a test version to make sure it's working properly on your server mods.
-
View User Profile
-
Send Message
Posted May 6, 2012@Deadlock989 I believe THDigi is working on that, I'm near positive in the next release it will support server side mods just as it did before
-
View User Profile
-
Send Message
Posted May 6, 2012This looks like a great plug-in - but unfortunately I can't use it. I'm running a server with several server-side mods. Together they add hundreds of recipes. RecipeManager deactivates all of them.
Would it be possible to have a mode for RecipeManager so that it only adds to existing recipes and does not need all the vanilla and mod recipes to be explicitly defined?
-
View User Profile
-
Send Message
Posted May 5, 2012yep best plugin cause u can set fuels and so on too!
keep it up!
-
View User Profile
-
Send Message
Posted May 5, 2012@MineCraftMyph
You can set permissions per recipe file, I don't need to add special permissions for anything, you can do it yourself :} The commands will also not display the recipes that you don't have permission to.
-
View User Profile
-
Send Message
Posted May 5, 2012Add More Perm Support
-
View User Profile
-
Send Message
Posted May 4, 2012@Folas1337
Yeah I know, I said I would use books in the comments of that ticket... but it depends on Bukkit adding an API for them. Still, maps would've been a bit better because they'd allow images... but they're kinda used by other plugins too and it's a item with no way of knowing which one is which with all map items having the same name... so yeah, tricky.
But please, post the comments about displaying recipes in the ticket: http://dev.bukkit.org/server-mods/recipemanager/tickets/44-need-feedback-recipe-displaying/
-
View User Profile
-
Send Message
Posted May 4, 2012@Folas1337
that is indeed a VERY good idea :D
-
View User Profile
-
Send Message
Posted May 3, 2012I guess books, coming in 1.3, are going to help you making it easier to show players recipes. It's still a long way until 1.3 is released, but you could already think about some ways of adding this. Would be way easier to show people recipes there. Maybe grab a snapshot and already test it out a bit? Just a suggestion for future updates.
So far, Folas.
-
View User Profile
-
Send Message
Posted May 2, 2012@ultracasual It seems you misunderstood some stuff, one is where to comment, you should've posted inside the ticket :} Then the command, it's only for displaying recipes, informational only.
Still, I think that plugin will work with this plugin too, so if anyone wants that they can use it, I don't need to incorporate it.
-
View User Profile
-
Send Message
Posted May 2, 2012@THDigi
It looks great, however I feel command lined based recipes are seemingly only decent if you know what you're going to craft - it doesn't help the newer user out too much. I feel implementing something similar to: http://dev.bukkit.org/server-mods/quickbench/ but showing recipes instead of crafting them would be more useful for amateur and novice users and add a unique touch on a mod feature! It doesn't need to be a workbench, it could be a book instead :P
-
View User Profile
-
Send Message
Posted May 2, 2012Need some feedback: http://dev.bukkit.org/server-mods/recipemanager/tickets/44-need-feedback-recipe-displaying/